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=====Core (1+)===== *'''Greatpack''' your basic core 1 Wolf Lord or Wolf Guard Battle Leader, 1-3 units of Blood Claws, Skyclaws, or Swiftclaws, 3-5 units of Grey Hunters or Land Speeders, 1-2 units of Long Fangs, may take up to 1 unit of Wolf scouts, up to 2 Lone Wolves, 1 unit of either Wolf Guard, Wolf Guard Terminators or Thunderwolf Cavalry, and Lucas the Trickster. Taking this literally gives you the same benefits as the Wolves Unleashed detachment. Meant to be taken if you don't like change but like new Wolf Claw Strikeforce. *'''Legendary Greatpack''' your legendary companies here instead simply pick one of the below. There is nothing preventing you from mixing and matching different Greatpacks and making a more balanced force, but you can't claim the Great Company bonus unless you have ''at least'' two of the same. **'''Firehowlers''' 1 Wolf Lord or wolf guard battle leader, 1 unit of wolf guard, 2-4 units of either skyclaws or swiftclaws, 2-4 units of grey hunters or land speeders, may take 1 unit of long fangs, 1 unit of wolf scouts and up to 2 lone wolves. the wolf lord/wolf guard battle leader and the wolf guard must purchase jump packs or bikes. Enemy units have to pass a leadership test to fire overwatch ''(units with Fearless or ATSKNF are immune)'', everyone gets to re-roll their failed charges and cause fear the turn they charge, also if a charge is 10" or more they get furious charge. This Greatpack is the one you want if you are really looking for a fast moving assault army. In addition, probably one of the best Greatpacks to field Wulfen, best never run without them. Probably not a good idea to go against Marine armies, stick to gunline armies that don't like close combat and that are not immune to fear (Tau and Necrons are potential prey if you are brave enough, also again '''NEVER FORGET THE WULFEN!''') **'''Ironwolves''' 1 Wolf Lord or wolf guard pack leader, 2-3 units of blood claws, 2-4 units of grey hunters or land speeders, 1-2 long fangs, an optional pack of wolf guard or wolf guard terminators, 1 unit of wolf scouts and up to 2 lone wolves, all of which has to take a DT, making this expensive (current FAQ lists that the wolf scouts and lone wolves do not require transports, so some points saved there), and your Wolf Lord can't ride a Thunderwolf, because there are not seats for pets on space wolves vehicles. Units in this formation may flat out an additional 6" and may disembark even if the transport moved 12" but that's not why you get this since all weapon and wargear upgrades to any vehicle in this formation are entirely free. You can put the Land Raider empty on the field and let the Terminators come in as reserves but any other unit you want in the Land raider has to get in it in the first movement phase. **'''Drakeslayers''' 1 Krom Dragongaze or wolf guard battle leader, 1-2 units of wolf guard or wolf guard terminators, 2-3 units of blood claws, 2-4 units of grey hunters or land speeders, 1-2 units of long fangs, an optional unit of wolf scouts and up to 2 lone wolves. Characters in this formation get preferred enemy (characters), and everyone gets stubborn and monster hunter, and if 1 unit successfully charges in a turn the rest of the formation gets to re-roll charge distances, and if you picked Krom everyone has furious charge. The Drakes have got some agency in the current meta as some of the worst cheese offenders (Tau, Eldar, etc...) are really loving their MCs these days, so monster hunter is a really good bonus to have if you know what you will be facing. Also, stubborn never hurts on a CC army. Best to bring Krom if you can, every bonus counts in the game these days. With the new FAQs you get Preferred Enemy for almost all your army while both your and enemy's serges are alive. **'''Deathwolves''' 1 Harald Deathwolf of Wolf Guard Battle Leader (optionally joined by Canis Wolfborn), 1 unit of Thunderwolf Calvary, 2-3 units of Blood Claws, Skyclaws, or Swiftclaws, 2-4 units of Grey Hunters or Land Speeders, 1-2 units of Long Fangs, 1 unit of Wolf Scouts, 0-2 Lone Wolves, and 0-2 Fenrisian Wolves. Everyone gains outflank and for sweeping advances rolls two dice and picks the highest. You can also make one re-rollable reserve roll for all outflanking Deathwolves units, which passing means all of the outflanking units arrive from Reserve and have Stealth until your next turn. But if you really want thunderwolves take them from champions of fenris for a WS5. **'''Blackmanes''' A pretty large pack, requiring at least ten squads. You need Ragnar Blackmane or wolf guard battle leader, 1 unit of wolf guard, wolf guard terminators, or thunderwolf cavalry, 3-5 units of blood claws, skyclaws, or swiftclaws, 4-6 units of grey hunters or land speeders, 1-2 units of long fangs, 1 unit of wolf scouts, may take up to 2 lone wolves and Lukas the trickster. all units in the formation get droppods for free, all drop pods in this formation come in turn 1, units disembarking from drop pods get ''Fearless'' and ''Feel no Pain (6+)'' that turn, and while Ragnar is on the table all 'Claw units can reroll hits in assault.The best or the only formation that will give you a chance to fight back Eldar, Tau, and Zombie infestation armies. **'''Champions of Fenris''' The biggest Greatpack, coming in at twelve squads <u>minimum</u>. Logan Grimnar or Wolf Guard Battle Leader, possibly joined by Arjac Rockfist, 2-3 units of Wolf Guard, Wolf Guard Terminators, or Thunderwolf Calvary, 3-6 units of Blood Claws, Skyclaws, or Swiftclaws, 4-8 units of Grey Hunters or Land Speeders, 2-3 units of Long Fangs, 1-2 units of Wolf Scouts, and 0-3 Lone Wolves. Everyone gains Fearless and the Wolf Guard and Thunderwolf models gain +1 WS. Logan regains his old High King rule wherein he gives all units within 12" either Furious Charge, Monster Hunter, Preferred Enemy, Relentless, or Tank Hunters chosen at the start of each of your turns. But sadly you can't make a competitive list of less than 2500 so only for friendly large games... too bad. ***Per the current FAQ (for the codex, not Curse of the Wulfen), Wolf Guard Battle Leaders can take the relics out of the Champions of Fenris supplement instead of the core rulebook (the other Greatpacks must use the core rule book relics). Something to remember if you have a relic there that you like.
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