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===Middle Eastern Powers=== {{topquote|The whole melodrama of the Middle East would be improved if amnesia were as common here as it is in melodramatic plots.|P. J. O'Rourke}} What's that, the folks in Europe are shooting each other again? The War To End All Wars ended up getting another sequel?! Time for a renewed surge of violence in the Middle East! Apart from Turkey, which did join NATO, nobody anywhere near the Middle East (except maybe the various Soviet "Stans" depending on where exactly your draw the middle east's borders) ever actually joined NATO or the Warsaw Pact. Both of those coalitions made overtures to the various nations in that region, partly because they knew the other was going to, and partly because some of those Middle Eastern countries are absolutely loaded with oil. Iran, Iraq, and Israel are the three major players as World War III in Europe inevitably spreads into the Middle East, and the one thing they agree on is they all hate each other with pretty much equal intensity. In 1985, Iran is a theocratic Islamic republic that was westernizing until a few years ago when they decided to tell America to get rekd. Their neighbor is Iraq, a one party authoritarian dictatorship enjoying the benefits of America's new "Fuck Iran" policy. The two have been at war since 1980, and to pour gas on the fire they follow different branches of Islam. Meanwhile on the coast, Israel is at war with... well pretty much everyone. The Yom Kippur War broke out in 1973, pitting Israel against Egypt, Syria, Saudi Arabia, Algeria, Jordan, Iraq, Libya, Kuwait, Tunisia, Morocco, Sudan, Pakistan, Lebanon, and [[What|Cuba because why the fuck not]]. Officially most of these countries are still technically at war with Israel in 1985, although the fighting is mostly confined to Lebanon. When WWIII winds its way into the desert, it finds two wars in full swing and a mess of complex backroom deals for arms and oil. The easiest case to understand is Israel. Israel in the 80's is the west's BFF, but they're regarded as a loose cannon for their tendency to [[That Guy|start shit and assassinate people]] seemingly just to remind the world that they exist. They're also known for not throwing ANYTHING away; in a serious fight their reservists would be using WW2 vintage hardware if they had to. The Soviets best friend in the region is Iran, although this loyalty is only skin deep. The Ayatollah is no communist, he simply hates the decadent, heretical westerners. Right up until 1978 the Iranians had been getting the best hardware the west was willing to sell them. America wanted to make Iran a big fortress of freedom keeping the Soviets away from all the oil, but the revolution threw those plans out the window. Iraq for their part had never really been anyone's friend. The Ba'athist party came to power in 1967 basically because the army was really mad at Israel. The Soviets were willing to sell them weapons but not the best stuff. But after Iran flipped off America, the CIA and the Saudis got really interested in propping up Iraq as an angry puppet against Iran. Which brings us to the most notable non-participants in WWIII, Saudi Arabia, Egypt and Turkey. The Saudis in 1985 are disgustingly rich, chummy with NATO but not vocal about it, and very vocal about hating Israel but talk is cheap. Meanwhile, Egypt in the 80's is under the leadership of a reformer who is less interested in war and more interested in using the Suez as an economic engine to rebuild Egypt (of course, even if Egypt were to not take sides in WW3, the Suez is just too strategically important to ignore...). Then there's Turkey. Turkey joined NATO in 1952, so it would very much be in this fight, and with it's location keeping the Black Sea fleet in the Black Sea and not causing trouble in the mediterranean, they very quickly be a front the Soviet would open to uncork that fleet and let it cause some real chaos, yet the Turk's lack an army list. . .yet. In summary, the Middle East of the 80's is a mess of ambiguous allegiances colored by both extremely old and very new animosities. But in practical gameplay terms what it means is the opportunity to wield PACT hordes with the support of the latest western airbrrrrrrt (Iraq), or field older NATO tanks at Soviet discount prices (Iran), or shred <strike>goyim</strike> BMP and Milan spam with equal efficiently (Israel). ====Israel==== {{topquote|Let me tell you something that we Israelis have against Moses: He took us 40 years through the desert in order to bring us to the one spot in the Middle East that has no oil.|Golda Meir}} <u>Difficulty</u>: 3/5 (Effective against other Oil War armies, struggles against v2 armies) Forged by near-constant war since State of Israel declared its independence in 1948 (instantly starting a war as its enraged Muslim neighbors all attacked), the Israel Defence Forces stand as one of most effective armies in 20th-century history. They are an army of Jews, sworn to act as the sword and shield of the long-dreamt-of Jewish homeland, and they are both well-trained, battle-hardened, and fiercely motivated. The IDF have lived with a "backs to the wall" mentality since the beginning; they know that losing once in the wrong time and wrong place could well mean losing Israel. But they also know that they're safer being feared; eighteen years before Team Yankee, Israel fought the Six Day War against all its neighbors and won, virtually obliterating the Egyptian and Jordanian air forces while taking the Sinai, and six years later held their gains in the Yom Kippur War. Driven by constant pressure and the endless threat of danger and defeat, the IDF has been extremely innovative and adaptable with their equipment right from the start. They deliberately use literally ''anything'' they can get their hands on, with an array of weaponry ranging from World War II-vintage Sten SMG's, Soviet-made Shilkas captured from their not-so-friendly Muslim neighbors, purchased American tanks and a handful of home-grown items. While the WW2 tech has been passed to the reservists by now, Team Yankee's IDF options largely ignore this ramshackle history beyond a few looted wagons, which is a shame because M50 "Super Shermans" would be fun to use. You could, if you really wanted, use "Flames of War" and "Fate of a Nation" units to put together an IDF reservist force, but that would require extra work. The IDF in any format are well-trained and well-motivated. No matter what they're driving, flying or shooting, they are skilled and brave, making them a formidable enemy to anyone who goes up against them. Israeli battlegroups have one of the deadliest anti-infantry arsenals with napalm bombers, tanks with Brutal and ROF 2 on the move, and infantry that could outfight the Americans' legendary 82nd Airborne. Anti-armour is a clear weakness, you only have a handful of units able to punch through previous generation tanks and nothing capable of hurting the latest tanks from the front. IDF units have nearly identical stats to the West Germans: 3+ stats across the board, except for 4+ assault and courage. The Israelis may take allied NATO formations in their battlegroups. Defining Units: [[Merkava]], [[Pereh]] ;Strengths *Deadliest anti-infantry weapons currently in the game. *Infantry platoons which can beat tanks, and excel at firefights. *Ideal for combined arms players with some experience. *The closest thing IRL has to Cadians. ;Weaknesses *Extremely few units which can penetrate 3rd generation tanks. *Mediocre anti-air arsenal. *Literally everyone else expects you to stab them in the back at some point. *Terrified of shellfish. The Breakdown: Infantry: Good at firefighting with strong stats but not much else. 3/5 Transports: The metal box of the free world...again. 3/5 Tanks: Great fire support, terrible tank killer. 3/5 Anti-Tank: Seriously lacks tools to deal with heavy tanks. 2/5 Recon: Mediocre, but cheap. 3/5 Artillery: 3+ skill, and you have an artillery piece for every mission. 4/5 Aircraft: Slightly weaker anti-armour, excellent anti-infantry. 4/5 Anti-Air: Solid SPAAGs, but suffers against NATO aircraft. 3/5 {{Israeli Forces in Team Yankee}} ====Iraq/Syria==== ''Why are we on the same side as Israel?...and why are those Abrams giving me Déjà vu?"'' <u>Difficulty</u>: 4/5 (The challenge of a WARPAC list, made easier with NATO allies) Universally feared in the Middle East as the strongest conventional military force in numbers and technology, the Iraqi Armed Forces boast a mix of Western and Soviet equipment and the largest military in the region. Despite being bested by the Israelis during the Six-Days War, the 80s Iraqis were a very respectable force in the context of a head-on conventional war. By 1990, they were the 4th largest army in the world with over 900,000 troops in the military with one of the largest tank fleets in the Middle East, though take that statement with a grain of salt about their effectiveness since by [https://en.wikipedia.org/wiki/Gulf_War 1991 they had the second largest army in Iraq]. That being said, this all took place well after 1985, when back in 1979, despite Iraq being in the Soviet sphere of influence, the US gave some material support to Iraq during the Iraq-Iran war. You can make an argument for Iraq being on either NATO's or PACT's side in this conflict. Iraqi lists are 'constructed' at the Division level, meaning that you have access to support units that would usually be found at the company level in other armies. While you do have a few French units, your combat troops have Soviet equipment and can be expected to perform like poorly trained PACT troops. Iraqis have 4+ stats across the board, except for 5+ assault and 5+ skill. They also operate at the company level like other PACT armies. Uniquely for a faction with as much soviet gear as they do, Iraqis may take NATO allied formations in their battlegroups, if you've ever fantasized about a functional Iraqi-US coalition force. In game terms, this lets you have cheap conscript horde working alongside the best of the West. If you want a tarpit of conscripts protecting objectives while your Leopard 2s or Merkavas tear things up, this is the faction for you. You also have the USAF providing air cover with Warthogs and Harriers. The Syrians are an official modification to the Iraqi list, losing the AMX AuF1, VCR/TH, AMX Roland, AMX-10P, US air support and all NATO allies. In exchange, they get access to the SU-25 and PACT allied formations. Defining Units: [[T-62M|T-62]], [[Motor Rifle Company]] ;Strengths *Large unit sizes with a point cost between East Germans and Czechs. *Access to NATO tools like the AMX-AuF1 and the Gazelle HOT. *Ideal for WARPAC commanders dabbling in NATO equipment and allies. ;Weaknesses *Almost all support units at the divisional level. *[[Planetary Defense Force|Units have the morale of WARPAC troops and the training of Russian conscripts.]] *Addicted to nerve agents. The Breakdown: Infantry: Tanned Pact troops with Ruskie training videos. 3/5 Transports: Many mediocre options for versatility. 3/5 Tanks: Inferior to Pact tanks, in training and tech. 2/5 Anti-Tank: Very fragile, but you can beat 3rd-gen tanks. 3/5 Recon: Cheap scout that can't kill anything. 2/5 Artillery: High-tech, average cost, low skill. 2/5 Aircraft: Nothing overpowered, but you have a solution for every problem. 4/5 Anti-Air: Plenty of options for the perfect AA net! 5/5 {{Iraqi Forces in Team Yankee}} ====Iran==== {{topquote|Throw away your prayer chain and buy yourself a gun. For prayer chains keep you in stillness while guns silence the enemies of Islam.|Ayatollah Khamenei}} <u>Difficulty</u>: 4/5 (Excels in the hands of veterans, unfriendly to beginners.) Formerly an American ally of convenience, and already at war with Iraq before World War III started in August 1985, the Islamic Republic of Iran has wound up as a de-facto ally of the atheistic Warsaw Pact. The underdogs of the Middle East, the Iranian military lack the generations of combat experience of the Israelis or the raw numbers of the Iraqis but compensate through sheer fanaticism. By the Iran-Iraq War, the Iranian military was only able to repel invading Iraqi forces thanks to foreign equipment and local militias slowing the initial Iraq advance. Iranian armies featured iconic Soviet platforms but typically used Western vehicles - without the latest upgrades, of course. It’s strange to see Iran side with the Soviet Union in this scenario, if only because they were one of the major backers of the Mujahideen in the Soviet-Afghan War. But politics can make for strange bedfellows indeed, and this fiercely religious state's alliance with the explicitly atheist USSR and its client states in Eastern Europe is far from the only unusual partnership of the 20th century. The Iranians play with NATO vehicles using PACT doctrine (holdovers from the last regime, when the Americans propped up Iran as a buffer state against the Soviet Union), operating M113s and Chieftains as the backbone of their force. The Americans and British are obviously no longer supplying spare parts, but the Iranians manage somehow, running their bizarre mishmash of NATO and WarPac machines and weapons, some of which are still in service today. Statwise, the Iranians are more fanatical than Soviets with 3+ across the board, but with 5+ assault and skill. Your illiterate hajis won't understand orders but are guaranteed to outlast nearly any foe on the battlefield in a contest of attrition. Iranian armies operate at the platoon level much like NATO's forces except for the Basij, and may take allied formations from the Warsaw Pact despite the communist hatred of all things religious. If you like NATO tanks, painting desert camo and <s>unironically saying Allahu Akbar </s> getting placed on FBI watchlists, boy do I have the army for you. Defining Units: [[Chieftain]], [[Basij Infantry Company]] ;Strengths *Insanely cheap platoons that let you bring several companies easily. *High morale means units can practically disregard pinning/bails/losses. *Beige. *Literal jihadists. ;Weaknesses *Extremely squishy armour formations capped at 3 tank platoons. *Atrocious anti-armour capability. *I hope you like painting beige. *Literal jihadists. The Breakdown: Infantry: Good balance between infantry spam and mediocre infantry. 4/5 Transports: Average transports with quite a bit of choice. 3/5 Tanks: Soviet tanks and outdated Chieftains. 2/5 Anti-Tank: Your strongest AT platoons can't penetrate an M1IP. 1/5 Recon: Passable: not bad, but not great. 3/5 Artillery: A calibre for every target and every list. 4/5 Aircraft: Passable anti-tank, lacks a bomber. 3/5 Anti-Air: Nearly identical to PACT anti-air. 4/5 {{Iranian Forces in Team Yankee}}
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