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597th Vahallan infantry Regiment
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=== Gunner First Class Ferik Jurgen=== {| class=wikitable !Power !Pts ! M ! WS ! BS ! S ! T ! W ! A ! Ld ! Sv |- | 2 | 75 | 6" | 4+ | 3+ | 3 | 3 | 4 | 3 | 10 | 4+ |- |} {| class=wikitable !name !type !Range !S !AP !D !special rules |- | Jurgen's Meltagun | assault 1d6 |8" | 8 | -4 | 1d3 | 1d3+2 when in half range |- |} *''Composition:'' Ferik Jurgen is a single model equipped with his Meltagun, lasgun, Frag and Krak grenades. Only one of this model may be included in your army. *''Faction Key Words:'' Imperium, Astra Militarum, Valhallan *''Key Words:'' Character, Infantry, Ferik Jurgen *'''Special Rules''' **'''Psychic Blank:''' Psychic powers have no effect on Jurgen or on units within 8" of him. In addition, an enemy unit must take a -1 to hit in the fight subphase whilst in 8"of Jurgen. **'''Robust Driving Style:''' Any vehicle transporting Jurgen adds +3" to its movement. If the vehicle in question has a damage track, it will always move at its maximum value. **'''Cain's Loyal Aide:''' Whenever Cain takes a Wound, on a 2+ Jurgen can take the wound for him. In addition, Jurgen starts the game attached to Cain and may never leave his commissar. In the event that Cain is removed from the board as a casualty, Jurgen must also be removed from the board as a casualty as well. **'''Uncountable Number of Pouches:''' At the start of each turn, Jurgen reaches into his many pouches and pulls something of use out of them. Roll one die and consult with table below. {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="3" |Items in Jurgen's many pouches |- ! 1 | Slates of various contents of questionable nature - Jurgen cannot shoot in the shooting phase. |- ! 2-3 | Fresh mug for you, Sir - at the start of the movement phase, Cain regains a wound. |- ! 4-5 | A small snack for the trip - Jurgen regains a wound. |- ! 6 | Extra Comm-bead for you, Sir - Cain can Issue a Extra order immediately. |- |}
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