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Warhammer 40,000/8th Edition Tactics/Blood Angels
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====Blood of Baal Relics==== *'''Decimator''': Replaces a master-crafted auto-bolt rifle and bumps you up to S5, AP-2, D2, and you don’t take a penalty to hit when Advancing and firing. *'''Wrath of Baal''': Sanguinary Ancient banner. At the start of your Movement phase, add 2 to the Move of friendly Blood Angels Jump Pack units within 6”. Bonus lasts until end of turn. *'''Biomantic Sarcophagus''': For a Librarian Dreadnought. Adds 6” to the range of the model’s psychic powers and once per ''turn'', when you take a psychic or deny the witch test with this model, you can re-roll one of the dice. Possibly the best relic of Blood of Baal, as the value of all the re-rolls can really add up. *'''Figure of Death''': Replaces a Crozius with one that’s S+1, AP-2 D2 and when you make a successful wound roll the target unit gets -2 to its Ld for the rest of the turn. *'''Gleaming Pinions''': Jump Pack model only. The bearer can charge in a turn in which it fell back, and it gets +1 to its charge distances. This allows you to reactivate all of your charge bonuses, allowing SS Captains to keep swinging at full potential each turn. This is great because such a Captain can receive 3 or possibly more attacks on the charge depending on how you build them up. **Consider this for a Smash Captain instead of Angel's Wing, since if you use Death Visions on him, he can be buffed by Lemartes and re-roll charges that way, and the Pinions will ensure he'll get his +2 bonus attacks for charging every time.
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