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===Shadow Captain=== This particular path grants you the assistance of ghosts and other spooky things, while you yourself don't gain much in those powers. ''Shadow Captain's Action'' lets you and an ally deal some necrotic damage (1d6 on paragon, 2d6 on epic), ''Shadow's Reconnoitering'' gives +2 to perception and insight, and ''Inspiring the Invisible Legion'' makes anyone you crit grant Combat Advantage to the party. Underworld Gambit is an MBA that gives a follow-up attack that's Cha dependent and deals +Cha necrotic damage on top of weakening them. Shadow Guardians summons +Int shadowy figures that you sustain and who act as cover and save-ends immobilizes anyone who walks through them. Shadow Turncoat lets you summon a shadowy doppelganger of your target who fights just like them and is always summoned every time you hit your target, though it dies like nothing.
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