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===Arcane Symbology and Will=== Any living being has the potential to learn magic - it's a hefty effort of will, combined with focus through pre-discovered forms and sigils to form a spell. Most people know one or two cantrips to make life easier. Serious magic, however, requires serious effort and is extremely rare - even more so outside those with elemental heritage to call on. A very few people uncover some sort of secret that allows them to impose their will on the world without the artificial mental constructs, significantly lessening the effort and founding small fonts of power within themselves, which they stoke and tend eagerly. Most of these people become hermits, unlike the traditional magicians who typically end up in courts such as that of the Vizier. *The most common form of magic is that of strange symbols and runes. They go by many names, and they take shapes simulating natural formations from the ground. They each seem to represent a single concept and thing, and are tied to an element. Somehow, with the death of many water elements, those magic symbols tied to water have been waning in potency. ** They say that there is a certain sign. And if you place this sign upon a door, it will open to the Palace of Memories. The Palace of Memories has many, many doors and is filled with knowledge and secrets. The Vizier is said to send envoys there from time to time. But be wary to not become lost in there. Your memories will seep from you, to become tokens in the palace. * Rarely people are born with an intrinsic connection to the arcane, the rarest of these beings are the star-touched. The last star-touched, Heylel, once blackened the sun upon being threatened by the vizier. ** I heard that Heylel yet lives, tucked away in some forgotton corner of existence searching for a way to resurrect the goddesses.
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