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===Specialist Detachment Stratagems=== Introduced in the new Vigilus Defiant Campaign, These can be used to grant access to new traits, relics and/or Stratagems to applicable units within any Battle-Forged detachment by adding additional keywords to said units. It should be noted that you may not select any detachments with {{W40Kkeyword|Ynnari}} units, unfortunately. <div class="mw-collapsible-content"> *'''General Stratagems''': Stratagems that aren't gated behind specific Specialist Detachments, but can still be used to augment them. **'''Field Commander (1 CP)''': This stratagem bears special mention. For one command point, you can designate a character with a Specialist Detachment keyword and they gain the warlord trait associated with that detachment. Can't be used on named characters or to give your warlord a second warlord trait. Usefulness may vary, though if you have the CP to spare and do have a significant unit investment in your Specialist Detachment, this can definitely help maximize your unit synergy. *'''Windrider Host (1CP)''': For the folks who like to go fast, this lets you add the {{W40Kkeyword|WINDRIDER HOST}} Keyword to any {{W40Kkeyword|Vypers}}, {{W40Kkeyword|Windriders}} and any {{W40Kkeyword|AUTARCH/FARSEER/WARLOCK SKYRUNNERS}} (as well as the Warlock Skyrunner Conclaves) within your Detachment. This sort of detachment screams for {{W40Kkeyword|SAIM-HANN}}, though it is a shame that Shining Spears aren't invited to the party. **'''Nimble Escape (2CP)''': Use in the fight phase after a wind rider host unit has fought. That unit can move and advance as if it were the movement phase. If the are any enemy units within 1", you can fall back... yes, that means you can charge in, fight, then fall back out of combat before your opponent had a chance to swing. DAMN. **'''Tempest of Blades (3 CP):''' Used in the shooting phase, this lets you improve the AP of all shooting attacks made by {{W40Kkeyword|WINDRIDER HOST}} units within 6" of a Farseer Skyrunner by -1 for the rest of the phase. While this is certainly useful, (especially if you're running lots of Scatter Lasers), it's also ''very'' expensive (If you ran just a Battalion, you just burned half your total CP to do this once) and can end up being somewhat redundant on weapons that have decent rending already. *'''Wraith Host (1CP)''': This stratagem transforms the chosen Asuryani detachment into a Wraith Host Specialist Detachment, granting the {{W40Kkeyword|WRAITH HOST}} keyword to {{W40Kkeyword|SPIRITSEERS}} and any {{W40Kkeyword|WRAITH CONSTRUCTS}}. Most of the perks associated with this specialization are very melee-focused, so while Wraithguard and (oddly) Hemlock Wraithfighters ''can'' benefit, it may be best to shelve them in exchange for the bladed variants or their larger kin. Suffice to say, this specialist detachment works best under {{W40Kkeyword|Iyanden}}, particularly if you're fielding Wraithlords/seers/knights. **'''Wrath of the Dead(1CP)''': Used at the beginning of the Fight Phase, this grants one additional attack to each model in a {{W40Kkeyword|WRAITH HOST WRAITH CONSTRUCT}} unit of your choosing. This of course, stacks quite wonderfully with many of your other fight-based stratagems (Supreme Disdain comes to mind) as well as several of your Runes of Battle/Fate. Spice with the Psytronome of Iyanden if you want to guarantee the death of whatever you're trying to punch. **'''Spirit Shield (2 CP):''' Used at the end of your Movement Phase, this lets a Spiritseer throw its 4+ invulnerable save to a {{W40Kkeyword|WRAITH HOST WRAITH CONSTRUCT}} unit within 6" until your next turn. Ghost Sword Wraithblades or Wraithguard with Shimmershields? Season with Protect and Fortune if you wish for T6 3 wound models with 2+/3++ saves and 5++ FNPs. Not to mention Bonesinger/Stratagem healing support, and you have one of the tankiest infantry units in the game. Additionally, with some thoughtful positioning, you ''can'' throw this on a Hemlock Wraithfighter or a Wraithknight for some additional protection if you're expecting them to get focused down. Just make sure the Spiritseer who is sacrificing his invuln is out of LoS and is hanging back for the rest of your turn. </div> </div>
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