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====Librarius/Sinistrum==== :;Overview ::AKA we jacked a bunch of powers from the Eldar and Grey Knights. Enjoy creating cheap as fuck death stars, and possibly defeating enemy death stars too. {| class="wikitable sortable" style="margin-left: auto; margin-right: auto;" |+ Librarius/Sinistrum Powers ! Number !! Name !! Type !! Range !! Target !! Description !! Charges |- ! data-sort-value=0 | Primaris !! The Emperor's Wrath/Fury of the Gods | Witchfire || 18 || Unit | {{40k-Ranged-Weapon-Profile|range=18|strength=5|ap=3|type=Assault|rof=1|rules=Blast}} Basic anti-MEQ. Strictly worse than [[Warhammer_40,000/Tactics/Psychic_101#Broodmind_.28Genestealer_Cults.29|Psionic Blast]] at -6" range and than [[Warhammer_40,000/Tactics/Psychic_101#Powers_of_da_Waaagh.21|Frazzle]] at -6" range and -1S. | 1 |- ! 1 !! Veil of Time/Warp Fate | Blessing || data-sort-value=0 | Self || Unit | The Psyker and his entire unit re-roll all failed saving throws. This power, right here, ties with Invisibility for absolute Psychic cheese. And with good reason. A Terminator squad with rerollable 2+/5++ or 3++ makes it damn near invincible as it plows into the enemy force's tight sphincter. Heck, bare-bones Wolf Guard Terminators with only a 5++ will scare the shit out of enemies like they did pre-5th edition. | 2 |- ! 2 !! Fury of the Ancients/Empyragheist | Witchfire (Beam) || 20 || Unit | {{40k-Ranged-Weapon-Profile|range=20|strength=6|ap=4|type=Assault|rof=1|rules=Beam, Pinning}} This one's okay. It could glance AV12 or wound a Monstrous Creature with a mediocre save and punch through to damage another unit, but being a beam means that you would have to line up the caster ''just right'' to get anything more than a single on an infantry unit, and it can be great if pinning goes off. | 1 |- ! 3 !! Psychic Fortress/Armour of Hatred | Blessing || data-sort-value=0 | Self || Model | Gives the Psyker a 12" unit bubble of Fearless, Adamantium Will, and 4++ that only works on Witchfires. Optimized for psyker-heavy armies which makes it situational, but fearless makes it more broadly situational. | 1 |- ! 4 !! Might of Heroes/Diabolic Strength | Blessing || data-sort-value=0 | Self || Model | +2 to S, T, I, and A. Essentially wraps up both Iron Arm and Warp Speed into 1 nice Warp Charge 1 package. | 1 |- ! 5 !! Psychic Scourge/Warp Lure | Malediction || 24 || Model (Psyker) | The caster rolls 2D6 keep highest +ML; target rolls 1D6+ML. On a draw or better, the target loses 1W (no save, but FNP works) and the targeted psyker can only harness warp charges on 6+ while the power is in effect. If the caster beats the target by at least 3, the target permanently loses a random power. | 1 |- ! 6 !! Null Zone/Death Hex | Malediction|| 24 || Unit | Target drops its invulnerable save by ''2'' (to a minimum of 6+). This thing is essentially [[Warhammer_40,000/Tactics/Psychic_101#Sanctic|Banishment]], but it's much more versatile. This is what you use to counter fucks with Storm Shields, Smashfucker's 2++, a Riptide's Shield Generator buff, and Cursed Earth+Grimoire bullshit. | 2 |}
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