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=== Composition === The tried and true approach to making a balanced army list is to first grab your compulsory choices, one Headquarters and two Troops. Your army has to be lead by a Warboss, who can be on foot or mounted on either a Warbike or a Boar depending on the army list you use, so that's that taken care of, but you have far more options when it comes to your 'Boss's followers. For the Codex list, Slugga Boyz and Shoota Boyz are more generalist, whilst Burna Boyz and Tankbustas are anti-infantry and anti-tank specialists, and Gretchin are cannon-fodder. If you are using the optional rules for a specific Clan, you HAVE to fill your two compulsory Troops with that Clan's Core Mobs, picking from Flash Gitz, Kommandos, Lootas, Skarboyz, Huntas, or Warbikes, and these units all play to that Clan's strengths. Flash Gitz are shooty, Kommandos are sneaky, Lootas are light-fingered, Skarboyz are tuff, Huntas are traditional, and Warbikes are fast. The Kult of Speed list also uses Warbikes, Burna Boyz, and Tankbustas as Troops, but also gives you Trukk Boyz and Warbuggies as well, giving you an array of vehicles to choose from for your motorpool. The Feral Orks list meanwhile also uses Huntas, but introduces Wildboyz and Madboyz, who're exactly what they sound like. A good approach to take when first expanding your army beyond the compulsory core, is to choose one each of Elites, Fast Attack, and Heavy Support. This lets you try out the various different units and learn how the army works, until you get a feel for which style best suits your favoured tactics. Units that work well at this entry level include Warbuggies, Ork Dreadnoughts, and Skarboyz.
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