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==Fortifications== *'''Defence Line:''' Your classic Aegis Defense Line is your cheapest fortification, even if it is a wide-spanning set of walls. As a barricade, it offers a 5+ cover save to those hiding behind it and lets them also re-roll that cover save against Blast weapons. If you're feeling cheeky, you can also buy a Skyreaper Battery, a pretty average rapid-fire AA platform with S7 AP2 ''Skyfire'' and ''Twin-Linked''. **Or course, that emplacement is going to stay there forever, omitting any rules that outright destroy terrain, but you should be more worried about the enemy deciding to use this against your flyers. *'''Fortified Wall (Strongpoint):''' AV13 all around and Battlements give you a decent amount of protection on an obstacle, but [[FAIL|the two Fire Points being inaccessible due to the Strongpoint lacking any transport capacity]], making it a useless setpiece when the Defence Line at least has the option for a gun for far cheaper. The errata would eventually give it a transport capacity of 6, meaning it can hold a pack of Heavy Support marines and a character with an auspex for improved shooting. **You can also buy additional Strongpoints so you can hide more troops and freely move them from one structure to another. *'''Imperial Bunker:''' AV14 makes it tankier and at least this has heavy bolters on each firing arc and the option to buy an Icarus Lascannon as an emplacement, making the issue of it also having no transport capacity despite having firing points (Until the errata gave it 12 spots) sting less. The unfortunate part of having the firing points only allow two models to shoot out of each end, and you can't do anything about those heavy bolters. If that bit still bothers you, do remember that it also has Battlements so you can have your squad just camp up there with the emplacement. *'''Firestorm Redoubt<sup>Legacies</sup>:''' Absurdly overcosted for what's worse than the Bunker, but that's the Legacies docs for you. AV13 and 3 hull points is absolutely not worth 200 points, that 6-man firepoint and pair of Icarus Lascannons be damned. Add the lesser transport capacity and you've got an absolutely pointless building. Just proxy it as a bunker and be done with it. *'''Vengeance Weapon Battery<sup>Legacies</sup>:''' Essentially buildings with turrets strapped to the top. Each one provides a Skyreaper battery but you can swap that for an Icarus Lascannon if you're expecting heavy aircraft to be posing trouble for you. Don't expect these to last longer than a turn or two, as each only has AV13 and 2 hull points, but at least you can buy up to three of them in a slot. *'''Void Shield Generator<sup>Legacies</sup>:''' Comes with a single Void Shield to protect the AV12 structure and its three hull points. Uniquely, this also provides the controlling unit a special reaction that gives them ''Shrouded (4+)'' during the Shooting phase provided that it isn't too massive (so Knights, Titans, Thanatars, etc. are out of the picture). Even better is that this reaction can be done on top of any reactions the unit itself would make, meaning that any army-specific reactions in the Shooting phase can be used on top of the gift of ''Shrouded'' for extra protection while firing back. *'''Skyshield Landing Pad<sup>Legacies</sup>:''' A basic AV 12 building. Its battlements serve a second function as anything that deep-strikes onto it cannot scatter. However, you do need to roll a d6 after this arrival. On a 1, your deep strike is disordered and the enemy can deep-strike units of their own within 24" without needing to scatter. On a 2+, you can deep-strike your guys within 6" of the pad. **This goes without saying, but a Legion army using the Angel's Wrath Rite or something similar benefits the best. Not only does this give you a reliable way to get your jump packs and drop pods on the field, but it also gives them some protection against any Interceptor shots. *'''Fortress of Redemption<sup>Legacies</sup>:''' The [[Dark Angels]]' super-special playset, though anyone can take it. It's got a big useless tower with battlements and two side-annexes that can store 12 models each. All of them have AV13 and 4 hull points, so at least it's not something that can collapse to an odd lascannon. **Each annex has a choice between either buying an Icarus Lascannon for AA purposes or the ''Orbital Defenses'' rule, allowing you to fuck with enemies using any manner of Deep-Striking in case you need that denial and your Master of Signals has their jammer turned off. *'''[[Hammerfall Bunker]]<sup>Legacies</sup>:''' Yes, this fucking Primaris mishap is on the Legacies document. No, we have no fucking reason WHY this is here. All it does is act as a Tarantula that can actually work as intended. The issue is that a TL heavy bolter or TL heavy flamer on every arc won't do as much as you'd expect. The cyclone launcher isn't too shabby though, but at BS2, you're not hitting shit. ===Massive=== *'''Aquila Strongpoint<sup>Legacies</sup>:''' A huge building, capable of carrying 30 models inside of it, though they can't do much else besides going from entry point to battlements. Its main draw is the ''Orbital Defenses'' rule, which give you a once-per-game ability to force a -1 to enemy reserve rolls and any deep-strikes/outflanks/subterranean assaults to become disordered on a roll of 1-3 instead of merely 1. If they try to use drop pods, then you can instead roll d6 - You pick a number of drop pods with the ''Orbital Assualt Vehicle'' rule (so the Kharybdis and Dreadclaw don't count) equal to that roll and deal S8 AP2 hits to each one. If you're lucky, this might make them explode right on top of the legionaries inside them and give them a middle finger. *'''Primus Redoubt<sup>Legacies</sup>:''' A massive base that carries a whopping ''FIFTY'' infantry models, one of whom can fire the Turbo Laser Destroyer. Not like the rest can do anything else though. [[Category: Fortifications]] {{Warhammer_30k_Tactics}}
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