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=Formations= *'''Gallant Lance''' - Team up three Gallants and you get Crusader, Rage, and a re-roll on the charge distance. You're still stuck with mere melee killiness, just with a bonus helping of D/Fisting when you charge. *'''Imperial Knight Baronial Court''' - 3-5 Imperial Knights of any type. All knights get to add +1 to their Ion Shield save to the front if they're within 6" of a fellow Knight. You also get a WT re-roll and you have to elect a Knight to become the Baron so he can get a relic and +1 BS/WS. In addition, his comrades can Overwatch and Counter-Attack within 12" of the Baron. *'''Tripartite Lance''' - The three new Knight variants become a legit unit and get new rules: The Warden drops enemy cover saves by 1, the Gallant gives the team d3 HoW hits, and the Crusader gives all Blast Weapons Twin-Linked. All in all, pretty neat, but if you lose any knights here, you're still forking over a VP. *'''Exalted Court''' - 5 Knights of any type. Everyone here's now a Character, gain +1 to their WS/BS, and can each select a relic. The Warlord gets +2 to his WS/BS and +1 to Ion Shield saves, can select a relic, can re-roll Warlord Trait and re-rolls to-hit in challenges. Pricy, but those boosts are sweet. *'''Skyreaper Lance''' - 3 Knights, all with Icarus Autocannons. They all get to re-roll Pens and can re-roll glances and they get to re-roll to-wound a FMC. Generally...not worth it. Just get an Onager, it's way cheaper. *'''The Exalted Court of House Terryn (limited edition 800 bucks formation)''' - Requires 2 Knight Wardens, 1 Knight Crusader, One Knight Paladin, and One Knight Errant. Everyone's a Character and gets Weapon Skill 5 and Ballistic 5. In addition, they can each select relics. **The High King (Knight Warden): WS/BS 6. Adds 1 to ion shield invulnerable saves and re-rolls all failed to hit rolls when fighting in a challenge. If the High King is your warlord, he has the Knight Seneschal Warlord trait. **The Herald (Knight Crusader): The herald and all models in this formation within 12" of him re-roll ion shield invulnerable saves of 1 and can fire overwatch even though they are Super-Heavy Walkers **The Kingsward (Knight Paladin): If the High King is within 6" and suffers a glancing or penetrating hit, you can roll a dice; on a 2+, the Kingsward suffers the hit instead. Consider the Mark of the Omnissiah since you'll be taking lots of hits. **The Master of Judgement (Knight Warden): The Master of Judgement reroll failed charge rolls and failed to hit rolls during the first round of each close combat. **The Gatekeeper (Knight Errant): The Gatekeeper has the counter-attack special rule and all of his ranged weapons have the Interceptor special rule. That's right, you just blasted that pack of Daemons right back where they came from before they could even throw a punch. *'''Household Spearhead (Apocalypse)''' - A Knight army on its own: 3-5 Knight Paladins or Errants (in any combination) and give the whole lot either Interceptor or Scout. Obviously Interceptor probably means a lot more in Apocalypse games since you'll likely have other units scouting forward positions. Scouting Errants are nothing to sneeze at. *'''Adamantine Lance (Sanctus Reach - The Red Waaagh)''' - 3 Knights Errant/Paladins. This is pretty cool, when the Knights are within 3" of each other (so pretty close then) their Ion Shields overlap and they may re-roll failed saves. This is pretty amazing no matter what Knightly Rank your Knights are, and the ion shield facing becomes less of a problem, because you've created a wall of superheavy vehicles that is more difficult to reach behind to vulnerable facings. Also the Knights get D3 Hammer of Wrath hits rather than just one, and bear in mind they are all auto-hit S10 so can have a chance of Instant Killing your targets at the beginning of combat if they fail their saves. Even better now that Paladins and Errants can take carapace weapons. still Better than most of the new codex formations *'''Anvil of the Emperor (Blood Oath)''' - A Reaver or Warlord Titan gets to accompany 5 Knights of your choosing. The Knights need to enter reserve and when they arrive, you need to roll a d6 to see if they either arrive from the left or right of your board. In addition, a Knight gains Twin-Linked and Ignores Cover against enemies the big Titan fired at in the same Shooting Phase. ==Castellans of the Imperium== Found in Gathering Storm: Fall of Cadia, this detachment skirts the line between using no force org, and being battle forged. Basically, take Imperial Guard, Sisters of Battle, Space Marines (Vanilla Space Marines with Black Templars mind you),Imperial Knights, Assassins, and Militarum Tempestus. Then build the army around the units in there different unit organizations. Ok, so its not that clear cut. The detachment basically lists what units (by name) can be used in what position. Knights offer only to the Lord of War, and some powerful ones. They are competing with Baneblade family. Its a difference between more guns, or powerful close combat. A interesting decision. Aside from giving open reign with you army construction, the detachment gives you some other nice benefits. * Hatred for all. Yep, everyone in the detachment gains hatred. Even better, if you fill out the force org chart, all the units gain Zealot instead. * Chenkov fun. Yep, if a troop unit is destroyed, it has the chance to be in on-going reserves. Add in that you have no upper limit on the number of troops you may take, and you have some combat staying power. Just hope its not a kill point battle. * Build a Imperial Crusade. Basically, take what you want to create the perfect army that you always wanted. The detachment has some problems, though. * Points cost. You think getting that Zealot is cheap? You are wrong. Three Lord of War Choices ain't cheap. Not to mention the number of heavy support, troop, HQ, elite, and fast attack choices you need to fill out that Force Org. * Multiple armies. For this detachment, you need at least two of the armies listed. So if you are starting out, this is not the detachment for you. * LARGE!! This Detachment is large if you plan on filling it out. Having all those books, rules, and units can be daunting. *Restrictions. Sorry, unless later FAQed, no Forgeworld for you (Except Vendettas, long story). Except that from Forgeworld Emails, all of their 'dreadnoughts' count as Dreadnoughts for the purposes of formations(just remember that the Leviathan's Relic of Darkness rule means that he can't claim the formation benefits, even if you put him in there). In addition, all of their Badab War Characters count as their respective type for formations. Sevrin Loth is a Librarian, while Captain Tarnus Vale is a Captain. That being said, units in armies such as Space Wolves, Dark Angels, Blood Angels, and the like cannot be taken in this detachment.
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