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===={{color|#009933|Leaders}}==== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_orruk_wurrgog_prophet_eng.pdf Wurrgog Prophet]''': (160pts) A wizard who can cast and unbind 2 spells and is pretty good in a scrap for a caster. His scary mask means he's always got a -1 to be hit in melee, and he can generate more command points in-game. His Fists of Gork spell has a good 24" range and rolls as many dice as models in the unit, doing mortal wounds on 6's <i>unless</i> you cast on a 10+, in which case it does the damage on 4+! *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_orruk_big_boss_eng.pdf Savage Big Boss]''': (90pts) A melee force multiplier. Decent melee fighter with an ability allowing another Boneplitterz unit nearby to fight immediately after he does. His command ability allows a friendly unit to get two hits rather than 1 on unmodified 6's in melee. This command ability no longer affects ranged attacks! Still good anyway, you just have a harder time drowning your opponent in shots. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_orruk_wardokk_eng.pdf Wardokk]''': (80pts) Cheap caster with no unique spell but the ability to do buff friendly units with his dances on a 3+. He can heal, increase save rolls or give a wizard +1 to cast/unbind/dispel. Although the buffs don't stack, you can heal a unit more than once with a couple of these guys. Never leave home without two. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_orruk_maniak_weirdnob_eng.pdf Maniak Weirdnob]''': (140pts) A nutter on a piggy, another wizard with surprisingly good melee abilities (if you are lucky), a reroll to cast/unbind/dispel once a turn due to his squig and a spell that grants the same double hit shenanigans as the Big Boss's command ability. This spell works on both melee and ranged attacks, though.
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