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Warhammer 40,000/9th Edition Tactics/Imperial Guard
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===Bodyguard=== Bodyguards don't take up slots but must be assigned to any unnamed {{W40Kkeyword|infantry officer}} at a maximum rate of 1 per unit, so they can be added to single-model Castellans or Commissars, as well as Command Squads of any flavor. Bodyguards '''must''' absorb any abuse that the officer may come across - all incoming wounds must be allocated to them. In exchange, you get to use their Toughness when something tries to wound the unit. In practice all {{W40Kkeyword|bodyguard}}s are {{W40Kkeyword|militarum auxilla}}. *'''Ogryn Bodyguard:''' Generic variant. Starts with basic Ogryn kit but can trade up for the Bullgryn kit. Recommended to take the Power Maul and Slabshield for a 2+. If something's sniping your Commander, it's best to keep the base save at 2+ and account for the rend instead of banking on a 4++. Being T5 W6 and the ability to reduce damage taken by 1, they can certainly save your life from quite an array of threats while your officer lays out the orders. As an added bonus, they can shoot their Ripper Guns in melee so you can pretend you're playing [[Warhammer 40K: Darktide|Darktide]]. **[[Derp|Their Slab Shields override their Bullgryn Plate, so you shouldn't pay for the latter if you take the former]]. *'''[[Nork Deddog]]:''' The Unique one, only has a 4+, but comes with 2+ WS/3+ BS, an extra wound, and deals a MW with every UMWR of 6. Take him if you're expecting the Squad to get into melee, otherwise stick with the Bullgryn Bodyguard for tanking sniper shots. Has a Large Knife and Ripper Gun.
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