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===Unity=== A clever Israeli teenager with technopathic powers, Devra Thalia Caspit seemed like a shoe-in to be a new great scientist. Unfortunately, she had trouble making friends and flunked out of three different colleges in a row because she was lazy, easily bored with the material, and spent all her time making cute robots out of other people's stuff instead of doing coursework. However, when Dr. Stinson put out a request for a new intern, she ended up getting picked. While the two bicker and fight over explosions in the lab, Devra has taken well to the world of comic-book science and become a sort of unofficial sixth member of the Freedom Five as Unity. Unity's deck revolves around golems. Whether they're the powerful, Limited copies of the Freedom Five or cheap, buffable dinosaurs and wasps, a Unity that's gotten into a good groove can quickly snowball into an unstoppable force. Unfortunately, said golems are a ''pain'' to get into play, since she can't put them down during her Play phase. Outside of out-of-phase card playing, she has to use special effects, like her base power, to get them on the field. And those that do are usually either one-shots (Construction Pylon), or require some kind of price. Her base power, for instance, cannibalizes an Equipment card on the field, destroying it, to create a new golem. It's not ''unusable'' (indeed, her deck has cards like Scrap Metal tailor-made for re-purposing into golems), but it definitely makes her very vulnerable to swings of fortune, since not drawing the cards she needs can quickly lead to a hand full of golems that can't be played. '''Variants:''' * ''Freedom Six'': What, ''Unity'' survived Iron Legacy's rampage? Actually, no. But her greatest creation did: a golem of herself, imbued with all of her powers, and wearing Mr. Fixer's hat. She thinks of herself as the original, and no one's in a position to argue. Her modified base power causes her to deal herself four damage to put a golem into play. While this obviously means she's not going to be caught in a position where she can't play anything like the original and doesn't have to cannibalize her stuff to put golems out, it makes her very prone to blowing up, especially in a damage buff heavy team, meaning that, like the original, you might wanna avoid using this unless you have to. * ''Termi-Nation'': What, you thought the technopath wasn't going to get in on the action while they're tracking down an evil version of herself? Her power lets her destroy a golem in play, pull one out of her trash into play, and draw a card. While this leaves her totally reliant on her deck to put out golems in the first place, it works ''very'' well for recycling golems back once you've lost one you wanted, combos well with stuff that goes off when her golems are destroyed, like Volatile Parts or Bee Bot, and means she's got better card draw anyway.
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