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Warhammer 40,000/8th Edition Tactics/Space Marines
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===Indomitus Crusaders=== {{W40kKeyword|Primaris Captains, Primaris Lieutenants, Primaris Ancients, Intercessors squads & Inceptor squads}} in that detachment gain the {{W40kKeyword|Indomitus crusader}} keyword. Formerly an Intercessor-focused detachment, it is now reduced to a boost for Intercessors and Inceptors, the very first Primaris models released. '''Stratagems''' *'''Liberators (1 CP):''' Use this Stratagem at the start of the Fight phase. Pick an {{W40kKeyword|INDOMITUS CRUSADERS}} unit from your army. Until the start of your next turn, each time you roll an unmodified hit roll of 6 for an attack made by a model in this unit, that attack inflicts 2 hits on the target instead of 1. Note that this bonus applies to any and all shooting and fighting attacks that this unit makes in the enemy turn, assuming you used it in your own Fight phase. 'Stacks with the Whirlwind of Rage Successor Tactic''. **Intercessor Veterans are the default Primaris melee unit because of their high number of attacks and their ability to use Impulsors (which Aggressors can't use), and yet their 21 attacks on the charge only give you about +3.5 with this. Which still have to wound and go through saves. Consider if 2CP are worth a mere couple of extra hits. '''Warlord Trait''' The real reason to consider using this detachment. *'''Grey Shield:''' Once per battle, at the start of your Movement phase, if your Warlord is on the battlefield you can choose for {{W40kKeyword|INDOMITUS CRUSADERS}} units in the same Detachment as your Warlord to gain an additional Chapter Tactic until the start of your next turn. Pick the additional Chapter Tactics from the following: Codex Discipline ({{W40kKeyword|ULTRAMARINES}}), Lightning Assault ({{W40kKeyword|WHITE SCARS}}), Siege Masters ({{W40kKeyword|IMPERIAL FISTS}}), Righteous Zeal ({{W40kKeyword|BLACK TEMPLARS}}), Forged In Battle ({{W40kKeyword|SALAMANDERS}}), Shadow Masters ({{W40kKeyword|RAVEN GUARD}}), The Flesh is Weak ({{W40kKeyword|IRON HANDS}}), No Matter the Odds ({{W40kKeyword|CRIMSON FISTS}}). Until the start of your next turn, friendly {{W40kKeyword|INDOMITUS CRUSADERS}} units gain the benefit of that Chapter Tactic in addition to any others they already have. They are considered to have the keyword of the appropriate Chapter for purposes of resolving that Chapter Tactic. **Having two Chapter Tactics can do a lot of things depending on what your second tactic is. Want Marines with Fluff levels of durability? Raven Guard + Iron Hands. Salamanders + Black Templars help ensure that your punchy characters and sergeants with powerfists and the like make it to combat and actually kill what they're attacking. And if the thought of Ultramarines + White Scars allowing you to Fallback, Shoot, Charge and Fight again all in one round doesn't make you wet, maybe you should find a different game to play. **Special note regarding the Iron Hands, the Father of the Future Warlord trait for Chief Apothecaries gives a 5+++ to models that are benefiting from The Flesh is Weak. Use this to give a blob of Primaris 5+++ for a single round. **It also means you can combine your Successor tactics with a Founding Chapter ones. Hungry for Battle + Whirlwind of Rage + Black Templars = +1 to Rerollable charges with exploding hits! Crimson Fists + Imperial Fists to utterly destroy hordes with +1 to hit Ignores Cover and 3 hits on 6s with bolters! '''Artifacts''' *'''Standard of the Ultima Founding:''' Primaris Ancient only. Once per battle, at the start of your Movement phase, the bearer can choose to plant this banner. If they do so, until the bearer next makes a move, friendly {{W40kKeyword|INDOMITUS CRUSADERS INFANTRY}} models can re-roll hit rolls of 1 and wound rolls of 1 whilst they are within 6" of the bearer.
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