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==8th Edition Rules== This unit contains 1 Æonic Orb ('''Power Rating 300'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Æonic Orb || * || 6+ || * || 16 || 18 || 150 || * || 10 || 2+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! BS !! A |- | 121-150+ || 24” || 2+ || 6 |- | 91-120 || 20” || 3+ || D6 |- | 61-90 || 16” || 3+ || 3 |- | 31-60 || 12” || 4+ || D3 |- | 1-30 || 8” || 5+ || 1 |} '''Wargear:''' *Repair Nanoscarabs: Each time a model with Repair Nanoscarabs loses a wound, roll a D6; on a 5+, the model does not lose that wound. *Star-Cage: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Star-Cage (Solar Burst)''' || 72" || Heavy 3 || * || * || * || This weapon can target up to three different units in the shooting phase, choose how many hits to allocate to each unit before rolling. For each attack that its roll one D6 for each model in the target unit; on a 3+ that model suffers 3 mortal wounds. Each time you roll a wound roll of 6+ for this weapon, the target suffers 3 mortal wounds in addition to any other damage. |- |'''Star-Cage (Solar Flare)''' || 180" || Macro 1 || * || -5 || 24 || This weapon wounds on a 2+. Your opponent must subtract 3 from every kind of save used against attacks from this profile. Each time you roll a wound roll of 6+ for this weapon, the target suffers 6 mortal wounds in addition to any other damage. If this attack hits, roll a die for every unit within 9" of the target; on a 3+ that unit suffers D6 mortal wounds. |} '''Special Rules''': *'''Advanced Living Metal:''' At the beginning of your turn this model regains D3 wounds lost previously in the battle. *'''Banishment Security Measures:''' If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4-5, each unit within 3D6" suffers 2D6 mortal wounds. On a 6 the security protocols fail to banish the compressed star into a pocket dimension, each unit within 36" suffers 18 mortal wounds. *'''Blinding Light:''' Non-{{W40kKeyword|Necron}} that have line of sight of this model subtract 2 from their hit rolls during the Shooting phase. *'''Containment Field:''' This model has a 3+ Invulnerable save. Each time this model fails a saving throw, roll a D6. On a 6, this model suffers D6 additional wounds. *'''Giant Construct:''' This model can Fall Back in the Movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can move over enemy models that don't have the {{W40kKeyword|TITANIC}} keyword, though at the end of its move it must be more than 1" away from all enemy units. This model can fire its shooting weapons even if there are enemy models within 1" unless those enemy models are {{W40kKeyword|TITANIC}}. In this case, it can shoot the enemy unit that is within 1" of it or any other visible enemy unit that is within range and more than 1" away from any friendly models. In addition, this model can move and fire Heavy weapons without any penalty to its hit rolls. Finally, this model only gains a cover bonus to its armour save if at least half of it is obscured from the firing unit. *'''Stellar Gravity Core:''' At the start of your Shooting phase, roll a dice for each non-{{W40kKeyword|Necron}} unit that can {{W40kKeyword|Fly}} and is within 24" of this model; on a 4+ that unit suffers D6+6 mortal wounds. Roll two dices and pick the highest result if the target is a {{W40kKeyword|Flyer}}. '''Keywords''': *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Æonic Orb}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Fly}}
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