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Warhammer 40,000/7th Edition Tactics/Renegades and Heretics
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===Come the Apocalypse=== *'''Imperial Guard:''' - If you ally with Imperial Guard you've probably missed the point of playing a Renegades & Heretics Army, you have a lot of overlap with your units, but since you're only convenient allies you cannot join each others squads or benefit from orders. Plus, if it's just loads of tanks you want, ally with '''Armoured Companies''' instead. *'''Eldar:''' Faster objective snatchers: good. Stronger Psychic Phase: good. Mobile, accurate shooting: excellent. Drawbacks: only marginally more durable infantry (Wraith units excepted), can't share Blessings, and not enough slots to counteract all of this army's major weaknesses at the same time. *'''Imperial Knights:''' - Work better with AM blob infantry. Allied here, they're vulnerable to alpha strike, but provide a good firebase/Distraction Carnifex. *'''Loyalist Space Marines:''' - As your first strike, amazing; use the Renegades to anchor your Drop Pod Assault. Just avoid taking Renegades that will go where your Marines want to be. Only do this for stuff CSMs just don't have (Grav weaponry, Storm Talons, Assault Bikes, TFCs, etc). *'''Tyranids:''' - Serviceable way to make a Genestealer Cult. With Tyrranocytes, you avoid much of your setup hassles. Just remember to keep your Spore Pods between your assault bugs and unengaged enemy models. Ideally, you can use your tarpit units to set up assaults your Stealers stand a chance of surviving. You definitely need screening units on the board to make this alliance work. Alternately, you can go for a Line-breaking approach, basically bringing in a miniature Godzilla army to suppress the hard counters to your Militia-Trained shooting game. The key thing is to start with as few bugs as possible in your deployment zone, and only checking for OEO when you can't avoid it. Trygons are helpful in this regard, especially the Sword-wielding/Poison-spewing kind, if you want an Objective Secured Tervigon.
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