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=====Enchanted Items===== *'''The Casket of Shadows''': A scary coffin costing 50 points and containing a bound spell (Shades of Death, power level 3). Your use of it will depend on the edition in which you're playing, as this can be really good or really bad. In effect whoever it's cast on now causes Terror instead of Fear. *'''Sky Chariot''': A special chariot for 50 points that can only be taken by Barrow Kings. This chariot grants the user the fly rule, and it's awesome, especially if you pretend the Barrow King's on a normal chariot right up until you suddenly fly him from atop a hill across the table and into a flank. It's a shame that the Barrow King only has a points allowance of 50 as there's so many good items for him to take. *'''Charm of Defiance''': 15 point charm that might as well be mandatory. It gives you two free dispel dice with no consequence in each enemy magic phase. It's probably supposed to have the ''one use only'' rule attached to it, but it doesn't! *'''Charm of Destruction''': Another 15 point charm that functions as a one use only bound spell (power level 4). If the Hide of Retribution is used on another model, you can certainly save this trap for somebody else. You can take as many of these as you'd like, even stack them on the same character and like the Hide of Retribution they can pull off an awesome performance if you pull a Barrow King up alongside another unit to get a ridiculous amount of hits (getting up to 21 automatic S4 hits on the 20mm bases, and 18 automatic S4 hits on 25mm bases) before combat even starts. Unfortunately pulling up alongside somebody like this likely means sacrificing your impact hits and charge bonuses, so you're going to have to decide whether or not this suicide run is worth it. </div> </div>
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