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Codex - T'aus: /tg/'s 8th Edition
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===Support Systems=== *'''Advanced Targeting System:''' A model equipped with an Advanced Targeting System increases the AP characteristic of all of its weapons by 1 (e.g. an AP of 0 becomes -1, an AP of -1 becomes -2). *'''Counterfire Defence System:''' A model equipped with a counterfire defence system re-rolls failed hit rolls when firing Overwatch. *'''Drone Controller:''' {{W40kKeyword|<SEPT>}} {{W40kKeyword|DRONE}} units within 6" of any friendly models equipped with a drone controller may use its Ballistic Skill characteristic rather than their own when shooting in the Shooting phase. *'''Early Warning Override:''' If any enemy units are set up within 12" of a model from your army equipped with an early warning override as the result of an ability that allows them to arrive mid-battle (i.e. teleporting to the battlefield), then at the end of that phase the model may immediately shoot at one of those units as if it was your Shooting phase, but you must subtract 1 from hit rolls when resolving these shots. *'''Homing Beacon:''' If there are any friendly models equipped with a Homing Beacon on the battlefield at the end of your Movement phase, one of your {{W40kKeyword|<SEPT>}} units that have been set up in a Manta hold can perform a low-altitude drop instead of a Manta strike. Set up the unit wholly within 6" of that model. *'''Multi-tracker:''' Re-roll hit rolls of 1 in the Shooting phase for a model equipped with a multi-tracker if it fires all of its weapons at the same target or if the target unit contains 5 or more models. *'''Shield Generator:''' A model with a shield generator has a 4+ invulnerable save. You cannot take this support system on an {{W40kKeyword|XV104 Riptide Battlesuit}}. *'''Stimulant Injectors:''' Roll a dice each time a model with a Stimulant Injector suffers a wound or mortal wound. On a roll of 5+, ignore it. *'''Target Lock:''' A model with a target lock does not suffer the penalty for moving and firing Heavy weapons, or for Advancing and firing Assault weapons. The model can also advance and fire Rapid Fire weapons but must subtract 1 from its hit rolls when doing so. *'''Vectored Retro-thrusters:''' When a model with Vectored Retro-thrusters Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a D6. Also, during the Assault phase, it can consolidate D6" in any direction after having fired Overwatch (before rolls for charge range are made). You cannot take this support system on units that don't have the {{W40kKeyword|Fly}} keyword. *'''Velocity Tracker:''' Add 1 to hit rolls for a model with a velocity tracker when it shoots at a unit that can {{W40kKeyword|Fly}}. You cannot take this support system on an {{W40kKeyword|XV46 Vanguard Void Suit}}.
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