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==Game Types== Kensei battles can be played in multiple scenarios for victory, and both players do not need to have the same victory conditions. For competitive games, it is advised players choose three possible victory conditions for their opponent to select one from as their necessity for victory, then do the same in reverse. It is possible in this way for both players to win, or both to lose. Otherwise, picking what seems fun or fulfills a narrative is the way to go. * '''Pitched Battle''': At the end of six turns, the player who has defeated more Koku worth of models wins. * '''Assassination''': The player who eliminates the enemy General wins. * '''Head Hunt''': Similar to Pitched Battle in that players have six turns to kill as many models as possible, although rather than Koku cost the following points are awarded: Bushi Heroes/Taisho 9 points, Clan Hero 7 points, Busho 5 points, Daisho Samurai 3 points, Daisho Ashigaru 2 points. Special Characters 6 points. Spiritual Characters 7 points. Immediate victory for eliminating all Characters. Infantry=1 point, Cavalry=2 points, Lone Models=3 points. Creatures=their Wounds in points. * '''Territorial Control''': At the end of the fifth turn, the play area is divided into four portions. The player with more Koku worth of models in that quadrant counts as controlling that quadrant, the player who controls more wins. * '''Building Control''': The player who controls more buildings at the end of the game, wins the game. Castle=4 points. Temple=4 points. Tori=2 points. House=2 points. Cemetery=2 points. * '''Command Post''': Both players have an area designated as their camp. The Taisho and their Unit remain there. The player who gains control of the other camp wins. * '''Sacred Objects''': Both players gain two pieces of scenery each, to place on their side of the map as they choose. When a Unit gains control of the special scenery, they gain control of it and by destroying the Unit the object is destroyed as well. The player who controls more scenery wins.
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