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==Tactics== [[Category: Warhammer Tactics/Old]] The following aren't guaranteed tactics for success, but they give you a general idea on what do. ===Speeder Spear=== *Fuck of a lot of land speeders. *Darkshrouds are your friend, so be sure to take some and grant some survivability to your spearhead. *For supporting Dakka, bring on some Land Speeder Vengeances to coat your foes in steaming plasma. *Cheap librarian to Prescience your Land Speeders. *Rhinos/razors full of tac squads to hold down any objectives. *Considering the sheer amount of Typhon Missile speeders you should be fielding (and if you're not then you're an idiot) you should have no problem glancing AV14 vehicles to death from the other side of the board. ===Raven Wing=== For 1750 points, a nice Ravenwing list: *HQ: Sammael and a lvl 2 librarian. *Troops: 2 Ravenwing bike squads with melta, flamer, and a veteran sergeant with <strike>plasma and</strike> a power weapon. For Sammael´s squad, replace power weapon with a powerfist. An attack bike with heavy bolter and a land speeder with multi-melta and an assault cannon. **How can the sergeant have two weapons?- The Raven wing Sergeant may take items from melee and/or ranged weapons so it can have 2 weapons. ***For ranged weapons, it states that a model can replace his bolt pistol and/or close combat weapon with a ranged weapon. For melee weapons, it states a model can replace one weapon with one of the melee weapons. The sergeant only has a bolt pistol, hence he can only replace it with one weapon. ****Actually, the sergeant also has a twin-linked boltgun on his bike, and it says that a model can replace one weapon for a melee weapon, so nothing is stopping the sergeant from ripping off his bike's boltgun for a power weapon and replacing his bolt pistol with a plasma pistol. *Fast Attack: 2 Ravenwing dark talons and one dark shroud. *Heavy Support: Land speeder vengeance and one devastator squad with 4 lascannons You can swap the land speeder vengeance for more lascannon devastators or an aegis defense line. ===Deathwing Footslog=== *Belial, as many Terminators as possible. Make sure to put one Chainfist in every squad to deal with vehicles. Assault Cannons are nice to have. (Possibly consider investing in Cyclone Missile Launchers for 5 more points per than the Assault Cannons. In my opinion, they're a much better anti-everything weapon. Although, keep in mind they both will only do anything to AV14 on 6s, but the AC will pen on those. :V) *Deep Strike into opportune locations, gun shit down. *Employ the 24"-0" rule - stay at 24" range unless you're assaulting. *Try to block line of sight as much as possible to keep your squads kicking. *Attempt not to string out your forces so that if one squad is in trouble, another one can bail them out. *Remember - Terminator Armour makes you Relentless. Move and shoot like there's no tomorrow. ===Deathwing Troll Assault=== *Two squads of terminators, ten men each. Have Belial leading one. *Belial's Squad takes a couple of Assault Cannons. *Second squad footslogs, takes cyclone launchers. *Turn one, deep strike Belial's squad right behind something valuable. No scatter thanks to Belial. Pump an assault cannon up a tank's rear armour, use split fire to target a second one, or a squishy unit with your other guns. Just remember split fire must be declared before shooting. You have now utterly destroyed your opponent's gun line. Or you haven't, and the enemy focuses his fire meaning a quarter of your army just got wiped off the board. If you pull this tactic you're safer with cheaper and harder to kill DW Knights, but DW shooty Termies have greater potential and get an added alpha strike. Your choice to make. *Second squad stands off, hugs cover and whittles the survivors away with cyclones while your opponent weeps at the sheer ridiculousness of losing his entire armour support on turn 1. *Laugh. ===Mechanised Deathwing=== *Belial, 3 squads of Deathwing, 2 Land Raider Crusaders, Terminator Librarian with the Divination Primaris power and whatever other power you want. *Stick Belial in one squad, which rides in one Land Raider, Librarian in one other, which rides in the other Land Raider, while the other squad sits back as fire support or something. *Cyclone Missile Launchers are your friend, use them on EVERY SQUAD, or you're doing it wrong. *This list should total 1500pts if you give the Deathwing 1 Chainfist per squad, and 1 Cyclone Missile Launcher per squad, and chuck a Combi-Weapon on the Terminator Librarian. Total cost for this list--Belial (190), Libby (level 1) (95), 2xLRC (500), 3xDW (680) with Cyclone and CF (90). Minus the combi weapon and level 2 upgrade on libby, this clocks in at 1555 (so not a 1500 pt list). Possibly a decent build in 1850 if a squad of knights tacked on? Problem , of course, will be termi survivability ===DeathRaven=== *Belial, Sammael or Azrael (optional), Deathwing Terminators, and Ravenwing Bikers. Throw in whatever you want for anti-tank. *Set up the Bikes on the 12" mark, Scout forwards. *Mass Deep Strike Terminators near your Bikes if you can play 4000 pts. *Shoot everything in sight. *Camp the Terminators onto the objectives, should there be any. They won't be getting off them any time soon. If you are using Azrael, keep him with the Terminators to buff them further. ===Gunline=== *A Librarian with Divination, a Command Squad with the Standard of Devastation, 2 10-Man Tactical Squads and a Darkshroud. *Really easy to use: Place the Command Squad with Librarian in the middle, then one squad to either side, Darkshroud behind them -> anything that moves into 24" gets up to 100 bolter shots that possibly ignore cover, force armour rerolls or hit better, while your marines enjoy a comfy 4+ cover save. *For even more protection, get either an Aegis Defense Line, or a Techmarine to fortify a ruin. Both 50 points, both grant 3+ cover. *Consider an Apothecary and one or two Storm Shields in the Command Squad to further protect the Librarian and the standard bearer. *With all the gimmicks, this clocks in at a little over 700 points, leaving you with plenty room to get some anti armour, anti air or whatever your twisted mind desires. *And the new FAQ also allows hurricane bolters to get the delicious 2/4 salvo - Who has that? You are right, sir, the Land Raider Crusader - Put your command squad inside to safe guard the banner carrier for extra fun'n'giggles, while you blast away! *Or just replace the darkshroud with a devastator squad packing plasma cannons, and reduce the 2 10-man Tactical squads to 5, and I believe that this clocks in at just around 500 points. It's a wonderful brick of cheese for low point games. ===Firewing=== *Right off the bat this is 180 points with three land speeders. You start with the standard land speeder, then you notice that you can take two heavy flamers per speeder. Grab five of the speeders, add the double heavy flamers and deep strike directly next to a large and expensive unit. Watch as your opponent tries to make saves from ten heavy flamers, and enjoy.However, since deepstriking models must be placed in base to base contact with each other and you can not fire flamers through your own models, it's probably best to take three land speeders. ===<s>Modern</s>The same Razorspam of always=== *2 basic Librarians with Power Field Generators and Bikes. *<strike>2-3</strike> 6 ''minimum''. They're only AV11 so if AT glances in their general direction (pun intended) they're fucked. Multiples of them mean you're less likely to run out of scoring units and your list is harder to cripple. Tactical Squads of 5 Marines with Meltagun in Las-Plas Razorbacks (155 points per unit) *1160pts, or thereabouts. Fill up the remaining 800pts with a Ravenwing Command Squad with 2 additional members, Grenade Launcher and Standad of Devastation and two 6-man units of Ravenwing Bikers. Upgrade some of your Tactical Squads to have Plasmas or Flamers depending on your meta. If your group is insane enough to allow Forge World, then three Mortis-Pattern Dreadnoughts with either Twin-Linked Lascannons or Twin-Linked Autocannons cover your ass from Flyers. *Call it <s>evolution</s> tradition *Note: this tactic is severely outdated and gets buttfucked by most modern competitive lists such as Tau and Eldar (although the significant amounts of 4+ Invulnerable can annoy Tau a great deal). However, it can severely put a hole in lists that cannot handle a large number of hulls with Invulnerable Saves or that rely on immobile infantry in large numbers (Imperial Guard, Tyranids, and Orks tend to find the Standard of Devastation very problematic). === Indestructible Landraider=== *Techmarine with servo-harness, power field generator, and 4 servo arm servitors and/or a Command squad with the Standard of Devastation (recommended with a crusader). *Load above units into Deathwing Landraider of your choice. *Enjoy av14, 4++, rerolls on the vehicle damage table, repair of hull points, immobilization and weapon destroyed, and 24 (<strike>don't you mean 12? Not so great now huh.</strike> No, 2 hurricane bolters is the equivalent of 6 twin-linked bolters, times the salvo 4 gives 24 re-rollable shots) BS4 rerollable bolter shots. 560pts *WORD OF WARNING: GW errata sez the power field generator stops protecting the Raider of the Techmarine embarks on said Raider. Just slap the Techmarine on a bike (you can take servitors to follow the techmarine but if he has to move 12" to follow the land raider they will be left behind and he only repairs with a 50% chance) and you should be good to go! {{Warhammer_40k_Tactics}} [[Category:Dark Angels]]
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