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==Tabletop Games== Despite not having a licensed RPG Transformers is no stranger to tabletop games. None have been particularly amazing or well-known in the past, but Hasbro has aggressively been expanding the brand in the late 2010's and going towards the 2020's have managed to finally make a success. * The usual "palette swap" games : Monopoly, Risk, Chess, Stratego, Connect 4, Uno, memory cards, playing cards, you know the drill. * Heroclix You fucking know what these are. Enjoy your game of Optimus Prime, Harley Quinn, Jean Grey, and Drizzt VS Master Splinter, Freddy Krueger, a Xenomorph, and Bilbo Baggins. Wait, that does sound cool actually... * Transformers Robot Warrior Game Released in 1985, its redeco Snakes/Chutes & Ladders except you have two pieces to divide die rolls between, and an outer board to progress around as a vehicle before transforming to robot mode and making your way through as usual. Since all players control cars, its technically all Autobot players trying to reach their base during a battle with the Decepticons * The Transformers Game Released in 1986. Despite impressive wargame-style box art, its a very simple game for small children. No real strategy, both players are trying to reach the end goal to destroy the enemy base and all movement is determined by dice rolls after the first move where you choose to go left or right (both ways are mirrored, offering only the illusion of a choice), and after that point you only decide whether to move forward or back. The board resembles outer space and the enemy base is on Earth, and all pieces are Seekers meaning both players are Decepticons interestingly enough. When a piece for both players land on the same space they draw cards from a deck which interestingly all depict Autobots, highest number wins and best of three wins the battle. Winner transforms to robot mode, loser goes back to start. Only robot modes can enter the enemy base. First player to have all three of their team in the enemy base wins. * Transformers Adventure Game: Defeat the Decepticons * Transformers G1 Decoys Board Game * Transformers: Beast Wars Released in 1999 in Japan, based on the entire Beast Wars line at the time (including the Japanese-only cartoon). * Transformers Armada: Battle For Cybertron A redeco of Star Wars: Epic Duels, with some rules simplified and new modes. Generally considered a casual strategy game, with a lower learning curve. Instead of one hero and two minions, you only have one hero. Four characters per faction, each having their own combat deck and rules. They arenβt equal in strength, Megatron and Optimus predictably outclass everyone. There are four different maps to fight on with their own cover and terrain, and character start locations mitigate the strength difference in characters to a small degree. 2v2, faction mixing, and FFA game modes are available. * Transformers: Revenge of the Fallen Robot Heroes Game * Transformers Revenge Of The Fallen Missile Mania * Jogo Dos Transformers: Una Aventura Emocionante Com Os Robos-Herois Do Futuro A licensed Brazilian Transformers game made by Estrela. Estrela made up its own Transformers continuity based entirely on Minis. The game is extremely rare, so good luck finding the rules, let alone a copy. * [[Transformers Trading Card Game]] Deserves its own page. This is that aforementioned success. * Battlechanger. A pair of RPG's designed to emulate and recreate transformers in IP neutral, (IE: Don't sue us we just have transforming robots from other planet that are in two factions and are locked in a war but there not called Autobots Decepticon). Battlechanger uses a unique Diceless RPG engine to run it's system, while Battle Changers: Ironworks uses a variant of the D&D 3.5 ruleset while also being pathfinder comparable. So what's the catch? Well they were both made by Otherverse Games. Yes: the [[Black Tokyo]] People. Thankfully there is no cross contamination between the two, while Battle Changes show up in Black Tokyo, Black Tokyo definitely does not show up here. * [[COMMANDROIDS: A WORLD TRANSFORMED]] A tabletop roleplaying game by [[Nerdy City]] that can be found [https://nerdycity.com/product/commandroids/ here], compatible with their other 80's franchise expy games (just in case you wanted your Transformers/He-man/GI Joe/Stephen King crossover campaign). Mostly centered around not!Tranformers, with some elements of similar things like Voltron, Exosquad, and Macross/Robotech thrown in as the players see fit. Players create a human and Commandroid character who are bonded together, which can take the form of piloting or merging with the robot similar to the various _____master Transformer toys. There are rules for classes of machines and vehicles, as well as Combiners and Titans. The game uses the Nerdy City gaming "Omnisystem" which has rules for character relationships, leveraging time for player activities they will not want to roleplay through, and the ability for players to have "solo adventures" which don't take place at the same time in-universe but are played that way. As an aternative it functions as an add-on module for the [[FATE System]]. * [[Transformers Roleplaying Game]] An official Transformers RPG has been licensed by Hasbro through a company called Renegade Game Studios using their EssenceD20 system. It released in March 2022, learning from some of the inconsistences from its Hasbro predecessors, the Power Rangers and G.I. Joe games, both of which used the same engine. The engine works by having d20+Stat, but you also add another dice to the roll based on your training in a certain skill, so you can have a roll of d20+3+d6 to beat a DC 14. So far, the response seems to be decent, giving you a bit of freedom in determining personalities, alt-modes, gear and classes with two differing paths.
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