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===Magical materials=== In folk lore you can make weapons, typically swords since they are the weapon most associated with nobles in most cultures, out of any of a number of different types of special materials that have properties that grant it magical properties. A few of the more common examples are: *'''Treasure Steel:''' the legendary super-steel from the Slavic and Norse mythology. Legends attribute it with extreme durability and ability to cut through "lesser steel". It was for a long time thought completely fictional or just the name for an Iranian Bulat steel, but eventually historians found out the stories were based on the early steel-age forging techniques. IRL it was just an alloyed high-carbon steel in the early age of very low-quality unhardened steel. It was made with a very wasteful process that included burying a huge steel ingot into the ground (aka "Treasure"), letting it rust for few years and reforging the remnants - then repeating the process several times each time the ingot losing a sizeable percent of its mass to the rust and smelting burnout. As iron corrodes faster then natural alloys found in the ore and carbon, repeated treasuring and reforging increased alloy and carbon concentration resulting in a great metal for its time. Needless to say, only the nobility could afford to waste so much iron, so it also became a trademark of warlords and their champions. Mostly due to how shitty everyone else had it, these things were nasty. *'''Thunderbolt Iron''', which is a fancy term for weapons made from meteorites. In fantasy space iron swords tend to have magical properties or are treated as some kind of super steel: in D&D they are the source of adamantine. In real life, this was for many civilizations their first experience with iron and for some civilizations, a lump of iron-rich meteorite could be many times purer than what they could naturally forge and smith. That is if they could even make iron at all: the otherwise Bronze Age Egyptians managed to get a meteoric iron dagger into King Tutankhamun's tomb. The problem of course is the term "iron-rich" and many meteorites are either very small or made of rock or nickel that can't actually be forged; there is a good reason why Tutankhamun had a dagger and not a sword. Additionally, many meteorites have [http://xkcd.com/1114/ impurities that weaken the blade]. Still, bad iron is better than no iron and we do get plenty of big meteors to make swords out of. The late [[Discworld|Sir Terry Pratchett]] famously [[Awesome|forged his own sword out of a meteorite when he was knighted]]. *'''Cold Iron''', On the other hand, just being made out of iron by itself was enough to grant magical properties, as Rudyard Kipling said, ''"But Iron β Cold Iron β is master of them all."'' Iron, and by extension steel, have strong folklore traditions perhaps because that blood smells and taste metallic due to its iron content, or perhaps the "mystical" attraction of a lodestone to iron. In folklore, you could use iron scissors to ward off changelings, nail an iron horseshoe to your door to give luck, while an iron knife buried under the entrance to your home would keep witches away. In the modern "sci-fi approach," fantasy iron weapon's "magical" abilities are sometimes explained by its magnetic properties that can disrupt "magical" being's senses and abilities based on electromagnetism, and in some instances can cause them great pain or even instant death just from a physical contact or even being near. ''"All well and good,"'' I hear you say ''"but what does this mean for swords?"'', well honestly not much. It does mean your best weapon against things not weak to some other magical material like silver, such as fairies or demons, is a steel sword, but you were going to use that anyway since steel is better than any material not from the future. The importance of iron as an anti magic weapon only becomes important in settings where iron as a weapon is rare. The "cold" part is often a point of contention and it can mean that the iron has to be cold forged, i.e. never heated, or that it's just not hot now, or sometimes it's just a poetic term for any iron, Room-temperature metals feel cool to the touch because, when held, they conduct heat out of the skin more readily than air does, the same way we use the term "Hot Lead". [[Changeling: The Lost]] defines it to mean 'relatively pure iron (i.e. no steels, oxides, or alloys- if it's something that the average person would think of as being made of iron, it counts)'. While iron in general has adverse effects on anything touched by Faerie, the most potent kind of all is "cold iron" (that is, iron that was never worked using any kind of heat and did not involve magic being used in its creation at any point in time). This means iron fresh out of the ground does the most damage (but is obviously just a rock so using it is hard), and Meteoric Iron (see above) since it's never been heated by man, but re-entry smelted it making it easier to work with by comparison. On the other hand, weapons of pure iron tend to be less sharp and durable when compared to steel and other alloys- and are consequently much trickier to find outside of an antique collection. You're probably best off breaking off a piece of a wrought iron fence and making it into a weapon. Even then it's not guaranteed it'll be pure enough to have any special effects since almost all "wrought iron" products made nowadays are actually made of low-carbon steel. *'''Silver''', unlike iron and meteoric Iron, doesn't work as weapon material in real life. Cost aside, silver is softer, heavier, and dulls much easier than a steel blade, but silver's tradition of magic goes further back than iron and in settings with werewolves a silver sword may be your best friend. The reason why Silver's magical tradition likely goes back further than iron (at this rate may as well make a page for magical metals) is because of a unique property of silver: [http://microbewiki.kenyon.edu/index.php/Silver_as_an_Antimicrobial_Agent water in silver pitcher takes a lot longer for it to get scummy, as silver ions damage bacterial DNA and enzymes]. This led to it having a reputation for healing and since healing is good (duh), for being holy. This trait of silver is also why we get the reputation for why vampires can't cast a reflection: old timey mirrors used a silver backing to get a clear reflection, and since vampires are unholy, they wouldn't cast a reflection in the holy silver. As for werewolves, in olden times it was thought werewolveism was also like rabies, hence the whole 'you become a werewolf if bitten by one', bring to mind rabid animals hence silver against werewolves stems from it's anti microbial, and so healing, properties. In modern times though the logic behind silver and werewolves tends to be that since silver is the same color as moonlight and werewolves are empowered by the moon, it would suppress their powers or otherwise weaken them. In fantasy settings, silver weapons often do less base damage but deal more damage against, or are the only thing that can hurt, unholy monsters like ghosts. It is also possible to [[Grey Knight|coat your realistic steel blade with silver]] (or gold, for that matter) without dulling it too much, and keeping it dangerous for supernatural creatures weak against silver. Real world silver-coated stuff is usually bronze or stainless steel, as silver and iron themselves exhibit anode-cathode behavior (which will quickly oxidize the silver in a matter of weeks) and tends to be used in the chemical/maritime industry as silver is very resistant to chlorine. ** As an aside, [[The Witcher]] series' uses for silvered weapons are usually given a pass here due to two factors: 1) the silver sword is carried as a specialist weapon for silver-vulnerable monsters alongside an steel one <ref>The games make a hard split between steel==kill_people and silver==kill_any_monster, thus overusing the silver one, but in the core books steel sword is for anything that will bleed, while silver is for very, very special and rare occasions</ref>, and 2) Witchers explicitly spend a lot of time maintaining their equipment, and a Witcher is at least as much an alchemist as a fighter so they'd know the hows and whys of effectively maintaining such a weapon.
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