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===Legacies of Glory (Forge World)=== These can essentially turn your vehicles into special characters. A single legacy can be taken each 1000pts, and individual vehicles can take multiple legacies. However, only one of each can be taken per army. *'''Battle of Keylek'''- Blast weapons used by this vehicle ignore cover. Quite frankly amazing on vindicators, plasma dreadnoughts, predator executioners, and the fellblade. *'''Ullanor Crusade'''- A tank that takes this gains Preferred Enemy (Orks). A walker will gain Hatred (Orks). Enemy models within charging range (12") of the vehicle must re-roll successful To-Hit rolls in the 1st round of each combat. *'''War of Murder'''- Monster Hunter and friendly Space Marines within 6" are fearless. *'''Battle of Sarosh'''- Once per game, one weapon gains Skyfire, Intercept, Tank Hunter, and Night Vision. Only really good against flyers due to Skyfire changes; however, it can also wreck xeno hover tanks. *'''Isstvan III'''- Preferred Enemy (Chaos Space Marines) and auto-pass dangerous terrain tests in ruins and 'similar'. *'''Burning of Prospero'''- Adamantium Will, which is improved to +2 Deny-the-Witch against Witchfire powers. *'''Isstvan V Dropsite Massacre'''- (Vehicles with Deep Strike Only) Never scatters when entering play via Deep Strike. Really nice for an air force army, as this can drop your flyers exactly where you want to make it hurt. *'''Battle of Calth'''- Preferred Enemy (Chaos Space Marines), enemy Warlords within 12" suffer -1Ld. *'''Battle of Signus Prime'''- Preferred Enemy (Chaos Daemons), friendly models that start the turn within 6" of the vehicle have Furious Charge until the end of that turn. *'''Battle of the Phall System'''- Thunder Hawks and Storm Eagles only. +1 Jink save, a superheavy flyer will gain a 6+ Jink save. *'''Thramas Crusade'''- All friendly Space Marines within 12" are Fearless. Kinda iffy since you already have ATSKNF to bolster your forces. *'''Schism of Mars'''- Tanks only. Tank Hunters, +1BS against models with Daemonforge, ignore Haywire on a D6 of 4+. *'''Battle of Terra'''- IWND, pretty straight forward, Costs a lot, so save it for your bigger and already expensive vehicles to make them unkillable. *'''Icon of Glory'''- The most expensive legacy, grants +1 BS ''or'' WS and grants a 6" increase on the range of the Warlord's Trait if he's within 2" of the vehicle. However, the vehicle also confers a victory point if destroyed because it's so precious. *'''Shrouded Providence'''- Gives the vehicle ''Venerable'', but makes it behave like an Ally of Convenience in your own detachment (therefore cannot transport units) or a Desperate Ally in allied detachments. Save it for something that'd probably be in the thick of it anyway. *'''Ancient Mariner'''- The vehicle (and any unit previously transported) gets to re-roll mysterious terrain or "Archeotech Artifact" tables... this is extremely situational, but it's the cheapest legacy.
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