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Warhammer 40,000/7th Edition Tactics/Psychic 101
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====Geokinesis/Geomortis==== {| class="wikitable sortable" style="margin-left: auto; margin-right: auto;" |+ Geokinesis/Geomortis Powers ! Number !! Name !! Type !! Range !! Target !! Description !! Charges |- ! data-sort-value=0 | Primaris !! Chasm/Rockmaw | Malediction || 18 || Unit | Cannot target units which are Swooping, Zooming, or locked in combat. All models in the target take a dangerous terrain test with no armour saves allowed. While ''Move Through Cover'', ''Skilled Rider'', and the like will shut this down, and its functional Strength of 0 with Poisoned (6+) that also works on Vehicles, do remember that this power ignores both armor ''and'' cover, due to being a Malediction. | 2 |- ! 1 !! Earth Blood/Ley Leach | Blessing || 18 || Model (Character, Nonvehicle) | Target regains 1d3 '''''wounds''''', and his entire unit gains IWND. Healing others is good, healing wounds lost to Perils is great, and granting IWND to a variety of targets is epic. | 1 |- ! 2 !! Scorched Earth/Rupture | Malediction|| 24 || Point | Each ''unit'' (friend or foe) within 6" of the target point suffers a randomly allocated S5 AP4 hit, which, like all maledictions, will ignore cover as it does not count as shooting. All terrain, including open ground, in that same area counts as dangerous. Crap. | 1 |- ! 3 !! Landquake/Torturer of Worlds | Malediction || 18 || Unit | This power works like a nova: all enemy units within range are targeted. Units which are not Swooping or Zooming always move as if in difficult terrain, and cannot run, turbo-boost, or flat-out. | 1 |- ! 4 !! Phase Form/Earthly Anathema | Blessing || 24 || Unit | Grants Move Through Cover, Ignores Cover to all weapons, and [[Awesome|IGNORING LINE OF SIGHT when attacking enemy units in the Shooting phase; only the range matters.]] | 1 |- ! 5 !! Warp Quake/Profane Ruination | Witchfire (Profileless) || 24 || Building/Ruins | For a building, roll a die: on 1-3 inflict a glance, on a 4+ inflict a pen. For ruins, roll a die for each unit within; on a 4+, inflict 1D6 S6 AP- randomly allocated hits (so on average, 1.33 hits per unit). | 1 |- ! 6 !! Shifting Worldscape/Worldwrithe | Malediction|| 24 || Terrain Feature | [[What|Move a piece of terrain by 24"]], including units completely within it; units partially within instead disembark as if from an open-topped vehicle. Disembarking models definitely take dangerous terrain tests; units that 'ride' the terrain may or may not, depending on how you interpret the rule. '''''Lots''''' of ways to use this. The wording issue boils down to, "Move units completely within X way. Move units partially within Y way. Models moved in this way take Dangerous terrain tests.", so if "this" means Y, then the riders are fine, but if "this" means "moved by the power", then the riders take the tests, too. No FAQ entry as of this writing. | 3 |}
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