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===Relics & Special Issue Wargear=== 8e Relics have no points or power level cost. If your Warlord is Dark Angels, 1 relic is free for any Dark Angels Character (doesn't have to be the warlord). Up to 2 additional relics may be purchased via the Relics of the Rock Stratagem, which can be used even if your Warlord isn't a Dark Angel. Relics that replace weapons must have the weapons they replace be paid for as normal. *'''Lion's Roar'''- Replaces a Combi-Plasma. [[awesome|The rules state right out state it is a Combi-Plasma blaster]]. This turns the Plasma gun into an 18" Assault 2 weapon, giving up some of its max range and rapid fire synergy with the Bolter part for a higher number of shots in the 13-18" range and the ability to fire it while advancing. It's also a nice way to give a Ravenwing HQ an equivalent to the Plasma Talon. [[fail| As the biker HQs in the Index don't have them.]] However, its usefulness is debatable as it isn't too different from an original Combi-Plasma. This gun is only really useful if you plan to take the 'Huntmaster' warlord trait as this and a combi-melta are the only guns that can actually snipe enemy characters dead, and it's still not likely to succeed. **Lion's Roar stacks well with a Plasma Cutter on a Techmarine, as the two are both assault weapons. So you can advance and still hit on 3s. **Reminder that Bolter Discipline is now a thing. This means that of all the Combi-Plasmas, this is one of the few if not the only one to fully benefit from the increased range of the Bolter's double shot. Use it wisely! *'''Foe Smiter''' - Replaces a Storm Bolter. 24" S4 AP-1 D2 Rapid Fire 2. Straight upgrade from a Storm Bolter thanks to AP-1 and 2 damage. **The Lion's Roar and Foe Smiter have a bit of an overlap in their roles. Typically players would have the super Storm Bolter IC support a short ranged gunslinger squad, such as Heavy Flamer/Assault Cannon Deathwing, Melee Vets, or Ravenwing. The Lion's Roar, with it's somewhat longer range, will be better on a character buffing a Plasma squad, such as Devastators, Plasma Vets, Black Knights, Plasma Cannon Deathwing, or Tartaros. There is also nothing stopping you from using the "Relics of the Rock" Stratagem, taking both on different ICs and have them a share an LR Crusader with a six member Deathwing squad. You could also use them as "the 11+ squad members" to buff a Ravenwing or Deathwing unit. **DW Apothecary can notably take this weapon, which makes this support character a little more impressive. **Even better now that Bolter Discipline provides more opportunities for double shots. *'''Mace of Redemption''' - Replaces a Power Maul. S+3 AP-3 D1d3, re-roll all failed wounds against units with the {{W40kKeyword|Heretic Astartes}} keyword. Good on any Dark Angel's character that can give rerolls to hit. You can give it to Interrogator-Chaplain, Company Master, Lieutenant or Company/Chapter Ancient, since they are the only ones can swap their weapon to a Power Maul. Also, you must buy a power maul for the chaplains ''beside'' the stock Croesius Arcanum, as you are allowed to change only a maul, not the Croesius. **S7 base, becomes S8 with Fury of the Lion Warlord Trait (or Chappy Dread aura). At S8, it's a powerfist without any penalty to hit and for half the point cost. ** A funny thing about this weapon is that despite the fact it re-rolls all failed to-wound rolls against Heretic Astartes, [[Fail|this doesn't include Cypher and the Fallen]]. Fuck Me. **Not to mention the colossal stupidity of not giving the Mace for killing heretics to Deathwing leaders, since they're the ones up close and personal with the heretics ninety-odd percent of the time. *'''The Eye of the Unseen''' - Enemy units within 3" of the bearer subtract 1 from their Leadership value, and any enemy Characters within 3" of the bearer that are chosen to attack in the fight phase must fight after all other eligible units have fought, even if they charged in the Charge Phase. Basically slaps enemy Characters with Always Strikes last. They really want you to go character hunting. Good on an Interrogator chaplain, then combo with Ezekiel or a Librarian for all the negative leadership, then blow their minds up with Interromancy. **Can be put on Interogator Chappy to stack leadership debuff auras. *'''Shroud of Heroes''' - All attacks allocated against the bearer have -1 to-hit. Nice protection if your warlord's gonna get down and dirty in the fight phase, but if you're using this when the enemy's shooting at you, you've fucked up royally. However, combos well with Aversion (psychic power) and the Ravenwing Dark Shroud. **Can be taken by the Land Raider Excelsior...-1 to hit vs a land raider is pretty annoying, especially as the character already has too many wounds to be protected by other means. Stacks with smoke launchers. *'''Heavenfall Blade''' - Replaces a Power Sword or Master Crafted Power Sword with a S+2 AP-3 D1d3 weapon. Gives +1 attack like a Chainsword. The more versatile successor to the [[Skub|Monster Slayer of Caliban]]. (Now an artifact restricted to a detachment.) You could give it a Master in Powered Armor to represent their Inner Circle badge of office (note: 5th Company Master Balthazar died during the Indomitus Crusade and has been replaced by Lazarus) or a Jump Pack or Termi-Master to get into charge range. Rather it would be better served on a Ravening Talonmaster, to take advantage of his 16" movement, which is much cheaper than fielding Sableclaw. **Between the Heavenfall Blade and the Mace of Redemption. The Heavenfall is better on Ravenwing units and will be useful fighting just about everything. While the Mace works better against Chaos Marines. It's also easier to take the Heavenfall Blade as more units get a Power Sword compared to a Power Maul. *'''Key of Achrabael''': Deathwing only. Your guy now gets +1 to Strength and Attacks, which can make them quite the smashing beast, especially if you sprung your Interrogator-Chaplain with Mantra of Strength for double the splatting. *'''Blade of Burden''': Deathwing Master with a power sword only. Replaces your sword with S+2 Ap-4 D2 but a 6 to wound is 2 mortal wounds instead of normal damage. *'''Pennant of Remeberance''': Deathwing Ancient only, does not replace the normal banner, instead it adds another aura to it, 5+++ for Deathwing Infantry within 6" of the ancient. *'''Reliquary of the Repentant''': Ravenwing Biker only, worsen the invulnerable save of enemies within 3" of the bearer. Incredible on a ravenwing champion. *'''Corvus Oculus''': Talon Master only, add 6" to the range of all the talon master's guns and +1BS. *'''Standard of the Unforgiving Hunt''': Ravenwing Ancient only, add 1 to the advance and charge rolls for ravenwing within 6" of the bearer. Like the Pennant of Remeberance it does not replace the normal banner, it just adds another aura to the ancient. As of Ritual of the Damned, Dark Angels gained access to the second table of relics just like every single other chapter. Some of these are viable candidates for the extra relic stratagem. These cannot be given to named characters just like the regular relics but are also not allowed on VEHICLES. (AKA screw your Talonmaster.) # '''Adamantine Mantle:''' 5+ Feel No Pain. # '''Artificer Armour:''' 2+/5++. Useful on a character that does not have an Invulnerable save base, such as a Lieutenant or a Librarian. # '''Master-Crafted Weapon:''' Add 1 to the damage characteristic of a single weapon the relic caddy is equipped with. # '''Digital Weapons:''' 1 extra attack that does a mortal wound if it scores a successful hit. # '''Arbiter's Gaze:''' Model with this relic ignores negative hit roll and Ballistic Skill modifiers. In addition, the bearer fires overwatch at full ballistic skill. Now you can remember when Dark Angels were good and had this as an army-wide trait in 7th edition, before scarfing another tub of ice cream and bawling. # '''Angel's Gambit:''' Increase the range of aura abilities by 3". # '''Bolts of Judgement:''' Make a single shot with a bolt weapon at AP-2 and flat 3 damage that wounds on a 2+ (6s required for vehicles and monsters). I mean, you can combo this with the Hunt warlord trait to make a semi-decent sniper.
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