Editing
Warhammer 40,000/7th Edition Tactics/Dark Angels
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Lords of War=== *'''[[Azrael]], Supreme Grand Master''' - The closest thing Dark Angels have to the traditional "guy who costs as much as a Land Raider", and thus was turned into a Lord of War with the 7th Edition update in the style of Calgar, Grimnar, and Dante, yet without the addition of ''Eternal Warrior''. His statline is the same as the Space Marine Chapter Master, albeit with a 2+ Save and full blown 5+ FnP nowadays. His Lion's Helm gives him and the members of any squad he joins a 4+ Invulnerable Save, which is quite handy, and he also swings an S+2 master-crafted Power Sword. Oh, and he carries a master-crafted Combi-Plasma ''(no longer causes blinding)'' and a Bolt Pistol for +1 CC attack. Despite not being a combat monster to match Calgar, Dante or Logan, he's been buffed as a support character and the ''entire detachment'' uses his leadership of 10 ''(not that this will affect Stubborn/AKSKNF/Fearless Dark Angels that often, but is still a nice bonus to have)'', he can choose his warlord trait from the Dark Angels specific table instead of having to roll and, finally, he now gets to modify Seize the Initiative rolls by one. **Additional Note Warlord Traits: As stated above; Azrael is a great support character as high points game. He can pick any Warlord trait to suit your armies needs and combos VERY well with a Ravenwing and/or Deathwing army with Brilliant Planning nearly guaranteeing their arrival when you want or need it. **'''Beacon of Hope (Apocalypse)''' - If Azrael uses his finest hour within 18" of Chaos models in Apocalypse, he causes Fear, grants friendly units within 24" Fearless and Counter Attack as well as granting the standard Dark Angels benefit of the Hail of Fire strategic asset by making all Space Marines Bolt weapons on his side (Dark Angels or not) become twin-linked for the turn. While Fear is fairly "meh", everything else he gets makes him one of the most effective supreme warlords in Apocalypse games consisting of joint forces. * '''[[Fellblade]]''' - This is your THIRTEEN BARRELS OF HELL, + 1BS.The Fellblade mounts a turret mounted twin 'accelerator cannon' which can fire either high explosive rounds (100" range, S8 AP3 ord1 7" blast) or armour piercing shells (100" range, heavy 1, S9 AP2, Armourbane, 3" blast). Add to that 2 quad lascannons, a twin heavy bolter and a hull demolisher cannon and you have an absolutely rapetastic monster. *'''[[Thunderhawk|Thunderhawk Gunship]]''' - There is only one reason why you don't already have one, it costs a shitload of cash(Β£399), apart from this... small price... the Thunderhawk has virtually no downsides, at 700 points it's certainly expensive, and it doesn't have much armour (12,12,10) but it does have 3 structure points and is immune to the 'melta' special rule. It's title of gunship is well deserved, it has a turbo laser (yes a fucking strength D weapon with a 5" blast!!!), four twin-linked heavy Bolters, two Lascannons and 6 weapon pylons, which can contain bombs or Hellstrike missiles. It also has a "modest" transport capacity of 30, so you can hold an entire 10 man squad of Terminators in this thing AND a techmarine and servitors to keep the thing running (they ARE allowed to repair vehicles they're embarked on, awesome). As the most expensive super heavy vehicle in the space marines armoury, you will almost never even see one, let alone field more than one, fortunately, you only need one. The best way to use this vehicle is to get close combat Terminators right into the middle of the enemies most dangerous shooting formation, then use the fearsome weapons on the gunship to destroy enemy vehicles that can insta-kill your guys, allowing your Terminators to destroy the shooty infantry and keep your grunts alive. Used properly this vehicle WILL make your opponent shit bricks, used improperly, it will do nothing but die uselessly as it gets pummeled by 700 points worth of enemy lascannons, rockets, missiles, battle cannon and lances, then it will explode and take the most of the rest of your army with it, because of this NEVER EVER keep it static, it's tempting to just hang back and pummel the enemies vehicles with the turbo laser, but don't. If you're a bad person you take two CAD and put Azrael into a Thunderhawk. This is crazily expensive, but having a 9 HP flyer with a 4++ makes people cry. ''(If you are reading this comment can you please explain how this last sentence works. I cannot figure out how the Thawk becomes a 9 hp 4++. Well you see, the Gunship used to have 3 Structure Points, now there isn't such rule anymore and every Structure Point simply transfers to 3 Hull Points. So the Thunderhawk has 9 HP no matter what; and Azrael's Relic the Lion Helm gives him, any unit he's attached to or any Transport he's embarked upon a 4++. There you go.)'' *'''[[Thunderhawk|Thunderhawk Transporter]]''' - Get this if you if you have a burning desire to kneel down and sacrifice your money to the [[Chaos|gods of Games Workshop]]. It costs the same amount of cash as the regular thunderhawk, and you'll probably end up wishing you had one of those instead. It's not that the transporter is awful, the ability to fly in a [[Blood Angels|loaded up land raider and place it where you want]] is [[Awesome|cool]], you can even scoop up other vehicles while in hover mode without having to cease your movement. But unless you are playing on REALLY big gaming tables ''(we're talking the same size of games where Earthshaker guns run out of range.)'', there's no real need to do this and your Thunderhawk itself doesn't have much else to do with only a few heavybolters for its defense. Just get the regular Thunderhawk and for now and you'll feel less guilty. (J/K, you can't buy them anymore. Convert away, you crazy bastards!) *'''[[Cerberus Heavy Tank Destroyer]]''' - An odd superheavy tank. Its weapon is S10 AP1, but has no blast, so if you miss there's no consolation prize by accidentally wiping out a nearby unit ''(it is twin linked, so you're unlikely to miss)''. However, whatever it hits is [[rape|raped]]. It fires D3 shots every time it fires and anything that somehow survives a penetrating hit from it can only snap-fire next turn (including other superheavies... neutering that poor [[Titan (Warhammer 40,000)|emperor class titan]].) but if it fails a penetrate ROLL ''(glances are fine)'' or to-wound its target ''(remember it's a primary weapon, so already gets re-rolls)'', it instead damages itself by an automatic hull point on a further roll of 1. It can be given the standard predator sponsons or pintle mounted heavy weapons, but you're probably going to want to load up on anti-tank and leave anti infantry to your other units. *'''[[Typhon Heavy Siege Tank]]''' - It's a giant vindicator. Cheaper and better armoured than the Fellblade and more reliable than the Cerberus. It fires off a 7" Blast S10 AP1 weapon, which ignores cover, and so will erase entire units on 2s unless they have invulnerable saves. Can also be equipped with sponsons like a predator and pintlemounted options including heavy bolters, or a multi-melta. And unlike the Cerberus, since your main gun doesn't fill an uber specialised role you can choose what you want and split your fire to shoot in all directions and pick your targets by relevance. Also give it armoured ceramite so it can never be killed by melta & lances.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information