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====Exalted Rewards==== Ostensibly, you only ever want to buy Exalted Rewards for your GDs and DPs - they're just too expensive and don't do enough, plus the MC Daemons can afford to purchase more rewards than Heralds, just in case. Exalted Rewards can still be swapped out for Hellforged Artefacts from the Chaos Daemons codex. This means Heralds can take the Grimoire/Portalgryph which is the only time Exalted Rewards are not a waste for Heralds. *'''0 - Hellforged Artefact''' - You get a special artefact of your choice, selected from one of four lists dependent on which Chaos God the model is associated with.[This is incorrect. Curse of the Wulfen DOES NOT replace the old Hellforged Artefact table. Any exalted reward roll may be swapped out for a 0 which allows user to select one item from the Hellforged Artefact able. The new artefact tables can be taken by any unit which can take Daemonic Rewards. The artefacts, however, do not count toward the maximum allowable reward points. Each Daemon can only take ONE artefact from ANY hellforged artefact table so you cannot take one from the new book and one from the table in the old book on the same model.] *'''1 - Doubly Blessed''' - You get a reroll on the table and a Lesser Reward free of charge. In a word, [[AWESOME]]. This is the sort of thing you want to get as a DP. *'''2 - Riftbringer''' - At the end of the combat phase, roll 2d6 and add +1 for every three wounds the daemon caused. On a 9+ you can create a new unit of troops, just like a 12 on the Warp Storm table. Watch the Hive Tyrant flip the table after all his gaunts poof into warpspawn. *'''3 - Souleater''' - If the daemon causes any wounds in combat you gain a wound up to a maximum of 10. Nice! *'''4 - Unholy Frenzy''' - Rage and Rampage. If you're a Daemon of Khorne and you're planning on rocking a Blade of Blood, this can be moot, so make sure you roll Exalted rewards before the greater ones since if you get Rampage here you can roll for something different from the Greater rewards. If you roll this and you haven't taken the Eternal Blade yet, you probably want to exchange it for that. *'''5 - Warp Tether''' - The first time the character would die he is instead placed in reserve with one wound left. Trolliest, by far. *'''6 - Wind of Chaos''' - Strength 2d6 AP4 Blast, Large Blast if you roll an 11 or 12.
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