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==Character Advancement== {| border="1" cellspacing="0" cellpadding="4" style="float:right;" |- align="center" ! Virtue ! 1 || 2 || 3 || 4 || 5 || 6 |- align="center" | Cost | 0 || 10 || 15 || 20 || 25 || 30 |- align="center" | Total | 0 || 10 || 25 || 45 || 70 || 100 |- align="center" ! Attribute ! 1 || 2 || 3 || 4 || 5 || 6 |- align="center" | Cost | 0 || 6 || 9 || 12 || 15 || 18 |- align="center" | Total | 0 || 6 || 15 || 27 || 42 || 60 |- align="center" ! Skill ! 1 || 2 || 3 || 4 || 5 || 6 |- align="center" | Cost | 1 || 2 || 3 || 4 || 5 || 6 |- align="center" | Total | 1 || 3 || 6 || 10 || 15 || 21 |} '''Awarding XP''' *1 XP just for showing up to the session<br> *1 XP for generally making steady progress in a session<br> *1 XP each for smaller milestones (beating a miniboss, figuring out a major puzzle in a dungeon, completing a minor sidequest)<br> *2 XP each for major milestones (beating a dungeon boss, completing a big sidequest)<br> *1 XP for each instance of particularly good RP, creative problem-solving, etc. '''Character Advancement''' *Virtue: 5 × Next Level XP.<br> *Attribute: 3 × Next Level XP.<br> *Skill: 1 × Next Level.<br> *Techniques: XP costs are listed individually for each Technique under the [[Legend_of_Zelda_RPG#Techniques|Techniques]] section. Hearts are primarily increased by obtaining Pieces of Heart and Heart Containers, which can't be bought with XP, but instead are a reward for defeating bosses, solving difficult puzzles, etc. Gaining more hearts is also possible (albeit in a very limited fashion) through improving your character's Physical attribute. The magic meter is similarly expanded primarily by in-game rewards, though improving the Mental attribute can also increase your available magic power.
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