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===Relics of Tyranny=== <tabs> <tab name="General"> *'''Bound Varadian Psychogheist''': {{W40Kkeyword|Abhorrent-Class}} and {{W40Kkeyword|War Dog-Class}} only. When making an attack with a ranged weapon by the bearer of this relic, any unmodified wound rolls of 6 have their AP improved by 2 (AP0 becomes AP-2). It also re-rolls one damage roll when shooting or fighting. **Probably the weakest of all the relics, as it's unreliable and weak. Has a bigger impact the weaker the gun - if you wound on 2+, 1 in 5 of your inflicted wounds has better AP, while if you wound on 6+, ''all'' of your shots do, and if you can re-roll all failed wounds somehow, this becomes even more noticeable. Furthermore, when it does come up, the AP difference is more noticeable the worse the gun's beginning AP. This means that, as a general rule, this relic will modify your heavy stubbers, heavy flamers, and ironstorm missile pods the most, followed by avenger gatling cannons, and so on. If you were already planning on taking a heavy stubber+dual gatling cannon+ironstorm Despoiler, that would be the primary time to consider this relic; for example, when shooting a Land Raider with a heavy stubber (not that you should be shooting one with one if you have a choice), this makes every wound you inflict twice as likely (2/6 instead of 1/6) to make it past the target's save. **The Damage re-roll is equally weak, as the number of weapons with randomized damage aren't many. While it's a bit more reliable for any thermal cannons or daemonbreath lances, it's still not going to be enough outside of any circumstances where you ''NEED'' this over any number of better relics. *'''The Diamonas''': Replaces a Laser Destructor, making it Desecrator only. 72" Heavy 3 S16 AP-5 D6+d3. Any unmodified wound roll of 6 inflicts 1d3 mortal wounds in addition to any other damage. The change from Heavy 2 to Heavy 3 and the +2S make this much more efficient at taking out high priority targets over the Desecrator's base weapon. *'''The Gauntlet of Ascension''': Replaces a Warpstrike Claw. Sx2 AP-3 D8 monster-killing strikes or S+2 AP-2 D3 with double the attacks. You can re-roll ''all'' hits. Gain +1A and +1S each time you kill a {{W40Kkeyword|character}} ''model'' with this weapon. *'''Helm of Dogs''': {{W40Kkeyword|War Dog-Class}} only. The bearer gains +1 attack and a 6" aura that lets fellow war-dogs re-roll 1s to wound. Yes, this does apply to itself. *'''Helm of Warp-Sight''': {{W40Kkeyword|Abhorrent-Class}} and {{W40Kkeyword|War Dog-Class}} only. Ignore ''all'' hit roll modifiers and cover when using ranged weapons. **What an absolute glow-up. With the cover-ignoring, this makes the relic-bearer a far more frightening marksman. *'''Panoply of the Curse Knights''': {{W40Kkeyword|Abhorrent-Class}} and {{W40Kkeyword|War Dog-Class}} only. Grants a 2+ save. *'''Soul-Raptor Swarm''': {{W40Kkeyword|Pterrorshades}} only. The bearer gains a 4+++ FNP against mortal wounds lost (except those inflicted by the Daemonic Surge ability of Infernal houses) and a Dread aura that lets them recover a wound for every model that flees while within the aura. *'''The Teeth that Hunger''': Replaces a Reaper Chainsword. +1 attack to any profiles, either the monster-killing S+8 AP-4 6 strikes or a horde-clearing S+2 AP-3 D2 with triple the attacks. Luckily this no longer has the penalties from last edition, letting be even more of a TAC weapon. *'''The Traitor's Mark''': Enemies within Dread range cannot benefit from the Insane Bravery strat or any other that would let them re-roll morale tests. Run alongside Night Lords and maybe an H&R Supreme Command detachment of Psykers to reduce your opponent's Custodes to sniveling cowards! *'''The Twisted Mask''': Psykers only. The bearer knows one additional power and adds +1 to any psychic tests, making it a bit of a buff for a Pyrothrone knight and/or an Abominant. *'''The Tyrant's Banner''': {{W40Kkeyword|Abhorrent-Class}} only. Boosts the range of any auras by +3" to a max of 12", and as long as the user is on the field in a battle-forged detachment you get a bonus CP on a 5+. </tab> <tab name="Iconoclast Household"> *'''Veil of Medrengard''': {{W40Kkeyword|Abhorrent-Class}} and {{W40Kkeyword|War Dog-Class}} only. 4++ invulnerable against ranged weapons, 6++ invuln against melee. **Does what is says on the tin, but unfortunately as you lack an ability which gives enemies a minus one to hit you, you canβt recreate the cheese that loyalist house raven can pull off. </tab> <tab name="Infernal Household"> *'''The Blasphemous Engine''': {{W40Kkeyword|Abhorrent-Class}} and {{W40Kkeyword|War Dog-Class}} only. Not only does the bearer count as having double the number of wounds for the sake of degradation, they also gain a 2+++ FNP against wounds lost from the Daemonic Surge ability all Infernal houses use. </tab> <tab name="Dreadblade"> *'''Rune of Nak'T'Graa''': The bearer gains a Fell Bond that isn't used by anyone else in the army, making it way more welcome. </tab> </tabs>
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