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Warhammer 40,000/9th Edition Tactics/Space Wolves
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===Flyers=== *'''[[Stormwolf]]:''' The [[Stormwolf]] is the Space Wolves equivalent of a [[Stormraven]] Gunship, only it's a bit more expensive, holds 16 models and no dreadnoughts, and has better guns. The flying refrigerator (wolf snout?) looks a bit doofy, but don't be fooled: this thing rocks. With the default [[lascannons]]/[[helfrost]]/heavy [[bolter]] loadout, the Stormwolf can handle a variety of threats with ease, and you have the option of dropping the heavy bolters for skyhammer missiles to deal with flyers or two twin multi meltas to kill the bigger stuff (although this option will cost you a whole lot of points). With it's Flyer mobility you can feel a lot more comfortable sinking points into it though as it can essentially deliver 2 Long Fang squads worth of Heavy Weapons exactly where you want on turn 1. Build your heavy support around this beast and equip it to your needs. The Stormwolf works fairly well on its own, and it might even be preferable to not put infantry inside because it's already going to be a massive target on the table, but the option is there should you want to stuff a bunch of Blood Claws or Terminators inside. **SW are not prevented from fielding the [[Stormraven]], so it's not a replacement, it's an alternative. The [[Stormwolf]] features a larger infantry transport capacity than the storm raven, but trades that for no dreadnought transportation option. The two are otherwise very similar in both weaponry and defensive profile. Main thing is that this can hold an entire maxiumum size [[Bloodclaw]] unit, while the Stormraven cannot. *'''Stormfang Gunship:''' The Stormfang is extremely similar to the Stormwolf in appearance (same kit), however, the Stormfang is very focused on anti-tank, with a reduced transport capacity. Hellfrost cannon features D3 shots with a scary flat Damage 6 attack at-4 AP. The Stormstrike Missiles feature flat 3 damage each, or can be replaced with d6 damage lascannons. And another 2 melta arrays featuring d3 shots each with the melta d6+2 at half range (half range is 12"). And all of these at AP-3 or AP-4. So it's up to 78 damage at a minimum of -3 AP (from 12" away and with perfect rolling). The main downside to the Stormfang is that it's overkill against most targets, and the opponent might not even bring anything to justify your stormfang.
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