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===Special Characters=== ====The Blades==== The Blades are the hidden agents of the Emperor, those that perform the function of his eyes, hands, and ears. Before becoming extinct in the late fourth era the blades were an honored class, one that often could be seen in public. Many served as diplomats or in courts. While out in the field the Blades were excellent in the acts of espionage and disguise, often passing themselves off as commoners or beggars. They trace their routes back to the original Akavir Dragonguard, who first came to Tamriel to exterminate the monsters. The men and women ended up being defeated by the Dragonborn Reman, and swore fealty to the man, becoming his personal bodyguard. As the ages passed their numbers swelled, and they continued to protect the successive Dragonborn Emperors, with their lives when needed. Masters of both deception and combat, the Blades are some of the most capable warriors in Tamriel. Clever and strong alike, they have had a crucial role in many of histories most notable events, such as personally discovering the Nerevarine reborn and helping end the Oblivion Crisis. 75 pts per model. Elite(0-1). Skirmish, Infantry, Imperial. 3-10 models per unit 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Blade | 6 | 4 | 4 | 4 | 2 | 5 | 3 | 10 | 3 | 3+ |} '''Wargear:''' Ebony Armor, Two Hand Weapons. Akaviri Katana: This is a magic katana that strikes at +2S, +2AP, and has Critical Strike(6+) '''Special Rules:''' Legionnaire Drilling, Stubborn, Infiltrate, Preferred Enemy(Dragons and Altmer) Death Before Failure: The Blades have occasionally failed to protect the Emperor in the past, and loathe to do so again. Whenever an unsaved wound might be taken to an Emperor hero in the same unit as the Blades, they instead take the wound on a d6 roll of 2+(no saves allowed, obviously). Emperors protected in this manner may not be challenged. Champions are Characters. One model may be upgraded to Champion (+1 A) for +15 pts Each model may choose to replace his hand weapons with: *A Pair of Hand Crossbows for +3pts per model *A Short Bow (free) Each model may upgrade any or all of his weapons to: *Daedric +20 pts per weapon Each Blade may take up to 20 pts of magic items where appropriate from the armory. ====Tiber Septim, God-Emperor==== '''General Talos, Hjalti Early-Beard, the Great Dragonborn, Ysmir''' [[Image:Talos_Shrine.jpg|thumb|400px|right]] For a man that ascended to the rank of divinity, it is hardly surprising that most of Tiber Septims life is shrouded in mystery and debate. What is known and agreed upon him is that Septim had once been a man, albeit a gifted and troubled one. His tale is such- At a young age Tiber Septim found himself in the frozen lands of Skyrim, drawn to the High Peak of the Greybeards. It was there that they recognized his Dragon blood. For many a year he journeyed between various chieftains and the Greybeards learning all he could about both the power of the Thuum and also the careful application of war. It was here, in Skyrim, that he lay the foundations for his upcoming conquests of Tamriel. At the age of twenty, already an accomplished shouter and tactician, he led the invasion of Old Hrol'dan- taking the place back from the Witchmen of High Rock. Now with both Colovia and Skyrim at his command, the Greybeards soon began gathering great storms to their peak, letting all know that something important must be spoken to the world. They removed their gags and spoke Tiber Septims name- causing the very foundations of the World to shake. They then told him that to rule Tamriel and save the world from the Elves he must first look to the South. His forces marched upon Cyrodil in the coldest breath of winter using their natural affinity for the cold to their advantage. For a while their armies were stalled by the citadel of Sancre Tor. There Tiber received a vision, one that revealed to him the hidden artifact called the Amulet of Kings. Leaving behind a small detachment to keep on the siege, the rest of his forces set out in search for the particular item. By the time he had returned the siege had turned to chaos, the two armies becoming embroiled in combat with heavy casualties on each side. With his personal handful of men Tiber Septim entered the citadel and confronted the enemy lords and nobles. Here he gave them his ultimatum- swear fealty to him or die. The vast majority of them agreed, and it was then that he demonstrated his Thuum to the Cyrodilic Army, demonstrating his power of the voice, Dragonblood, and mantle of Talos. Working his way into Cyrodil, Talos-Septim began rallying many of the disparate groups of Imperials to his side. The King of Falkreath, in Western Cyrodil, adopted Talos as his general. Together the two of them united that nation within a year. At the end of it all Cuhlecain sought to crown himself emperor. Dissatisfied with this Talos saw to it that the king be assassinated. To cover the evidence he ended up burning the capital, and some say even slit his own throat to try to pass the blame from himself. With the cosmopolitan of Cyrodil under his belt, and Skyrim and West Rock alike, the rest of his conquests over disparate states were somewhat straight-forward. His forces became especially dug into Morrowind eventually when the Emperor wished for control over Vvardenfell's ebony supplies. His long-time ally (and arguably a different aspect of Talos) Ysmir had also stressed that he might be able to take the Tribunals power. Septim and the Tribunal eventually made a deal called the Armistice, one that would submit them to this new Empire but allow them to keep their beliefs. An ancient enemy of Morrowind, Ysmir soon left Talos's side out of disgust. After invading the Elven lands Tiber led a long and prosperous life as the Emperor of Tamriel. A number of attempted coups were made against him, but all failed. On his deathbed Tiber named Pelagius, his grandson as his heir, and ascended to godhood. So ends the tale of Septim, Shezzarine, Hjalti Early-Beard, Ysmir, the warrior imbued with the power of Shor, he who embodies the myth of the great king who founds empires. Almost single handedly he had turned the pantheon of the Eight Divines to the Nine Divines, and united all of Tamriel, eternally earning a place in history. 450 pts. Tiber Septim can be taken as a replacement for a Captain in an Imperial Legion list greater than or equal to 2000 points, or as a replacement for a Jarl in a Holds of Skyrim list greater than or equal to 2000 points. Independent Character, Skirmish, Infantry, Nord. Single Model. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Tiber Septim | 8(9) | 5 | 5 | 4 | 4 | 5 | 4 | 10 | 4 | 2+/4++ |} '''Wargear:''' *Blessed Nord Armor: This set of armor is made up of finely crafted ebony, created back in ancient times. It provides Tiber with a 2+ armor save, a 4+ ward save, and does not encumber him. *Blade of Talos: The Blade of Talos is an enchanted ebony greatsword that strikes at +1 S and +1 AP. It has Multiple Wounds(d3). *Amulet of Kings: Tiber Septim may choose to ignore any spell targeting or affecting him or his unit on a d6 roll of 5+. If this is successful, he automatically recasts the spell(without having to roll for casting) against its source(even if there is not sufficient range or Line of Sight, and even if he is currently Silenced) '''Spells:''' None '''Shouts:''' Unrelenting Force, Thunderous Siege, Frost Breath, Marked for Death, Elemental Fury, Swallow Shout '''Special Rules:''' Dragonborn, Emperor of Tamriel, Eternal Warrior, Tongue, Fearless, Preferred Enemy (Elves), Guardian Stone: The Warrior, Legionnaire Drilling, Independent Character Tiber Septim may be mounted on a warhorse for +25 pts. The famed red dragon Nafaalilargus fought many a time at Tiber Septim's side. Swearing allegiance to the Empire, this ancient creature fought fiercely for Talos before its defeat by the Redguard hero Cyrus. Nafaalilargus may be taken as a mount for Tiber Septim or as a separate, single model unit in an army containing him. Either way, it takes up a Hero Slot in your army, and costs 250 pts. Skirmish, Monstrous Flyer (and possibly Monstrous Cavalry mount), Dragon, Single Model (unless serving as a mount). If Tiber Septim is mounted on Nafaalilargus, he is a Character, not an Independent Character. 50mm x 100mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Nafaalilargus | 4 | 3 | 7 | 6 | 6 | 4 | 5 | 10 | 0 | 3+ |} '''Wargear:''' Nafaalilargus is covered in dragonhide - scales that are tougher than steel, yet flow fluidly with its movement. This gives it an armor save as indicated in its profile. Its claws have the critical strike rule. '''Shouts:''' Unrelenting Force, Fire Breath, Swallow Shout, Elemental Fury, Become Ethereal ====Martin Septim==== At the turning of the Fourth Age, Emperor Uriel Septim VII was assassinated by the Mythic Dawn, who were part of a conspiracy to summon Mehrunes Dagon and lay waste to Tamriel. While all the Emperor's known heirs had been killed, one unknown son had survived- Martin Septim. The illegitimate son of Uriel Septim VII, he had been cast out at a young age. As an act of kindness the Grand Master of the Blades Jauffre agreed to whisk him away to safety. Little is know about Martin's early life, save that he used to worship Sanguine and indulge in hedonism. Later in his years he ended up joining the Imperial Cult to atone for a horrid tragedy. And during the late parts of the Oblivion Crisis Martin contributed greatly to defeating Mehrunes Dagon. A kind and good natured soul, his past experience in Daedra Worship made him exceptionally useful in combating the fiends during the crisis. Not only was he able to translate the Mysterium Xarxes, and still later assist his men fight Daedra, but also impart upon the troops knowledge of the Daedra weaknesses and strengths. He fell in the Battle for the Imperial City- it was there he transformed into the Avatar of Akatosh, engaged the Daedra Prince in personal combat, and banished Mehrunes Dagon from the material plane. Many of the Imperials view Martin with great reverence nearing that of Tiber Septim himself. The hardened statue of the Avatar of Akatosh, which was once Martin, can still be seen in the Temple of the One. There it remains crouched in a ferocious pose, looking much as it did when it struck down the Daedric Prince Mehrunes Dagon. 280 pts. Martin Septim can be taken as a replacement for a Captain. Independent Character, Skirmish, Infantry, Imperial. Single Model. An army containing Martin Septim cannot ally with Daedra Cults dedicated to Mehrunes Dagon, but are Grudging Allies with Daedra Cults aligned with Azura, Boethiah, Clavicus Vile, Hermaeus Mora, Mephala, and Meridia. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Martin Septim | 3 | 4 | 4 | 4 | 3 | 4 | 3 | 9 | 7(8) | 3+/5++ |} '''Wargear:''' *Armor of Tiber Septim: The set of armor is finely crafted ebony, reforged from the same armor worn by Tiber Septim, riddled with some of the most powerful and concentrate enchantments in existence. The armor provides Martin with a 3+ save, 5+ ward save, does not encumber him, and increases his Mg by a net total of 1. *Martin's Blade: A weapon fit for an Emperor, Martin's Blade is an enchanted ebony hand weapon. It strikes with +1 S, +1 AP, and whenever a model is wounded by it the model immediately takes a S4 shock hit with Magicka Drain(1). *Amulet of Kings: see the rules in Tiber Septim's profile above '''Spells:''' Frostbite, Ice Spike, Blizzard, Shock Barrier, Healing Touch. '''Special Rules:''' Dragonborn, Emperor of Tamriel, Preferred Enemy (Daedra), Guardian Stone: The Mage Blessed of the Nine: Martin Septim may re-roll three d6's over the duration of the game, so long as they are an attack, save, or casting roll made by him. He must always abide by the second result of these rolls. Daedra Familiarity: Daedra get -2 to their Ward saves against Martin's shots and attacks. He grants Preferred Enemy(Daedra) to his unit. ====Saint Alessia==== '''Slave-queen, the First Empress of Man, Bringer of the Nine''' Long ago, during the first Era, mankind as a whole suffered greatly under the control of the Ayleids. The Nedes (or ancient ancestors of both Cyrodil and Nord) were forced into slavery by the elves, those arriving from far off-lands to the Nibenay Bay quickly being forced into population centers. Man served as beasts of burden, and playthings, festering beneath their masters. It was a rare and pleasant occurrence that they might be treated more then animals, the vast majority of them not even holding a name. While much of her early life is unknown, it is in this environment that Saint Allesia grew up. A compassionate soul, and kind being of the truest sort, the young woman found hope in helping her fellow Nedes. This is how she spent her time, up until finding a beacon of hope. In the second century of the first Era, the Nordic King managed to force the Ayleids completely out of Skyrim, also forming the first human kingdom of Tamriel. The Cyrodil slaves looked to this great act and began wondering why they could not do the same. It is then that Alessia began praying to the Nordic Divines, hoping that these new gods might help lead her people to freedom. This came sooner then she might have guessed. Kynareth, Nordic Kyne, sent unto her his demigod son Morihaus. Aiding and helping her as needed, Alessia soon was able to began rallying slaves under her banner. It was then that her subordinates began referring to her as the Slave-queen. It is also known that at this time some radical Ayleids had also begun growing sympathetic to the humans cause, the resulting confusion and strife further helping Alessia gather forces. As time passed the divines lent her more help, such as granting her visions, and sending her another demi-god assistant, this time the fabled Pelinal Whitestrake. It was he who led her first army against the Ayleids in 1E, 242, and quickly devastated them, entirely crushing the elves. Almost immediately after their great victory, impressed by the Grand Crusader, the Nordic King agreed to join their forces and together launch an offense against the Ayleids. After a long and bloody battle, Pelinus, the Grand Crusader, struck down the equally divine Ayleid King. Gloating and taunting the enemy forces, they quickly chopped him into eight pieces and left them for Alessia and Morihaus. Even with the great general dead however Alessia continued to fight the Ayleids, eventually driving them free from Cyrodil and the White Tower, ending the Ayleid reign over man. Soon after the Saint was crowned as the first Empress of Cyrodil and led a long and happy reign over her subjects. Upon her deathbed Alessia was visited by Lorkhan, who brought with him a pact from Akatosh himself. Alessia was infused with the god's divine blood then placed within the newly formed Amulet of Kings. The Oblivion Gates that had so long been open, spilling misery into the lands, were closed. It was then decreed that her soul would function as a seal, and so long as one of heir bloodline wore the amulet, the gates would be kept shut. Posthumously named a saint, it is said she finally joined Pelinal in the divine realms above. The legacy Saint Alessia has left on Tamriel is awing- over the course of her life she had freed mankind from slavery, formed the first Empire of Cyrodil. Cut off Daedric access to the world. Founded the religion of the Eight Divines. Few figures in history can even begin to compare. 200 pts. Alessia can be taken as a replacement for a Captain. Independent Character, Skirmish, Infantry, Imperial. Single Model. Purchasing Saint Alessia will require that only Nordic Auxiliaries be taken- the only races that may be deployed with Alessia are Imperials or Nords. Furthermore, an army containing her cannot ally with Aldmeri Dominion, Daedra Cults in service to Meridia, or Tribes of Valenwood. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Saint Alessia | 4 | 4 | 3 | 3 | 3 | 3 | 3 | 10 | 6(7) | 3+/5++ |} '''Wargear:''' Nordic Relic Armor (heavy 3+), Wizard's Staff, Weapon of Flames '''Spells:''' Gaze Upon Dibella, Purge Magic, Dispel, Ward, Mara's Embrace, Mara's Balm, Holy Word. '''Special Rules:''' Emperor of Tamriel, Hatred (Elves), Guardian Stone: The Mage Herald of the Divines: Alessia may re-roll one d6 each player turn; she must abide by the second result. In addition to this, she gets +10 to attempts to cast Mysticism and Restoration spells, and has a ward save of 5+. First Empress: Alessia holds the absolute loyalty and faith of her peers- as such any unit that she joins become fearless, as do all units within 24". Grand Redemption: Such is the belief and faith in Saint Alessia in the idea of freedom, that all units of Imperial Militia in your army are immune to Fear, Terror and Panic, and have Hatred(Elves). Saint Alessia may: *Be mounted on a warhorse for +25 points ====Pelinal Whitestrake, the Divine Crusader==== [[Image:Divine Crusader by Drew B52.jpg|thumb|400px|right]] In the times of legend it is said that the semi-divine Pelinal wandered the world fighting for man under many aliases. It is when he joined forces with Alessia, however, that he would forever mark his place in history. When the son of Shor, champion of Akatosh heard of Alessia the slave-queen, he came to her camp to pledge his loyalty. He met her holding a mace and sword, both encrusted with smashed Elven intestines, feathers, and pearls- the markings of the Ayleids. (So was he like) Though this figure seemed raving mad, and full of fury, Alessia also saw that he was unworldly and wished to help her people. The man soon became feared and hated by every Ayleid that walked Tamriel- rather then engage them in open combat, or lead rallied men upon them, he instead sought out each of their sorcerer-kings in turn and challenged them to personal combat. Acts such as eating their neck-veins while screaming praises to unknown gods, smashing their skulls upon altars, and bathing in their blood were entirely too common. For this reason it was said that Whitestrake "Had no heart under his armor, only the rage of a mindless dragon." This is rather accurate. When a favored hopilite slave, Huna, fell, the man went into such a rage that he began destroying all of Cyrodil- and it was only when Alessia begged the gods for help that he ceased. Late towards the end of the war for freedom the Nedic forces were unnerved by the site of the White Gold tower, and the storms that raged about it. Halting to take council, and prepare for the attack, Whitestrake shouted unto them that they were all cowards, insulting each of them in turn, and set into the city by himself. There he challenged their half-daedric sorcerer king, Umaril the Unfeathered, to personal combat. It was only when Pelinal had already been wounded by many Daedra, his blood spilled for the first time, that Umaril heeded his screams to face him. The battle that raged was fearsome, and the two struck and wounded each other in equal measure. Facing the end of his life, Whitestrake managed to rip off the half-ayleid's wings and kill him. Pelinal was struck down by the Ayleids soon after when he had begun laughing about the ugliness of Umaril's angel helmet, also heatedly and recklessly insulting the heritage of all the elves about him. They chopped the wounded Whitestrake into eight pieces, a symbolic number, and left these to later be found by Alessia. It was then his disembodied head hushedly spoke unto her, telling Alessia that Umaril had not been slain entirely since the sorcerer was part-daedra, and that he had failed his duty. Later Whitestrake somehow appeared at Alessia's deathbed, and then joined her in the divine realms. And while saintly orders would later fight in his name, and he was instrumental in freeing man, even later defeating Umaril Returned with the Hero of Cyrodil, Whitestrake is remembered particularly for his divine strength and madness. 370 pts. Pelinal Whitestrake may be taken as a replacement for a Captain. Independent Character, Skirmish, Infantry, Imperial. Single Model. Purchasing Pelinal Whitestrake will require that only Nordic Auxiliaries be taken- the only races that may be deployed alongside him are Imperials or Nords. Furthermore, an army containing him cannot ally with Aldmeri Dominion, Great Houses of Morrowind, Daedra Cults in service to Meridia, or Tribes of Valenwood. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Pelinal Whitestrake | 8 | 5 | 5 | 5 | 4 | 4 | 4 | 10 | 2 | 2+/4++ |} '''Wargear:''' *Elf-friend: Pelinal's blade Elf-friend is a daedric-counting hand weapon that grants him Heroic Killing Blow, multiple wounds(d3), and does Flame damage. *Star-Forged Armor: Pelinal wears a shimmering suit of armor that effortlessly flows with his movements yet is nigh-indestructible. He gains a 2+ armor save, as indicated in his profile, and never counts as being Encumbered. '''Special Rules:''' Eternal Warrior, Fearless, Feel No Pain, Frenzy, Hatred (Elves), Hatred (models with elven armor), Independent Character. Hand of Killing Light: Once per game Pelinal may unleash a mighty, blinding ray of light that kills all in its path. This is a shooting attack that uses the following profile: ''S10 AP7, Move or Fire 3, Range 24", magic.'' Might of Shor: Whitestrake has a 4+ ward save. Reckless Insults: Pelinal must always issue and accept challenges when possible. If Pelinal issues a challenge, the enemy must accept! ====Knights of the Nine Divines==== The Knights of the Nine are the crusaders charged with searching, and retrieving the artifacts of the Divine Crusader, Pelinal Whitestrake. They were first founded in the second century of the Third Era, and it is when they defeated the Wyrm of Elyngleen that they began to grow in fame. Their numbers had swollen and they proceeded to retrieve a handful of more relics from the many quests. Sadly the great triumphs and deeds of the knights were fated to fall to ruin. In 3E 121 the knights became troubled during the War of the Red Diamond, the forces split and wishing to fight for their own respective sides. Many of the Knights had families with stakes in the war, such as loss of wealth or death, and thusly quit the order. After the war the Knights grew more and more distant from what their order had originally intended. Where they had once been noble and mighty individuals, they now began to grow greedy and violent. Those Knights that did not rise to positions of power, or get themselves killed, were often cursed by the Nine Divines themselves, punishing them for their recklessness. Sir Amiel, the leader of the Knights, remained true to what they had said. After the Oblivion Crisis in 3E 433, with the fruits of the last knight's mission, it is said that the Hero of Kvatch had begun rallying knights to the order to go set out and destroy the returned Umaril. The Knights themselves are a glory to behold- while at a glance they may seem somewhat mundanely armored, and hardly decorated, they carry with them an overwhelming aura of fidelity and serenity. To look upon the Knights of the Nine is to feel at peace... save when one is at the charging end of them. It is also said that each of the Knights fights with the strength of five men- and considering they carry the blessings of the gods this is hardly circumspect. 50 pts per model. Elite. Fight in Ranks, Cavalry, Imperial. 5-9 models per unit. May only be joined by Independent Characters who are also riding Horses. 25mm x 50mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Knight of the Nine | 5 | 4 | 4 | 4(5) | 2 | 4 | 1(2) | 10 | 2 | 2+/5++ |} '''Special Rules:''' Eternal Warrior, Unbreakable(see Imperial Knights rules), Hatred (Daedra and Undead). Aura of Serenity: Units that wish to fire upon the Knights of the Nine with a ranged weapon do so at -1 BS. Enemy units in base contact with them melee fight at -1 WS. Blessings of the Gods: Knights of the Nine are blessed by the gods so long as they continue venerating them and acting according to their codes. Knights of the Nine have a 5+ ward save. Foreigners: Any of the Knights may be upgraded to a Bosmer, Breton, or Nord for +5 pts a model. The Knights of the Nine may be a combination of these races and Imperial. '''Wargear:''' Great Weapon of Might, Hand Weapon of Might, Shield, Finely Crafted Plate (3+ heavy armor). The entire unit may: *Upgrade one model to Standard Bearer(+1 to combat resolution) for +10 pts *Replace Great Weapon with Lances of Might for free The unit may carry a magical banner worth up to 50 points Each of the Knights may take up to 30 pts of magic items where appropriate from the armory. ====General Tullius==== [[Image:General-Tullius-Imperial.png|thumb|400px|right]] General Tullius was the commander of the Imperial Legion, and military governor in Skyrim, during the Skyrim civil war. An extremely clever individual, and shrewd tactician, Tullius was one of the the most capable men of ending the war besieging Skyrim. During Alduin's attack on Helgen he displayed an impressive knack for command, whipping the present Legion forces into a serviceable defense, also managing to have all the townsfolk lead to safety. He even managed to capture Ulfric Stormcloak, for a time, which clearly says something about his espionage abilities. General Tullius bears a particularly strong hatred for the Thalmor- not only for causing war and death across all of Tamriel, but also for forcing the White-Gold Concordat upon the Empire and banning the worship of Talos. And while he does not understand the traditions of the Nords, or why they fight, he eventually came to respect them greatly. 145 pts. General Tullius can be taken as a replacement for a Captain. Independent Character, Skirmish, Infantry, Imperial, Single Model 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | General Tullius | 5 | 4 | 4 | 4 | 3 | 4 | 3 | 10 | 2 | 4+ |- | Legate Rikke | 5 | 4 | 4 | 4 | 3 | 4 | 4 | 10 | 2 | 3+ |} '''Spells:''' None '''Special Rules:''' Legionnaire Drilling, Preferred Enemy (Altmer), Stubborn Grand Strategy: (see rules for Captain) Tactical Genius: Select any one of your units at deployment- that unit gains the Outflank special rule. Additionally, you get +1 to your reserve rolls while Tullius is alive. Anti-Agents: (Requires Legate Rikke upgrade) When leading alongside her general, the man's safety is Rikke's primary concern. Counter-agents scour the nearby terrain, searching for those that might wish harm to him. Infiltrators cannot infiltrate within 24" of Tullius, and Scouts cannot re-deploy to within 24" of Tullius. '''Wargear: ''' Silver bow, Shield *Tullius's Blade: This is an enchanted ebony hand weapon that strikes with +1 S, +1 AP, Absorb Health(5+). *Armor of the Grand General: Tulius has a well-crafted suit of leather, as befits his station. It counts as 5+ light armor. General Tullius may be deployed on a Warhorse for +25 points Legate Rikke may be taken as a Hero choice for an army with General Tullius for +90 points. She is a Legate with +1 attack, and has a Hand Weapon of Wounding. Legate Rikke may be mounted on a warhorse for +25 points. She cannot be further upgraded.
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