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==Stats== Standing five and a half feet tall at the shoulder (16.5 hands, similar to a Belgian draft horse) and nearly nine feet long, Addar looks surprisingly pure for a fallen unicorn. His coat, beard and mane are all pure white, and the three-footlong horn sprouting from the center of his forehead is purest ivory in color. Only those who foolishly get close will spot the myriad blood-red spatter-like markings on his coat, and the malicious, crazed look in his constantly-moving bloodshot eyes. Addar possesses most of the abilities of a unicorn, but corrupted by his darklord status, and a few abilities in common with his progeny. His horn is a +3 piercing weapon, which causes 3d12+8 damage on a charge, but he can't use his hooves on the same round that he makes a charge attack. Like a shadow unicorn, Addar can move with absolute silence when he wishes, imposing a -6 circumstance penalty on Listen checks. However, he lacks his children's ability to become invisible. Also like them, he can generate the equivalent of a Fear spell by stamping his hooves and shrieking, but Addar's version is more powerful, mimicking the spell of a 9th level Sorcerer (DC23). He also possesses the Flaming Horn ability of a shadow unicorn, which adds +2d4 fire damage for 8 rounds and can be used 3 times per day, and enables him to carve Glyphs of Gloom; however, his glyphs are more potent, causing intense melancholy in the affected area: those who fail a DC 15 Will save suffer a -2 moral penalty to all attack rolls, damage rolls, saving throws and skill checks. He radiates a constant Magic Circle Against Good (which he can change to Magic Circle Against Evil as he wills), and can Detect Chaos whenever he wills as a free action. He can Teleport Without Error to any point within his domain 1/day, and, when covered by the shadows of his forest, he can Blink 3/day. He has lost all of the standard unicorn's curative powers, but can cast Inflict Light Wounds (3/day) and Inflict Moderate Wounds (1/day) as a 5th level [[druid]] and Poison as an 8th level druid 1/day, all by touching the victim with his horns. Finally, he's immune to all poisons, sleep, hold, charm and life-affecting magic. Unlike some other [[darklord]]s, Addar has no death-cheating powers, so if you can bring him down, he's done for. [[Category: Monsters]] [[Category: Ravenloft]] [[Category: Dungeons & Dragons]]
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