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==Tactics== ''Many of these tips might seem redundant, but one extra reminder is better than forgetting a small detail that might help you later '' *With the introduction of Enchanted Arrows and generally improved shooting units, Wood Elves favor a mix between Shooting and Fast Combat armies. As a general rule, avoid putting any more points into core than necessary, always take a Level 4 wizard, 2 Great Eagles, some Waywatchers, and try to avoid any foot-based combat unit. This is not to say that you should never take footsloggers, but most of your units will have neither the toughness nor the saves to match other armies. *Most, if not all of your army has M5 or more. Use this maneuverability to it's utmost to ensure that you stay alive and pick your fights with care. *Remember that units fighting in forests lose their steadfast rule (this goes for your units as well). This could make a difference when fighting big blocks of Skavenslaves or other similar units that relies on keeping your units tied up until help arrives. Eternal Guards (Stubborn LD9) can shine here, even in relatively few numbers. *Beware of Monsters or units with high toughness! Unless you have units with Poisoned Attacks, Wild Riders (S5 on the charge) or Wildwood Rangers, it's gonna be difficult to wound most of the time when you're in combat. Almost every other Army has access to Warmachines to pick off your Treemen/Treeman Ancients, but you won't have the same luxury. *[[DISTRACTION CARNIFEX|DISTRACTION FAERIE]]: You need at least one of these. Either a Treeman, a Forest Dragon or some Waywatcher. Why? Because you need something that is gonna rob your enemy of his reason and make all his Empire/Skaven/Bolt Throwers/Leadbelchers warmachines go "''Huuuurr... Dat's a purdy unit yoo's got there, mate... Be a real shame if sumfink hap'n to it, roight?'', so that the rest of your army survives and gets into position. **''Bear in mind that against Dwarfs this will be less of a distraction and more 220 points of free victory points for their Flaming Cannon. *What's that? Having trouble with High Elves and their ''Banner of The World Dragon'' on a beefy cav unit you say? What you're actually saying is that you don't have enough Waywatchers in your army, am I right? *Seriously consider the ''Recipe for Success'' **You will need the following: ***1) 5 Wild Riders ***2) 1 Forest ***3) Flank Charge on the Enemy Mix it all together, add command, a War Banner if you like it thick and put it in the oven for about 1 Magic and 1 Shooting Phase at 200 and ''voilร '': 16 Fear-causing S5 attacks + 5 S4 attacks with no enemy parry saves, supporting attacks or steadfast. The cost? 160-195 points. (Add more Wild Riders to really hurt those 40+ man units)
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