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Warhammer 40,000/9th Edition Tactics/Chaos Daemons
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====<span style="color:#387439;">Stratagems</span>==== *'''Chortling Murrain (1 CP):''' Single use. Pick one enemy unit within 6" of a Sloppity Bilepiper and roll a d6 for every model in it; for each roll that beats the model's Toughness, they suffer a Mortal Wound. **It does good at driving away mobs of guardsmen and gaunts, but this won't do a lot to an angry pack of boyz or space marines. *'''Pestilent Inspiration (1 CP):''' One psyker learns ALL the psychic powers for one turn. Weird how this isn't something Tzeentch gets, but this is a massive gift. *'''Relics of the Great Garden (1 CP):''' Another generic "extra relic" strat. *'''Revolting Constitution (1/2 CP):''' Whenever a {{W40kKeyword|Plaguebearers}} unit is attacked, they cannot be wounded on a roll of 1-3. The fact that this can be used on any phase makes this particularly annoying, as it will limit the effectiveness of anything high-strength, especially if they have Blast. **Costs 2 CP for a unit with PR 12 or higher. *'''Slime Trail (1 CP):''' Pick one unit of Beasts or Horticulus Slimux. When an enemy attempts to fall back, roll a d6; they cannot fall back on a 4+. *'''Swarming Flies (2 CP):''' Enemies take -1 to hit one unit. *'''Crushing Bulk (1 CP):''' Pick one Great Unclean One, Beasts of Nurgle or Plague Drones that just charged and roll a d6 for every model in the unit, adding 3 for a GUO. The enemy suffers d3 MW on a 6+, improved to 3 on a 9+. *'''Plague Banner (2 CP):''' During the fight phase, one {{W40kKeyword|Nurgle Icon}} unit that fights deals a MW on a natural 6 to wound.
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