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===Weapon Teams (Clan Skryre)=== Must be bought as a tagalong for your clanrats, Stormvermin, and other units. They must be deployed 3" of the unit before acting independently. They also pass any ranged hits on a 4+ to a properly sized unit within 3" as a character. *'''Poisoned Wind Mortar:''' Lobbing big glass Globes of poisoned gas has never been so much fun. Ignores armour saves and wound on a failed toughness test. Keep it behind its accompanying unit for extra protection and to use its line of sight. A slight downside is a small template, which can make hitting MSU armies in smaller games a pain. Best used on low T and high armor save units like human knights * '''Ratling Gun:''' Can you say tons of shots? This thing rolls for its shots then roll for more shot, but if you roll doubles, however, it misfires. Don't take this unless you're in a casual game. The Cheapest weapon team, but you pay for it with a higher chance to blow up. Although if you roll two dice per turn, you average to 7 shots per turn, with just 1/6th chance to blow up - same as PWM. Take this against smaller elite units (like elves). Ratling guns are also better against Monstrous Infantry since a template will have a harder covering more models (and the PWM doesn't kill, it wounds). * '''Doom-Flayer:''' This bad boys armour save will protect it long enough to get it in to close combat... The one wound that the team has will probably result in it being killed in the first round unless you manage to decimate them in the first round. Not the greatest team out of the four but has potential against smaller foes. Not to mention if it misfires in close combat there is a chance it can blow up and take some enemies out with it. Glass is half full kinda guys. * '''Warpfire Thrower:''' This is a good choice, but there are better, (see the Poisoned Wind Mortar) It has more of a chance to kill you, explode, and blow up on you than whatever you're hitting with the Mortars. It's essentially a small blast vs. a movable Flame Template. Standard rules for flaming attacks using the template applies. Best used on low LD units as this weapon is great for causing panic checks. *'''Warp-grinder:''' only on Night and Gutter Runners. In addition to a big battering ram, it lets your ninjas Ambush out of the ground. Still, it can inconvenience/kill the unit on bad misfire or scatter but can flank enemies in a surprising way after turn 1.
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