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===[[_Age_of_Sigmar#Order|Order]]=== ====[[Stormcast Eternals]]==== =====[[Warcry/Tactics/Stormcast Eternals Vanguard Chamber|Stormcast Eternals Vanguard]]===== [[File:WCSCEVC.jpg|300px|right]] This is Age of Sigmar, so OF COURSE, the sigmarite bois are going to be present. A surprisingly ranged Warband with some potential in melee and mobility. Stormcast troop choices are, Vanguard Hunters, Vanguard Raptors with Longstrike crossbow or Hurricane Crossbow, Gryphhound, and Aetherwing, For all three ranged fighters there is also a Leader option. Special for SCE is their Leaders have the same Fighting and weapon characteristics as the troopers just with 30 instead of 20 wounds (Lifepoints) * '''[Double] Tireless Hunters''': Add half the value of this ability (rounding up) to the move characteristic of this fighter for the next move action they make this activation. (Universal ability) **''Fighter Commentary:'' * '''[Double] Warning Cry''': Pick a visible enemy fighter within 6" of this fighter. Until the end of the battle round, you can re-roll 1 dice during attack actions made by friendly fighters that target that fighter. (Aetherwing) **''Fighter Commentary:'' this is strong in any faction, especially one that specializes in guns. Pick any linchpin fighter then annihilate him. * '''[Triple] Darting Attack''': This fighter makes a bonus attack action. Then, they can then make a bonus disengage action. (Gryphhound) **''Fighter Commentary:'' * '''[Triple] Rapid Fire''': Add half the value of this ability (rounding up) to the attacks characteristic of the next attack action made by this fighter this activation. (Hurricane Crossbow) **''Fighter Commentary:'' * '''[Triple] Ride the Winds Atheric''': **''Fighter Commentary:'' * '''[Quad] Aimed Strike''': Add the value of this ability to the damage points allocated to enemy fighters by each hit or critical hit from attack actions made by this fighter this activation. (Longstrike Crossbow) **''Fighter Commentary:'' ======Leader====== * '''[Double] name''': **''Fighter Commentary:'' * '''[Double] Righteous Aura''': Until the end of the battle round, add 1 to the toughness characteristic of friendly fighters while they are within 6" of this fighter. (Leader) **''Fighter Commentary:'' * '''[Triple] name''': **''Fighter Commentary:'' * '''[Quad] name''': **''Fighter Commentary:'' =====[[Warcry/Tactics/Stormcast Eternals Warrior Chamber|Stormcast Eternals Warrior Chamber]]===== [[File:WCSCEWC.jpg|300px|right]] Sigmarines of sigmar. * '''[Double] Furious Avengers''': A fighter can use this ability only if there is another friendly fighter within 6" of this fighter with 1 or more damage points allocated to them. This fighter makes a bonus move action. **''Fighter Commentary:'' * '''[Double] Lay Low the Tyrants''': Until the end of this fighter's activation, add 2 to the Attacks and Strength characteristic of attack actions made by this fighter that have a Range characteristic of 3 or less and that an enemy fighter with a Wounds characteristic of 15 or more. (Liberator) **''Fighter Commentary:'' * '''[Double] Sigmarite Shield Bash''': Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter and roll a dice. On a 3-4, allocate 1 damage point to that fighter. On a 5-6, allocate a number of damage points to that fighter equal to the value of this ability. (Fighter with Shield) **''Fighter Commentary:'' * '''[Triple] Darting Attack''': this fighter makes a bounus attack action. then, they can make a bonus disengage action. **''Fighter Commentary:'' * '''[Triple] Wings of Divine Life''': Add the value of this ability to the Move characteristic of this fighter for the next move action they make this activation. **''Fighter Commentary:'' * '''[Quad] Earth-shattering Blow''': This fighter makes a bonus attack action. In addition , add half the value of this ability (rounding up) tot eh damage points allocated by each hit and critical hit from that attack action. **''Fighter Commentary:'' ======Leader====== * '''[Double] Warcloak's Storm Magic''': **''Fighter Commentary:'' (leader) * '''[Triple] Staunch Defender''': Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters while they are within 6" of this fighter. (Leader) **''Fighter Commentary:'' (leader) * '''[Triple] Battle-horn Thunderblast''': **''Fighter Commentary:'' (leader) * '''[Tripple] Lantern of Abjuration''': **''Fighter Commentary:'' (leader) * '''[Tripple] Warding Lantern''': **''Fighter Commentary:'' (leader) * '''[Tripple] Lightning Storm''': **''Fighter Commentary:'' (leader) * '''[Quad] Tempest Winds''': **''Fighter Commentary:'' (leader) =====[[Warcry/Tactics/Stormcast Eternals Sacrosanct Chamber|Stormcast Eternals Sacrosanct Chamber]]===== [[File:WCSCESC.jpg|300px|right]] The Sigmarines' wizards. Normally they guard the Anvil of Apotheosis, but following the Necroquake Sigmar has seen fit to have them join the rest of the Stormcasts in battle. * '''[Double] Channeled Empowerment:''' Until the end of this fighter's activation, add the value of this ability to the Strength characteristic of the next attack action made by this fighter that has a Range characteristic of 3 of less. (all) * '''[Double] Summon Celestial Lightning:''' Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each 4+, allocate 1 damage point to that enemy fighter. (Evocator) * '''[Double] Cleanse the Realms of Taint:''' when a leader takes down enemy, can make a bonus move or attack action. (leader) * '''[Triple] Burst of Celestial Lighting:''' add half this ability's value (round up) to this fighter's hits and crits damage during next attack action against an enemy more than 3" away. (Castigators) * '''[Triple] Soul-Shield:''' Until the end of the battle round, add ability's value to fighter's toughness. (Sequitor with shield) * '''[Quad] Open the Redemption cache:''' all visible enemy fighters within 3" take damage equal to this ability's value. (Sequitor-Prime with Redemption Cache) ====[[Daughters of Khaine]]==== [[File:WCSOK.jpg|300px|right]] [[Warcry/Tactics/Daughters of Khaine|Daughters of Khaine]] tactics. [[Morathi]] thinks of the Varanspire as a legitimate threat, and all damage done here is good. Typical glass cannons as always Witches, Melusai, and Khinerai form the roster of this faction. * '''[Double] Bathe in Blood:''' Universal. A fighter can use this ability only if they are within 3" of a visible enemy fighter with 1 or more damage points allocated to them. Until the end of this fighters activation, add 1 to the Attacks and Strength characteristics of attack actions made by this fighter. * '''[Double] Turned To Crystal:''' Blood Sisters only. Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each roll of a 4-5, allocate 1 damage point to that fighter. For each roll of a 6, allocate a number of damage points to that fighter equal to the value of this ability. * '''[Triple] Heartseekers:''' Blood Stalkers only. If the next attack action made by this fighter this activation scores one or more critical hits, and the target fighter is more than 3" away, allocate a number of damage points to that fighter equal to the value of this ability. * '''[Triple] Slaughter's Strength:''' Universal. Until the end of this fighters activation, add the value of this ability to the Strength characteristic of attack actions made by this fighter that have a range characteristic of 3 or less. * '''[Triple] Sacrifice to Khaine:''' Leaders (of any type) only. A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this activation. Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range characteristic of 3 or less made by visible friendly fighters while they are within 6" of this fighter. * '''[Quad] Death on the Wind:''' Khinerai (of both type) only. This fighter makes a bonus move action. Then, they can make a bonus attack action. In addition, add 1 to the Strength characteristic of that attack action if the fighter finished the move action 6" or more from their starting position. ====[[Idoneth Deepkin]]==== [[File:WCID.jpeg|200px|right]] [[Warcry/Tactics/Idoneth Deepkin|Idoneth Deepkin]] tactics. Some Idoneth are willing to take the risk of using tainted souls for their nourishment. Namarti of Both Kinds and eel riders form a rather extreme band of either cheap units with some strength or expensive steamrolling cavalry with 25 wounds base. * '''[Double] Low Tide:''' First turn only, universal. Fighter gets a bonus move equal to the value of the ability. * '''[Double] Sweeping Blow:''' Namarti Thralls only. Roll a dice for each visible enemy fighter within 2 of this fighter, dealing 1 damage to that fighter on a 5, and damage equal to the value of this ability on a 6. * '''[Double] Storm Fire:''' Namarti Reavers only. Add one to the Attacks characteristic of this models attacks that target a model outside of 3 inches (so its bow). * '''[Triple] High Tide:''' Leader only, on third turn only. Add 1 to attacks and strength characters of friendly models attacks with range 3 or less when they're within 6 of the leader. * '''[Triple] Biovolatic Barrier:''' Ishlaen Guard only. Crits hitting this fighter count as hits. Given Ishlaen Guard have 25 wounds base, this ability is horrifying, especially against Crit hunting Warbands. * '''[Quad] Biovoltaic Blast:''' Morrsarr Guard only. Deals damage equal to the value of this ability to every visible enemy fighter within 3 of this fighter. ====[[Kharadron Overlords]]==== [[File:WCKO.jpg|300px|right]] [[Warcry/Tactics/Kharadron Overlords|Kharadron Overlords]] tactics. Kharadron Overlords are one of the newest Warband, and also first Dorfs in Warcry. They do a LOT of shooting, as they do in Age of Sigmar. * '''[Double] Ancestral Fortitude:''' Until the end of the battle round, add 1 to the Toughness characteristic of this fighter. * '''[Double] Grapnel Launcher:''' A fighter can use this ability only if they are more than 3" from any enemy fighters. Pick a point on an obstacle within 20" from this fighter. Remove this fighter from the battlefield and then immediately set them up on the battlefield within 3" of the point picked. * '''[Double] Harrying Drillbill:''' Pick an enemy fighter within 20" of this fighter. Until the end of the battle round, that fighter cannot make any disengage actions. * '''[Triple] Keep Your Distance:''' A fighter can use this ability only if they are within 3" of an enemy fighter. This fighter makes a bonus disengage action. * '''[Triple] Fight For Profit:''' Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by friendly fighters within 6" of this fighter. If this fighter is carrying treasure or is within 3" of an objective, add 2 to the Attacks characteristic instead. * '''[Quad] Timed Charges:''' A fighter can use this ability only if they are within 3" of an enemy fighter. Allocate a number of damage points equal to the value of this ability to enemy fighters within 1" of this fighter. Then, this fighter makes a bonus disengage action. ====[[Fyreslayers]]==== [[File:WCfebWDF.jpg|300px|right]] [[Warcry/Tactics/Fyreslayers|Fyreslayers]] tactics. New rules and fighter cards for using Fyreslayers in your games of Warcry are available in February White Dwarf 2020. Be warned, they like hitting stuff hard and setting things on fire! Includes rules for 10 different loadouts over three fighter types. * '''[Double] Fyresteel Throwing Axe''': Pick a visible enemy fighter within 6" of your one and roll 2D6. The enemy fighter gets 1 damage for every 4-5 rolled, while for each 6 it takes damages equal to the value of the ability dice. * '''[Double] Encase in Molten Rock''': Until the end of the fighter's activation, when the fighter attacks an enemy fighter their movement is reduced of half the value of the ability dice. * '''[Double] Relentless Zeal''': +3 Move to a fighter's next move action. * '''[Triple] Duty Unto Death''': Can be used only by fighters who suffered 5+ damage. Fighter gets a bonus movement action, followed by a bonus attack action. * '''[Triple] Honour Our Oaths''': Activates after one of your fighters defeats an enemy fighter. Every other friendly fighter within 6" of that one gets +1 to the attack stat for attack profiles with range 3" or less. * '''[Quad] Unleash Runic Fury''': The fighter using this action gets the value of the ability dice to the number of attacks they can do with 3 or less range. ====[[Sylvaneth]]==== [[File:WCSYL.png|300px|right]] [[Warcry/Tactics/Sylvaneth|Sylvaneth]] tactics. Wether they were tree spirits driven mad by the coming of Chaos or devout servants of the Everqueen seeking to purge of the Varanspire of taint, the Bloodwind Spoils have no shortage of Sylvaneth. * '''[Double] Draw from the Spirit-song:''' Remove a number of damage points allocated to this fighter equal to half the value of this ability (rounding up). (Universal Ability) * '''[Double] Trample Underfoot:''' Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each 4+, allocate 1 damage point to that fighter. (Kurnoth Hunters) * '''[Double] Shrieking Terror:''' Pick a visible enemy fighter within a number of inches equal to the value of this ability and roll a dice. On a 3+, until the end of the battle round, that fighter cannot make move actions or disengage actions. (Spite-Revenants) * '''[Triple] Enrapturing Song:''' Pick a visible enemy fighter within a number of inches equal to the value of this ability. Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by friendly fighters with both the Sylvaneth runemark and the Scout runemark that target that fighter. (Dryads) * '''[Triple] Walk the Spirit Paths:''' Remove this fighter from the battlefield and set them up anywhere on the battlefield more than 5" from any enemy fighters. (Tree-Revenants) * '''[Quad] Envoy of the Everqueen:''' Until the end of the battle round, add half the value of ability (rounding up) to the Toughness and Strength characteristics of friendly fighters while they are withing 6" of this fighter. (Leader) ====[[Lizardmen|Seraphon]]==== [[File:WCS.jpg|200px|right]] [[Warcry/Tactics/Serephon|Seraphon]] tactics. The Great Plan is a delicate one, and numerous contingents of Seraphon have been sent to ensure their Plan goes off without a hitch. * '''[Double] Nimble Retreat:''' A fighter can use this ability only if they are within 1" of an enemy fighter. This fighter makes a bonus disengage action. (Skink) * '''[Double] Cold-blooded Commander:''' A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this activation. This fighter makes a bonus move action or a bonus attack action. (Leader) * '''[Double] Voracious Appetite:''' Pick a visible enemy fighter within 1" of this fighter, roll a number of dice equal to the value of this ability. For each +4, allocate 1 damage to that fighter. (Ripperdactyl) * '''[Triple] Rain Meteoric Barrage:''' Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability. (Terradon) * '''[Triple] Tearing Bite:''' Add the value of this ability to the damage points allocated by each hit or critical hit from the next attack action made by this fighter this activation that has a Range characteristic of 3 or less. (Saurus) * '''[Quad] Wrath of the Old Ones:''' Until the end of the battle round, add half the value of this ability (rounding up) to the Attacks and Strength characteristics of attack actions made by this fighter that have a Range characteristics of 3 or less. (Universal ability) ====[[Lumineth Realm Lords|Lumineth Realm-Lords]]==== [[Warcry/Tactics/Lumineth Realm-Lords|Lumineth Realm-Lords Tactics]]. Released in the May 2020 White Dwarf (which was delayed to June thanks to COVID-19), the brand new pointy aelves of the Mortal Realms are now playable in Warcry, representing a shining squadrons sent to the Eightpoints to kill key Chaos Lords or retrieve stolen Aelf tech from the Spirefall. Later got an update via PDF on Warhammer Community in April 2021. * '''[Double] Shining Company''': If there are two or more friendly Warrior fighters within 1" of this fighter, subtract 1 from enemy attacks that target this fighter. * '''[Double] Mountain Stance''': Subtract 1 to damage dealt from each hit/critical hit that target this fighter. * '''[Double] Moonfire Flask''': Choose a visible enemy fighter within 6" and roll two dice. On a 4-5, deal 1 damage to that fighter. On a 6, deal damage equal to the value of this ability. * '''[Double] Sharp-eyed Scryhawk''': Choose a visible enemy fighter within 20". Add 1 to attacks that target this fighter. * '''[Triple] Lances of the Dawn''': When this fighter ends a move action within 1" of an enemy fighter, that enemy fighter is dealt damage equal to the value of this ability. * '''[Triple] Emotional Transference''': Choose 1 visible friendly fighter within 12" that has 1 or more damage dealt to it. Then choose a visible enemy fighter that’s also within 12". Deal damage to the enemy fighter equal to the value of this ability. * '''[Quad] Gravitic Redirection''': Deal D3 damage time all visible enemy fighters within 6" of this fighter, rolling for each enemy. Additionally, halve the enemy move characteristics as well. ====[[Cities of Sigmar]]==== [[Warcry/Tactics/Cities of Sigmar|Cities of Sigmar Tactics]]. Released in 2021 book Sentinels of order, cities send a misfit bunch of humans, aelves and duardins come to the Eightpoints to do some covert actions in the name of Sigmar. They’re either the best of the best...or the most expendable of pawns. * '''[Double] Form Shieldwall''': Fighters with the Bulwark runemark (AKA Freeguild Guards with sword and shield and Ironbreakers) get +1 Toughness when within 3" from this fighter. (Leader) * '''[Double] Forgefire''': Pick 1 friendly fighter within 9" of this fighter. Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by that fighter that have a Range characteristic of 3 or less. (leader) * '''[Tripple] Variable''': (leader) * '''[Quad] Variable''': (leader) * '''[Double] Variable''': * '''[Double] Pulverising Strike''': for the next attack action this fighter gets half the value of this ability added to the damage points for each hit and critical hit. * '''[Double] Rapid Redeploy''': If within 1" this fighter can make a bonus Disengage action. * '''[Tripple] Cavalry Charge''': After finishing the next move within 1" of an enemy fighter allocate damage points to it equal to the value of this ability. * '''[Triple] Volley of Shots''': Add half of the value (rounded up) of the ability dice to the number of attacks of this fighter's next attack action against an enemy fighter that is more than 3" away. * '''[Quadruple] Variable.
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