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Warhammer 40,000/8th Edition Tactics/Eldar Harlequins
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=====Ynnari Special Characters===== *'''The Visarch:''' Now actually a better combatant than Yvraine. At 80 points and with a statline that puts him somewhere between a close combat Archon and the Phoenix Lords, The Visarch is a very nice character. His BFS, <i>Asu-Var, the Sword of Silent Screams</i> is a Strength 5 Force Sword that reduces the enemy unit's Leadership by 1, allowing him to be the linchpin for Leadership Bomb setups. On his own, he's got a pretty tanky 3+/4++ save in addition to healing a wound on a 4+ when ''any'' Aeldari model within 7" dies. If that model happens to be a character, he also gets +1 Attack (caps at 7) for the rest of the game (Warlocks, Troupe Masters and Court of the Archon bodyguards are fantastic for this). While he is the only Ynnari character who doesn't offer any Revenant discipline powers, he does now offer a 6" re-roll hit rolls of 1's bubble for the fight phase. He himself acts as a bodyguard to Yvraine and if he's within 3" of her, he can take any wounds for her as a Mortal Wound on a 2+. Lastly, if taken as your Warlord, he is stuck with the Master of Death trait, granting him 2 hits on a roll of a 6 during the fight phase instead of just one. **Your cheapest Ynnari character compliments the Harlequin playstyle quite well all things considered. Even if you're not using him as your Warlord, your access to reasonably cheap Troupe Masters can give him some potential fodder to heal and build up his attack cap while he lays the smack down on your foe. Additionally, when paired with a vanilla Harlequin list, you can use his sword to help stack a crazy number of leadership debuffs on an enemy unit if you want to go that route. *'''The Yncarne:''' The single most expensive HQ choice for the Eldar, the Yncarne clocks in at a whopping 280 points to field, equipped with nothing but ''Vilith-shar, the Sword of Souls'', an [[awesome]] weapons that is [[Rape|S6 AP-4 DD6 with re-rolls to wound. With 6 attacks, S7 and 7 attacks with the relevant Warlord Trait, whatever it is hitting is dying]]. If that in itself doesn't seem like much, the Yncarne is a flying monstrous character that can cast two of the six Revenant Discipline powers giving her some impressive flexibility. The Yncarne is also pretty resilient, T6 with a 3+ armor and 4+ invuln that cover 9 wounds that regenerate on a 4+ for any Aeldari model killed near it. It also provides a 6" bubble to any friendly Aeldari of Fearless and 6+ FNP. While the 8" of movement it has may not seem particularly fast, the Yncarne also has the unique ability to teleport to the location where any squad (friend or foe) is killed, so long as it is at least 1" away from enemy units. This makes it one of the few units able to deep strike easily within charging range to wreak some melee havoc (although it can't charge when it Deep Strikes) and can give it a terrifying threat radius. Typically best taken advantage of when one of your units dies at the end of your opponents Shooting Phase or during their Fight Phase letting you move and charge on your turn to cut out the prime targets that are causing you so much trouble. **Possibly out and out the best of the three for a Harlequin Ynnari detachment if only going for the one with the main argument for the other two being price alone, but this girl is worth every single point on her own. She's as fast as your clowns so no problems keeping up, and with inevitable death the fact that she can't board your transports becomes a non issue. Keep in mind that fearless '''and''' 6+++ bubble she has for your Clowns to help make them just that much tougher. A powerful if expensive and risky tactic however is using strategems to keep a 12 clown troupe in Tactical Reserves, then bringing them in with the Yncarne via either Inevitable Death or normal Tactical Reserves to the wonderful and quite intimidating image of the Avatar of Death rising up with her 12 back up dancers come to reap the souls of the living (Kinda sounds like one of their performances really, just with slightly more bloodshed) keep in mind this will attract fire from your opponent but they'll have to kill the 12 clowns before they can get to Yncarne and with the fearless and 6+++ bubble they have to get get rid of '''every.single.one.''' which distracts from your other clowns or any Ynnari Craftworld/Drukhari detachment you brought along who are already stabbing them to death and if it doesn't attract all the fire power your opponent can muster well, the Avatar of Death and her 12 backup dancers have come to reap their souls. **'''Note''': The Yncarne cannot charge after arriving in this way as his rule prohibits it, so you ideally want him popping up on your opponent's turn. You also want to be exploiting the ability to redeploy when anything dies as a mobility/escape tool. If nothing else, The Yncarne popping up somewhere unexpected can divert a ton of fire away from your other units, though you might want to leave the [[DISTRACTION CARNIFEX]] role to something like a Succubus, Solitaire, or Venom. *'''Yvraine:''' The Emissary herself, Yvraine costs 115 points and is exclusively armed with ''Kah-vir, the Sword of Sorrows'' (basically a Force Axe stat-wise). While her statline itself might seem like a sub-standard Phoenix Lord at S3 T3 with 5 Wounds and only an invuln of 4+, but whenever ''any Aeldari model'' (model, not unit) dies within 7" of her on a 4+ she regains a lost wound. This makes her surprisingly survivable especially against pesky snipers. In addition to this she had access to several, quite potent psychic powers that are exceptionally useful for your dudes. Though be aware there are a few lack luster ones like Storm of Whispers or for you redundant ones like Shield of Ynnead, so be mindful when picking her powers. On the note of psychic powers if it was a psyker that died (including allied non Ynnari ones) she immediately learns a new psychic power which isn't something you'll have too many of in a purely Ynnari Harlequin detachment, but hey you've access to the entirety of the Aeldari race . . . okay well sort of. **Where as she's an excellent support character with her psychic powers and fits rather naturally in a Craftworld or Dark Eldar Ynnari detachment she takes on a light that she couldn't in the other Aeldari factions. This role is as a supremely aggressive battle psyker tossing out hurt with Gaze of Ynnead and Smite, reviving your expensive elite infantry with Word of the Phoenix helping out any limping squads get some fight back into them, and most importantly dropping full rerolls to wound on a target (So long as the power goes off) keeping you from being in a tight spot if she didn't make it into combat as well unlike your Troupe Masters. More over her Warlord Trait allows her to consolidate up to 6" letting her keep up with your Clowns and keeping her in the thickest fighting.
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