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=Draft Rules= *4C:TT is a d6 success-based system. Each base stat and skill are represented by a number of dice. When a task is attempted, all dice from the involved stat and skill are rolled at once. Results of 5-6 are successes; the more successes you roll, the better. A basic task will only require one success, while a harder task will require more. If you roll one less success than is needed, you fail. If you roll two or more successes less than needed, you Epic Fail. *A character's basic stats are '''Bulk, Grace, Wits, Brains, Chutzpah,''' and '''Zing'''. Players divide 17 dice between the 6 stats. Each stat must have at least 1 die in it, and no more than 6. *'''Bulk''' is a character's size, brawn, and health. It is possible for a character to be slim with high Bulk, but it's damned rare. *'''Grace''' is a character's speed, agility, and manual dexterity. It has nothing to do with social grace and charisma. *'''Wits''' is a character's ability to deal with rapidly changing situations, or to seem smart. This is not, by far, the same thing as Intelligence. It's often better. *'''Brains''' is actual intelligence. Despite mountains of anecdotal evidence to the contrary, Wits and Brains are not mutually exclusive. *'''Chutzpah''' is willpower, testicular fortitude, and grit. Characters with high Chutzpah often make good leader-types, and are usually pretty jaded. Oldfags almost always have high Chutzpah. *'''Zing''' is the indefinable qualities of charisma. Zing, blam, zoom, zapowza. However you say it, it spells mazuma in the bank. *'''Skills''' are freeform, and must be approved by the GM. These could include anything from "Bullshitting" and "Wacom Drawfaggery" to "Toaster Repair" and "Face Punching". A character starts with 32 dice to distribute into skills. As with stats, a skill maxes out at 6 dice. [[category:Homebrew Settings]] [[category:4chan]]
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