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Adeptus Mechanicus Tech Priest Creation Tables
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==Age== {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Age (d100) |- ! width="5%"|01-10 | '''Initiate (20–100 years):''' Has embarked on the path as an Initiate, commencing their journey by immersing themselves in the sacred rituals and dogma of the Adeptus Mechanicus. Unlikely to lead anyone. May have an augmentation.<br> '''Roll once on the "Specialisations" table.'''<br> '''Roll once on the "Augmentations" table.'''<br> '''Roll once on the "Quirks" table.'''<br> '''Roll once on the "Minor Derangements" table.''' |- ! 11-40 | '''Novice (101–300 years):''' Despite their relatively brief experience, these tech-priests command respect and have undergone both physical and mental augmentation, though their accomplishments are still emerging. Likely oversee dozens of tech-priests the same age or younger. Have undergone more physical and mental augmentations.<br> '''Roll twice on the “Specialisations” table.'''<br> '''Roll twice on the “Augmentations” table.'''<br> '''Roll twice on the “Quirks” table.'''<br> '''Roll twice on the "Minor Derangements" table, once on the "Middling Derangements" table, and once on the Minor Beneficial Derangements table.''' |- ! 41-70 | '''Senior (301–500 years):''' These tech-priests are held in high regard and possess advanced augmentations, signifying their seasoned expertise. Likely oversee hundreds of tech-priests. Have undergone major augmentations.<br> '''Roll thrice on the "Specialisations" table.'''<br> '''Roll thrice on the "Augmentations" table.'''<br> '''Roll thrice on the "Quirks" table.'''<br> '''Roll once the "Minor Derangements" table, twice on the "Middling Derangements" table, and once on the "Minor Beneficial Derangements" table.''' |- ! 71-80 | '''Elder (501–700 years):''' Attaining widespread recognition for their remarkable contributions or actions, Elders are greatly respected. Likely oversee thousands of younger tech-priests on minor expeditions. Their intense augmentations reflect their profound dedication to the Omnissiah. Have undergone extensive augmentations, pushing the limit between flesh and machine.<br> '''Roll four times on the "Specialisations" table.'''<br> '''Roll four times on the "Augmentations" table.'''<br> '''Roll four times on the "Quirks" table.'''<br> '''Roll twice on the "Middling Derangements" table, once on the "Minor Beneficial Derangements" table, and once on the “Major Beneficial Derangements” table.'''<br> '''Roll once on the "Significant Achievements" table.'''<br> '''Roll once on the "Personal Holdings" table.''' |- ! 81-90 | '''Venerable (701–999+ years):''' With a lifespan nearing a millennium, tech-priests that reach this age are masters in several fields, and have made major discoveries. Likely oversee a planet of tech-priests and lead major expeditions into uncharted territories in the search of Archeotech and STCs. Have undergone augmentations so extensive that they are more machine than human.<br> '''Roll six times on the "Specialisations" table.'''<br> '''Roll six times on the "Augmentations" table.'''<br> '''Roll six times on the "Quirks" table.'''<br> '''Roll twice on the "Major Derangements" table, twice on the "Minor Beneficial Derangements" table, and twice on the "Major Beneficial Derangements" table.<br> '''Roll twice on the "Significant Achievements" table.'''<br> '''Roll twice on the "Personal Holdings" table.''' |- ! 91-100 | '''Ancient (1000–Unknown years):''' These revered Ancients are unmatched in their knowledge. They are masters of an extensive number of fields, and have made numerous beneficial discoveries over their long lives. May oversee zero to an entire system of tech-priests depending on their state of mind. Have undergone augmentations so severe they are likely unrecognisable from whatever they once were. A sentimental few might retain their original voice box or a holographic facsimile of their birth face, but make no mistake: One doesn't reach such age while retaining much of their physical identity. Each is a match of entire battle tanks and have decent odds against many of the most dangerous foes they can face. '''Roll eight times on the "Specialisations" table.'''<br> '''Roll ten times on the "Augmentations" table.'''<br> '''Roll once on ''all'' "Quirks" tables.'''<br> '''Roll twice on ''all'' "Derangement" tables.'''<br> '''Roll thrice on the "Significant Achievements" table.'''<br> '''Roll thrice on the "Personal Holdings" table.''' |}
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