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Changeling: The Dreaming
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==Glamour, Greymayre, and Magics== Changelings use "glamour" as their fuel source (hence glamourbombing). They can get this from harvesting dreams from humans, either by inspiring humans to dream (Acting as muses for artists, providing constructive criticism for game designers, etc) or by crushing and absorbing their dreams (Burning a child's drawing of a house in front of said child). Additionally, there is "Dross" which is basically Tass; be it Faerie Mushrooms, mana crystals, etc, or be it items with artistic significance (The original copy of "A Midsummer's Night Dream, as an example), by consuming these items, one can use them in place of Glamour for casting stuff. Glamour can be used for creating magic items, invoking kith powers (For example, if a Redcap wanted to eat an engine block, it would need to spend Glamour), or to use many of the changeling powers (be it transforming into battlemode, or enchanting a mortal), or for casting Cantrips. Cantrips are the Changeling equivalent of Disciplines or Spheres...however, many of the effects are more "open-ended" in general. A Changeling has both Arts ("What effects can be done?"), and Realms ("What can an Art Affect"); however, this generally means that it will take awhile before Changelings can produce really useful direct-attack spells. (As "Enemy" requires maxed out dots in the Actor Realm, so baleful polymorph would take awhile to learn...). To cast a Cantrip, one determines the Art to use, (For example, "I want my parachute to have an updraft" would be the Jump ability, under Wayfare), then the realms appopriate to what is being affected (A parachute is an item with moving parts, so Prop 3). If one can use multiple Realms to affect a target, then they can lower the casting difficulty. (For example, using the Gimmix ability to telekinetically throw a knife towards an enemy. If you have Actor 5 and Prop 3, you can lower the difficulty by 1). Additionally, two metamagic realms let one put delays on a cantrip, or increase area effect (So if one wanted to throw multiple blades, one could add the Scene realm on top of other realms.) Then your character has to do something thematically appropriate to the power in question; Normally, the more time this "Bunk" takes, the lower the casting difficulty, but real clever Bunks can add a bigger bonus, so it's up to the players to improvise (And in fact, using the same bunk repeatedly can give the GM an excuse to raise the difficulty). For example, attempting to scry the future could involve meditating on a crystal ball, reading the entrails of a sacrificial animal (Or elf princess), or tuning a television to ultra-ultra high frequency while wearing a tinfoil hat. However, many of the core examples are very silly; we're talking stuff like throwing pixie-dust and holly leaves, eating cotton candy, or using tinkerbell wands. A lot of troupes will have a deck of cards with silly dares written on them. This junk goes over really well when LARPing but fuck that shit; we're fa/tg/uys, so lets have some dignity. An additional power that Changelings have is Greymare, the ability to study Glamour and the Dreaming, and to use it to develop new Arts, to mutate existing Arts, to use countermagic, or design/enforce Oaths. However, they never created mechanical rules for oathcrafting, so it would make more sense to adapt the rules either from Changeling: The Lost, or Dark Ages: Fae.
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