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====Knights-Errant==== Snowflake Space Marines that can be taken as HQ for any Loyalist detachment. Cannot be your Warlord and cannot be Compulsory HQ, so you still have to take a Force Commander. *'''Nathaniel Garro, Former Battle-Captain of the Death Guard 7th Battle Company, The Agentia Primus, Hand of the Sigillite <sup>(Legacies)</sup>:''' He's a superlative duellist who has AP2 ''Brutal (2)'' at initiative on offense and ''Battle-hardened (1)''/4++ on defense, which improves to 3++ in challenges. What's the problem? He's an infantry model, and Militia infantry don't want to be in melee in general, while your melee units in Cavalry/Ogryns cannot be joined by him. He's indisputably good in melee, the Force Commander can be OK and the Discipline Master/other characters can even be half-decent, but the rest of the squad is inevitably going to be garbage in melee due to lack of Power weapons. So either your 185pt IC sits there doing nothing while your squad (Command Cadre/Grenadier) shoots from a safe distance, or the rest of the squad dies when they charge into melee because no matter how many melee Provenances you take, you don't want to charge elite enemy melee units. Think very carefully. *'''Tylos Rubio, Former Codicier of the Ultramarines<sup>(Legacies)</sup>:''' Much better than Garro because he can actually support the rest of your army with his Telepathy/Divination powers. Feel free to take Psychic tests; Rubio's Ld10 means you have 11/12 chance of passing, and [[Grimdark|you don't care if you lose 2 or 3 of your dirt-cheap models to Perils]]. Being Ld10 even stiffens the terrible Morale issues that run throughout your army, particularly if combined with a Discipline Master. Consider taking 50 Levy just to act as fodder for him. *''Precision Shots (6+)'' from Divinatory Aegis means you get it on half your hits on BS2 Levy, letting you pile on the hurt on sergeants, banner carriers and the like. This works particularly well with (what else?) '''Armoury of Old Night''', where your Levies get 2 shots from a very safe 30" thanks to Lasrifles. Your 50 Levies fire 100 shots, of which 16.6 are ''Precision Shots''. This means, on average, you can inflict just under 1 unsaved wound against MEQ, which is comparable performance to actual snipers you get from Reconnaissance Squads. Similar performance can be obtained with Assault Needler Grenadiers, who fire 60 shots but wound on 3+, and can force Pinning tests on an enemy squad '''after''' killing their sergeant. Better yet, bag 2 guys in one go by taking the Psychic test for ''Precision Shots (5+)'' and double your hits to also kill banner carriers/Nuncio-voxes to deny other sources of Ld. Considering how many ''Concussive/Pinning'' weapons you have, cutting enemy Ld like this is a great idea. Of course, you can also cast it on other units and, for instance, snipe a Praetor with your Laser Destroyer Rapiers. **Bagging 2 guys in one go is nice, [[Cheese|but what about 3 guys?]] Rubio can also cast Diviner's Dart, which has ''Sniper'' and therefore lets you choose the target model, while its S6 AP2 means you can likely kill anyone without an Invulnerable save/''Feel No Pain''. That said, it has 18" range, so it may be harder to use in a Lasrifle gunline. Alternatively, cast Divinatory Aegis on a friendly squad and target one enemy squad, then use Diviner's Dart on a model from another enemy squad entirely. *Telepathy is also great because it lets you either outright cancel someone's Reaction or prevent them from Reacting by Pinning them. This is great in both ranged builds (eliminate Return Fire, get one more ''Pinning'' weapon to screw melee units) and melee builds (self-explanatory). The 24"/36" range of Telepathy powers also lets Rubio's unit stay at a safe range in ranged builds, while Rubio is a stronger melee combatant in melee builds than being a Knight-Errant Librarian would suggest, thanks to ''Divine Guidance''.
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