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Setting:Inn0cence: Lost Future/Machine: The Abandoned
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==Cyberspace== Machines have an enhanced ability to interact with electronic systems. While they can (and usually do) work with human-level interfaces, they are capable of splicing their consciousness directly into a computer capable of handling the procedure. This includes other machines and large, stationary systems or building-wide networks. Machines without the Data Cable merit require a tedious process of opening up their case and finding the proper plugs. The subsequent activities are represented as a jaunt into Cyberspace. Cyberspace utilizes "spirit world" mechanisms, and allows machine characters to reassemble and retrieve lost or encrypted data, break through insurmountable firewalls, or other tasks that would baffle the most tech-savvy human operator. Machines in Cyberspace have 3 stats (taking the highest of their Mental or Social attribute) Power, Finesse, and Resistance. They have a Integrity equal to Power+Resistance, Defense and Initiative equal to their Finesse, and Speed equal to Power+Finesse. They may use a number of scripts equal to their Spark, but only one script may be used at a time. Switching active Scripts is a minor action. ===Profiles=== profiles differentiate Machines rather like Shells, describing the form their avatars take within Cyberspace. Hulking: +2 to integrity Svelte: +2 initiative Sprinter: +1 speed, +1 to defense Cherub: -1 to Power, Finesse, and Resistance, run an additional Script Terror: expend 2 minor actions for 1 quick action. ===Scripts=== Scripts are the cyberspace representations of programs like viruses, firewalls, and so on. GMs can default to hollywood hacking tropes to come up with interesting scripts. They all functionally add to dice pools and allow the use of skills within Cyberspace Proxy Code: grants camouflage, augmenting the use of Stealth by +2 Worm: manifests as a sword, adding +2 to melee attacks Virus: manifests as a projectile weapon, allowing for a Finesse-based ranged attack at +1 Firewall: reduce all incoming damage by 1 Disc check: +2 on Perception tests, +1 to defense [[Category:Lost Future]] [[Category:Homebrew Rules]]
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