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====Worm Anchorites==== There are those among the ranks of the Order of the Black Worm that see necromancy not merely as an art, but as a religion; Those who have accepted the words of the King of Worms, and realized the true potential of necromancy as a path to transcendence. Powerful in the Black Arts and wise in the teachings of Mannimarco, Worm Anchorites are the priests and curates of the Order. These dark sorcerers fully devote themselves to the mastery of their craft, ever seeking to become closer to their god. ~30 pts per model. Support. Skirmish, Infantry, Imperial. 3-6 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Worm Anchorite | 2 | 4 | 3 | 3 | 2 | 2 | 2 | 8 | 5 (6) | - |} Worm Anchorites may be changed to *Breton for +1 pts per model *Altmer for +2 pts per model *Sload for +? pts per model '''Wargear''': Necromancer Oblate's Robes, Sorcerer's Staff '''Spells''': Animate Skeletal Minion, Animate Zombie Minion. '''Special Rules''': Shade of the Revenant, Hatred (Servants of Arkay) A Worm Anchorite may purchase up to three spells from the armory, as included in this list: *Any Alteration Spell (+3pts) *Any Bound Item Conjuration Spell (+6pts) *Any Restoration Spell (+4pts) *Any Mysticism Spell (+6pts) *Illusion spells cast on a 12+ or lower (+6pts) *Illusion spells cast on a 13+ or higher (+11pts) *Destruction spells cast on a 12+ or lower (+6pts) *Destruction spells cast on a 13+ or higher (+11pts) *Necromancy spells cast on a 12+ or lower (+11pts) Any number of Worm Anchorites may replace their Sorcerer's Staff with a Hand Weapon or a Dagger for free. Worm Anchorites may take up to 16 points of magic items from the armory where appropriate.
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