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===Kustom Jobs=== Like relics for vehicles, that don't need to be characters. If you take a Mek Workshop, you can grant a vehicle of your choice a Kustom Job, which grants additional bonuses. You can also use a Stratagem to apply one as well. :*Special note on this. You can only use each Kustom Job once, and the same vehicle can't have two kustom jobs. On top of that, you can use the new stratagem as many times as you want, so building a Dread WAAAGH! or Speed WAAAGH! with each one being a little bit flashier is possible, but expensive on CP. *'''Blitza Gatler''': Stompa only. The model's supa-gatler has a damage characteristic of 2. In addition, when rolling for the weapon's psycho-dakka-blasta ability, you can reroll the D6 once per phase. ** Still does not make Stompa anything resembling viable, but if Stompa ever gets proper pricing (500ish points) it will be great. *'''Da Boomer''': Battlewagon, Bonebreaka, Gunwagon model with the kill kannon only. Da Boomer replaces the kill kannon. Range 36" Heavy 2D6 S8 AP-2 D2. **Always put this on a gunwagon if you bring this. Lets you shoot twice, you don't suffer movement penalty, and you could get rerolls or better strength and AP depending on which clan you go with. Better yet, spend points on a MekBoy Workshop, save your CP by taking this as your free upgrade, and then Moar Dakka this for 2 lots of 12 S8 ap-2 d2 shots. Better Better yet, include this as part of a Blitz Brigade for... something ridiculous. *'''Dirty Gubbinz''': Deff Dreads and Killa Kans unit only. When resolving an attack made by a ranged weapon against this unit, add -1 to the hit roll. **Consider giving this to a mob of Dreads and when they split up, they all get the -1 to hit. *'''Forktress''': Battlewagon, Bonebreaka, Gunwagon model only. The model has a save characteristic of 3+ and a 5+ invulnerable save. ** Now we are talking, It compensates for big mek kff not working on vehicles he is in anymore. Only downside is you can take it on only one of them. *'''Gog Klaw''': Gorkanauts or and Morkanauts only. When rolling to determine the damage characteristic of the crush profile of the bearer's Klaw of Gork (or possibly Mork), rolls of less than 4 count as 4. ** Only problem with it is that there are better things to give your 'naut. But if you run multiple... *'''Gork's Roar''': Deffkilla Wartrike model only. Add 4" to the range characteristic of this model's killa jet and change the type characteristic of its burna profile to assault 6. ** Ok but not amazing in comparison to other stuff. *'''Gyroscopic Whirlygig''': Shokkjump Dragsta only. You can use this unit's shokkjump tunnel ability when advancing, even if you did not roll a 4+. In addition, this unit does not suffer a mortal wound as a result of the shokkjump tunnel ability. **Same thing with this one and the dread one. If you take this, take three of the Dragstas and they all get this trait when you split up. Now you have 3 constantly teleporting sniper buggies and then mixed with the new strat, it gives you a good chance to snipe things and get away. Run this with Deff Skulls. *'''Korkscrew''': Megatrakk Scrapjet only. The first time this unit finishes a consolidation movement each fight phase, it can immediately fight again. **Same as above but good for CC. *'''Nitro Powered Squigs''': Rukkatrukk Squigbuggy only. When resolving an attack made by this unit's squig launcher or heavy squig launcher, add 1 to the wound role. *'''Orkymatic Pistons''': Deff Dreads, Killa Kans, Gorkanauts, and Morkanauts only. Add 3" to Movement and re-roll advance rolls. ** Awesome for Deff Dreds or Gorkanaut who want to get into cc fast. Again 3 dreads can get this if you buy them as a unit. *'''Pincha''': Model with grabbin' klaw only. Pincha replaces the grabbin' klaw. +1 Strength AP-3 DD6. Each time the bearer fights, it can make a single attack with this weapon. When resolving an attack made with this weapon, add 3 to the hit roll if the target is a vehicle or monster. *'''Red Rolla''': Bonebreaka model only. Replace the model's Bonebreaka Ram ability with the following: When this model makes a charge move, add 6 to the attacks characteristic until the end of the turn. ** Very good unfortunately you canβt get both forktress and this on one model. *'''Sizzling Rivets''': Kustom Boosta-Blasta only. When resolving an attack made with a rivet kannon by a model in this unit, an unmodified wound roll of 6 inflicts a mortal wound on the target in addition to any other damage. **You're only going to be hitting 2 of your six shots anyway, so you need to keep this thing alive for 3 rounds to get just one mortal wound off. Pass. *'''Slug Gubbin''': Gorkanaut model only. Slug Gubbin replaces the deffstorm mega-shoota and has the following profile: Range 36" Heavy 24 S6 AP-1 D1. When resolving an attack made by this weapon, if the target is within 12" when the bearer is chosen to shoot, add 1 to the hit roll. ** Sparkly bits is superior despite not upgrading the weapon but if you used it on something else go for it. *'''Souped Up Speshul''': Boomdakka Snazzwagon only. Replaces the unit's Mek Speshul and has the following profile: 30" Assault 15 S4 AP-1 D1. *'''Squig Hide Tires''': Speed Freeks (excluding named characters and units with the fly keyword), Battlewagons, Gunwagons, Bonebreakas, and Trukks only. Add 2" to the movement characteristic. ** Put it on Warboss on bike that is evil sunz and get anywhere on the board. Can be used on nob bikers if anybody uses them, kind of wasted on normal bikers or anything else. *'''Sparkly Bitz''': Deff Dreads, Killa Kans, Gorkanauts, and Morkanauts only. Improve the unit's ballistic skill by 1. *This one could of course be put on a Morkanaut for great shooting, but another funny way this could be run is if you take 3 dreads with 4 KMBs on each one. Give them Deff Skulls or Badmoons for rerolls, and thats 12 shots deepstriking down hitting on 4s for less than 300 points. You could even take 3 KMBs and one cheap CC weapon so that you can shoot and then charge something too. Also killa kan weapons hitting on 3+... :). *'''Zaggzzap''': Battlewagon, Bonebreaka, Gunwagon model with the zzap gun only. The Zaggzzap replaces the zzap gun. 36" Heavy 1 S2D6 AP-3 D3. When resolving an attack with this weapon, do not make a hit role, it automatically scores a hit. Before firing this weapon, roll to determine the strength of the shot. If it's 9 or more, do not make a wound roll, inflict 3 mortal wounds to the target and the attack sequence ends.
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