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Warhammer 40,000/6th Edition Tactics/Dark Angels
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==Building your army== Two Troops and an HQ is your starting point as always. We recommend two tactical squads and something with a psychic hood. Secondly, ''get the new fucking codex!'' Sometimes you'll see people playing Dark Angels with the Vanilla Codex. In 5th Edition this was fine, but in 6th Edition these people are heretics. Smack them up the head for me if you see them! Otherwise, the Dark Vengeance box set is a good place to start for models. For about 100 US dollars (Β£61.50 British pounds), you get 5 Terminators, 3 awesome looking bikers, and a tactical squad with two (maybe 3 if you're lucky enough to get the limited edition) HQs if possible swap the chaos marines for more angels this gives you 10 terminators, 6 bikers, 4 HQ and 2 troops that can be made with 2 plasma guns or 2 plasma cannons. Either that, or buy the Ravenwing Battleforce set and a few Bikes of your choice. Other than that, DON'T pin all your hopes on Deathwing only, Ravenwing only or the DeathRaven thing. It just don't work like it used to; yes termies and bikes can stand up to more abuse in 6th edition but there are [[Necrons|some]] [[Imperial Guard|things]] out there that will happily shovel abuse onto you to scrub the table with your costly Deathwing and Ravenwing squads. Let me put it this way: DA are the shooty marines. What do shooty armies need? You guessed it, MOAR DAKKA. How do you get more dakka on the board? By taking more guys with guns. You should be using termies and bikes to support your troops, not the other way around.
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