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===HQ=== ====Regimental==== *'''Cadian Castellan:''' As it turns out, Creed didn't have a singular stranglehold on the title. Of course, he's able to issue two Regimental Orders each turn like the Company Commanders of 8th Edition. He interestingly only has a 5+ save stat, but comes with a Refractor Field for a 5++. He starts with a Laspistol and Chainsword, and can trade the Chainsword for a Bolter, Power Sword, or Fist. He can also trade his Laspistol for a Bolt or Plasma pistol. He also grants the Senior Officer Aura of re-roll 1s to hit for {{W40Kkeyword|ASTRA MILITARUM CORE}} units within 6". If you're not running the Lord Solar, he has to be the Warlord. Your go-to budget HQ if you're running an Infantry-based list. *'''Command Squad:''' Replaces the Company Commander and Tempestor Prime. Your COs are no longer going to battle alone, with all members of the Command Squad now a part of the unit and the entire unit getting character protection. They can each take a variety of options, but the most important change is that Regimental Advisors and Ogryn Bodyguards must now be included in the unit. The Ogryn Bodyguard is probably an autotake, because '''T5 6W and -1 Dam''' means he is tougher than everyone else combined, and you use his Toughness for the unit. Did we also mention the entire Command Squad benefits from '''Lo,S!''', so they can still hide from non-sniper units? **'''Cadian''': AKA the Company Command Squad of old, with the Cadian keyword slapped onto it. The wargear is tied to each model. The Commander has a Chainsword and Laspistol, one veteran guardsmen with the Cadian Regimental Standard and a Lasgun, one veteran with a Medi-pack and a Lasgun, one veteran with a Master Vox and a Laspistol, and one veteran with a Chainsword and Laspistol for a warm body. The Commander cannot be the warlord with either Lord Solar Leontus or a {{W40Kkeyword|COMMANDANT}} model in the army. ***The Commander and one Veteran can swap his Laspistol for a Bolt Pistol or Plasma Pistol, similarly the Commander and one Veteran can swap his Chainsword for a Power Sword or Power Fist. Finally two Vets may swap their Chainsword/Regimental Standard for the usual special weapons. **'''Platoon''': They are the generic guys. **You can also tack on Regimental Attaches to your Command Squads. They're all just 1W utility models now. ***'''Astropath:''' One-Cast Psyker and can cast properly now, but can only choose from the first three Powers in the Psykana Discipline. Also has a WC7 action to get a CP. Unlike the Primaris Psyker, he doesn't take up a slot. ****Considering how likely you are to be taking a second detachment, take him. If not, still take him because he's a warm body. ***'''Officer of the Fleet:''' Pick a visible unit within 30" so that your {{W40Kkeyword|aeronautica imperialis}} units (i.e. Valkyries) get re-rolls of 1 to hit it. Provides a 2CP stratagem to delay reinforcements on Round 1 or 2. Delaying reinforcements is powerful, but it costs 2 CP ''and'' you have a Prefectus order that provides a 12 inch no-deepstrike bubble, which you can play around with to extend further. ***'''Master of Ordnance:''' Pick a visible unit within 30" so that your {{W40Kkeyword|astra militarum artillery}} units get re-rolls of 1 to hit it. Now useful because Cadia no longer gives out free re-roll 1s for remaining stationary. Provides a 2CP stratagem to deal out mortal wounds around a target point on the battlefield after a 2 turn (1 round) delay. *'''Tank Commander:''' Nerfed from its 8th Ed incarnation because it's just 4+ BS now, but at least it has the same TURRET WEAPON rule as the non-{{W40Kkeyword|officer}} variant to give it a +1 and ability to shoot outside of combat. It orders {{W40Kkeyword|Squadron}} models, which include the Leman Russ and Sentinels of both flavors, but not itself. Otherwise the same as the basic Leman Russ now, which is still very tough, and only 10 points more. **Spend a tank ace upgrade on it to [[Awesome|make it a fucking Commissar]] and allow it to issue an extra PREFECTUS order per turn. No free power sword attack, though **If you're going for VP, you'll need a {{W40Kkeyword|VEHICLE OFFICER}} within 12" of another vehicle for Inflexible Command. However, with the Vaunted Praetorian Tank Ace, you can commission a Rogal Dorn (which gets to order itself) or a Baneblade (which gets to order other superheavies) to officer status. But since this is the Guard, just take both a TC and a Vaunted Praetor. *'''Death Korps Marshal<sup>Forge World</sup>:''' Your equivalent to the Castellan but with a gasmask and with 4 wounds. Comes stock with a power sword and laspistol, but that pistol can be swapped out for a bolt or plasma pistol. With the overdue Imperial Armour update, they're pretty much an alternative to the Castellan with the lack of regiment keywords with the exception of a lack of a power fist option. *'''Death Rider Squadron Commander<sup>Forge World</sup>:''' A junior officer mounted on a horse. A bit of an odd duck now that regimental commanders have been folded into the command squad, but they do stand out on being a generic cavalry officer that can issue orders to the returning Rough Riders as well as their own Death Riders. They're none too shabby either, as they complement their 5++ refractor field with a 5+++ save as well and while the lance isn't nearly as good as the Rough Riders', their horse can fight too with two S4 AP-1 swipes. They also have their own outflanking ability which won't count towards Reserves. **They can also grab a command squad without needing to spend an Elites slot. Do take it, you need as many bodies as you can get because cavalry is not something easy to grab. =====Named Characters===== Named characters must take a static Warlord Trait if they're your Warlord, can't take Relics, and can't take Bodyguards. *'''[[Lord Solar]] Leontus:''' The Lord Solar is the Guard's {{W40Kkeyword|SUPREME COMMANDER}}, coming mounted on his [[Brony|cyber-horse]] [[Kostaltyn|Konstantin]] and spewing out three orders a turn; as the top dog of the Imperial Guard, he can order ''anyone'' and use ''any'' of the three orders trees, up-to and including Battle Tanks, Superheavies, Auxilia, and other Officers, drastically improving their flexibility. **12" S6 T4 8W 6A, with a 3+/4++ and halving damage, he is quite tanky for a regular human. For weapons, he has a S8 AP3 3D pistol and a S:U AP3 D2 sword. **He never leaves home without consulting his crystal-girl witchtok hoes, represented by the ''The Collegiate Astrolex'' rule: Before the battle, after the opponent reveals his secondaries/agenda, you may change one of yours or instead gain an extra CP in your first command phase. Pretty good when you're facing Necrons with their absolutely bonkers secondary game. **For buffs, all CORE units within 6" can reroll hit and wound rolls of 1; he can also select one CORE/CHARACTER/BATTLE TANK in the command phase for full hit rerolls, and if it's also Core, full wound rerolls as well. **His best use is being a CP and Order engine. Because he has access to all Orders and can order any Guard unit, you can keep him hanging back with your artillery and generating CP, or have him escort a Bullgryn/Baneblade castle as a [[Distraction Carnifex]]. He has no way to shrug MWs and he can't be Bodyguarded, so Snipers can potentially blip him to death. *'''[[Creed|Ursula Creed]]:''' [[Lulz|Ms. Trunchbull]] IN SPESS and Creed's secret daughter who was [[Tactical genius|hiding behind the Warlord Titans]] all this time. She doesn't give you bonus CP, but can spew out three orders a turn just like daddy. **Unlike her father, when she orders a unit, the unit gets +1S to their shooting, so she can make Sentinels fire overcharged plasma at BS3+ and S9 AP-4. The FAQ further clarifies that if the order is over-written, they will no longer receive the +1 S modifier, so you ''have'' to single each unit out specifically. **She lets you do a CP re-roll twice per phase, too. Weapons-wise she has a Power Sword and a brace of relic Hotshot Laspistols, Fury and Vengeance, which is 12" Pistol 4 S5 AP-3 D2. **She also has the {{W40Kkeyword|COMMANDANT}} keyword so must be your Warlord if you didn't take the Lord Solar. If she is the Warlord, she uses the Master Tactician Warlord trait which can have you pull off outflanking maneuvers. **She is the ranged Straken, and can be used to babysit infantry or Heavy Weapons while the Lord Solar or Tank Commanders lead from the front. *'''Colonel Straken''' - The Guard's version of the half-chewed (but more bad-ass) Marneus Calgar and Catachan senior Officer. He's now available for everyone, which is great because his buffs aren't limited to Catachans. **He's '''BS3+ A6 WS2+ S6 T4 Sv3+/4++ W5''', which is Space Marine character tier stats. His Knife is SU(6) AP-3 D2. Because he (like all Catachan Named Characters) has {{W40Kkeyword|Regimental}}, he can still benefit from Brutal Strength, bumping him up to S7 in the first turn of combat. So yes, he is hitting as hard as an autocannon but with substantially more AP. **He can order twice, and like Ursula, he gives a bonus to the specific unit he orders (UMHR of 6s in melee autowound non-{{W40Kkeyword|vehicle}}s). He gives an aura of re-rolling hit rolls of 1 to {{W40Kkeyword|astra militarum CORE}}. He also gets to re-roll wounds against {{W40Kkeyword|Monster}}s. **If he has a WT, all his 6s to hit in melee score 2 hits (making him effectively WS1+) and he gets to add +1 to his melee wound rolls. ====Militarum Tempestus==== *'''Militarum Tempestus Command Squad:''' Deepstriking Command Squads. Similar to the Cadian and Platoon versions, every model can be kitted out for a specific role/utility, but they can also only take one of each gun, locking you out of Melta spam. See the [[{{PAGENAME}}#Regimental|Regimental]] section for more discussion of Command Squads in general, including Attaches. Note that you ''can'' take Attaches, and they'll deep strike with you just like Bodyguards, but Bodyguards have Militarum Auxilla, which is why they don't block Scion Troops - Attaches have no special rule, so an [[what|Officer of the Fleet to buff your Valkyries will shut down your ObSec]]. **The Command Rod gives him access to Prefectus Orders (but he can only order other {{W40Kkeyword|Militarum Tempestus}} units, and doesn't increase the number of orders.) ***The Prime is so modeled as to not have any melee weapons (that dagger is [[Tau|suspiciously]] [[Bonding Knife|purely ceremonial]]), and since you'll want to replace his pistol to take the Command Rod on the Prime, his only [[Derp|weapons are grenades]]. **The fact that he can only issue one order shouldn't really matter, but it does. Ideally, you ''shouldn't'' be spreading your Scions thin and should all have them close enough that the one order will bounce off, and close enough to the Command Squad to proc '''Drill Commander'''. **BUT! Placing Scions in deep strike means [[Derp|going a turn without orders]], and placing the Command Squad in a Transport has its own issues: since Orders are issued in the Command Phase, your Scions all drop in after Orders have been issued. The '''only''' exception is for those jumping out of a Valkyrie/Taurox: Officers who disembark can then issue their single order, but this order ''can never benefit from Regimental Tactics/Bounce''. Because of mandatory order of events, Valkyrie disembarking always happens before Reinforcements arrive via Deepstrike. And no, you can't pop out of the Taurox after moving, only [[Armageddon Steel Legion|Mechanised Infantry]] and affiliated Kasrkin can do that. **The best thing about this squad is they can take an Ogryn Bodyguard that can Deep Strike along with them. The entire unit gets '''Look Out, Sir''', but the Ogryn provides the entire unit with T5 until he is removed. Same trick works with Attaches (Ordnance/Fleet/Astropath), but they'll break your rule letting you field Scions as Troops. ====Officio Prefectus==== *'''Gaunt's Ghosts:''' Like a Command Squad (''but not one'', so you can't take attaches), and individually much better than the generic ones. Unlike the Cadian/Platoon version, they do not benefit from Regiments at all, but they are {{W40Kkeyword|Tanith}}. Ibram Gaunt, the officer, is a named character, which is why you also can't take a bodyguard. **What they lack in Regiment bonuses, they make up for by being [[Raven Guard|extra]] [[Kommando|Sneaky]]: they can Scout Deploy anywhere on the board, and their Camo-Cloaks are more advanced than anything the [[Stealthsuit Team|Tau]] or [[Infiltrators|the Mary Sues]] can field: They can't be shot at by enemies outside of 18", ranged attacks against them are always -1, and they can add 1 to their armor save when receiving the benefits of cover. Like a regular command squad, each model has its own unique ability. **'''Ibram Gaunt:''' W/BS 2+ A3 W4, but he can do an additional d3 attacks with his SU AP-1 D2 Chainsword. So long as he's still alive, you never have to worry about Morale, and he can issue 2 PREFECTUS/REGIMENTAL commands. ***He lacks the '''Summary Execution''' rule because he is a [[Colonel-Commissar Ibram Gaunt|reasonable commissar]]. **'''Major Elim Rawne:''' A3 W3, but so long as he's alive, this [[Skaven|gutter-fighter]] can force one enemy unit within Engagement Range to fight last. **'''Colonel Corm Corbec:''' A3 W4 and gives you a CP discount on any stratagem used on them ''once per battle round''. This can bring the CP cost to 0. He also comes with a hot-shot lascarbine, which is Assault 3 S3 AP-2 D1. **'''Master Sniper Larkin:''' A1 W2, but BS 2+. His Long-Las is Heavy 1 S5 AP-2 D3 that can cause d3 MWs on UMWRs of 6. The lack of Regiment means he'll never be able to proc Born Soldiers, but at least you can CP re-roll for free. **'''Trooper Bragg:''' A2 W2. He never suffers penalties for moving and shooting his autocannon... but he's got an Orky [[Derp|5+ BS]] anyway. They finally fixed his rule to be less confusing: after the unit makes their attacks, if no hits were scored with his Autocannon, he can immediately shoot again. ***Honestly, he'll probably be the first one to go once you start taking losses. [[Tanith First (And Only)|Spoilers]]. **'''Scout Sergeant Oan Mkoll:''' Mini-Marbo. He has W/BS 2+ 4A W2. He gives everyone a 5++ Invuln so long as he's still around. ====Scholastica Psykana==== *'''[[Primaris Psyker]]:''' Compared to an Astropath, you get a compulsory force stave, 2 powers and access to the entire discipline, and four wounds. Can cast twice but deny only once, but since he takes up a slot in the very crowded HQ section and Astropaths are regular psykers now, he isn't as much of an auto-take as before. **Commissars no longer have the '''It's for your own good''' rule, so if he explodes, he explodes. **Okay-ish in close combat, due to his A3 WS3+ S6 AP-1 Dd3.
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