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Adeptus Custodes Shield Host Creation Tables
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==Commander Legends== {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |The Deed that promoted the current Commander to his position (d10) |- ! 1 | While only a Custodian Guard, the Commander banished a Daemon Prince while fighting at a severe disadvantage (lack of armour/weapon, warp-fuckery, etc.). |- ! 2 | Acting on information about a possible attempt on the life of an Imperial officer of extremely high rank, the now-Commander cut down the assassin(s) and saved the officer, who in turn sent a missive to Terra detailing the deed. |- ! 3 | The Commander stood at his vigil, guarding the Golden Throne, for well over ten thousand years. His service was of such distinction that he was promoted and dispatched to the front. |- ! 4 | The Commander went behind enemy lines to take a T'au commander as prisoner, so that he might be taken to the Inquisition for "interrogation". |- ! 5 | The Commander has personally communed with the Emperor through <s>the use of his Text to Speech device</s> the Emperor's frequent telepathic communication with the Custodes, and in this particular communion the Commander was told to fight at the front. |- ! 6 | The Commander cleared out an uprising in one of Terra's numerous hives, alone. |- ! 7 | The Commander was crowned Victor of the Blood Games with a streak ''1d6'' games long. For this, he was promoted. |- ! 8 | In a battle against fate itself, the Commander thwarted the efforts of Magnus the Red himself once the Crimson King emerged once more into reality, and has forever claimed the title of "God Killer" as his sole victory. |- ! 9 | The Commander took a point-blank shot from a well-aimed lance shot while overseeing a frenzied void war. After this, he took only twenty mortal Voidsmen-at-Arms in a Shark Assault Boat for a successful decapitation strike upon the xeno flagship. Literally. The Commander ripped the Eldar admiral's head and spine from her body in one go. Rumors that the decapitated head was mailed to [[Commoragh]] with a Vortex grenade tied to the packaging persist to this day. |- ! 10 | In his wisdom and charisma, he managed to sway a traitor commander to surrender despite being surrounded on all fronts and massively outnumbered, simultaneously ending the conflict with minimal damage and helping the traitors find redemption (in suicide attacks after brainwashing, of course, though their souls are hopefully fine). |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Combat doctrine (d10) |- ! 1 | Aid Unlooked For: The Host arrives from the blackness of space to claim victory against a foe, be it mortal or malign, and then depart into that same blackness as arrived. |- ! 2 | Without Flaw: These Custodes either engage in melee or fight from range, but either way do so in a way that most battles are fought without a scratch. |- ! 3 | Grinding Assault: A vast force of Land Raiders churns stone and metal into dust, as they roll across the horizon, and then their occupants sweep up what is left behind. |- ! 4 | Shield Breaker: Within this host lies a large number of stubborn and wrathful Custodes who wade into the tide of battle to allow their allies to break through. |- ! 5 | Executioners: Rather than permit the leader of the enemy to exist, they will ensure that upon the eve of battle, no expense is spared in ensuring their Great Enemy is slain. |- ! 6 | Holy Crusade: Rather than halt for the enemy to engage them this Shield Host simply marches through the enemy, and does not stop until all are dead. |- ! 7 | Honor Duel: A challenge to a ruler must be answered, but while a battle rages around them the enemy finds that this challenge is often far greater than any before. |- ! 8 | Kill-Teams: Though a common tactic throughout the galaxy it is a rare few that can equal the might of a Custodes kill team who are more like entire legions of ordinary troops, and in war small squads will force the enemy to fight on a thousand fronts against a thousand such legions. |- ! 9 | An Example For All: It is most relevant in Shield Hosts that fight alongside allies, but it is not unheard of for such a Shield Host to impress themselves upon their enemies as to make the presence of any Custodes to be a dire threat. |- ! 10 | Golden Gods: To face a Custodes in battle is to face a unique creature, warrior without peer, and as such this Host rides into battle with their sheer presence scattering the enemy before them. |}
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