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Warhammer 40,000/9th Edition Tactics/Leagues of Votann
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=== Urani-Surtr Regulates === <div class="toccolours mw-collapsible mw-collapsed" style="100%"> {| |- |The Urani-Surtr Regulates embody the dogged stubbornness typical of the dorfish kind. They are absolutely dedicated to working at peak efficiency, even if it requires that they subsist on the absolute minimum of their rations to survive. This also makes them far tougher to remove as they can tank more abuse. |} <div class="mw-collapsible-content"> *'''League Custom: Dour Survivalists:''' +1 Toughness for all units and re-roll failed Morale tests. **Re-rolling morale is kinda meh, but adding 1 to ''every'' model's toughness can get quite silly, especially when your basic troop is now T5 and your Land Fortress is T9, on top of the ''Void Armour'' benefit. **'''Ancestral Judgment:''' Each time a model (excluding models with the {{W40kKeyword|COG}} keyword) attacks an enemy with 0 Judgement Tokens, the enemy unit is considered to have 1 Judgment Token when determining bonuses. ***Auto-wounding everything on 6 to hit means you want to lean into units with worse BS (since higher BS won't help the autowounding as much) and worse S on their weapons (since being better at wounding is meaningless if you auto-wound). You still want decent AP and Damage to make this worthwhile and you don't have ready access to cheap models with poor BS, but look for weapons with Blast so you can spam the enemy with attacks and hope for 6s. *'''Warlord Trait - Grim Pragmatism:''' 5+++ FNP. *'''Stratagem - Waste Not Your Last Breath (1 CP)''': Use in the Fight phase when an {{W40kKeyword|Urani-Surtr Regulates character}} that hasn't fought yet is killed. It can fight after the enemy unit finishes its attacks and is then removed as normal. *'''Relic - The Abiding Mantle:''' Can't be targeted by enemy ranged attacks unless the bearer is the closest eligible target. </div></div>
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