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====[[Age of Sigmar/Tactics/Chaos/Skaven|Skaven]]==== '''[https://www.forgeworld.co.uk/resources/PDF/fw_warscrolls/aos-monstrous-arcanum.pdf#page=4 Brood Horror]:''' (Clan Moulder FIGHTING BEAST 160pts). Your [[Macharius Heavy Tank|Macharius]] to a [[Baneblade]]. It's not that impressive. Its rules read like they took the rules of the Abomination, made the move the above-average roll on a 2d6, improved the save by 1, knocked off 4 wounds, most of the abilities, and nerfed it's weapons a tad. One of them appears to be designed to fight from behind a line of your chosen Battleline, with a 3" range, but it only has 3 attacks with it, the average 3+/4+, no rend and 1 damage. It shines from the fact it's not a Monster and its other weapon is 6 attacks 3+/4+/-1/D2. Not too shabby. If you want a livelier pose (and pay less), Skavify a Carnosaur. The 40K Lord Discordant offers a good model if you want a more mechanized look. '''[https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/aos_warscrolls/Downloads-AoS/aos-warscroll-skaven-warlord-on-brood-horror.pdf Clawlord on Brood Horror]:''' (Verminus, Behemoth 160pts) A Clawlord riding a giant rat and getting +3", +3 wounds, d3 wound regen, and a +1 Bravery Aura. Also bumped the blade's Rend to -2 for whatever reason (although it does lose 'Cornered Fury'). Don't have the monster keyword so it doesn't lose Scurry Away and gains the full benefit of Verminous Valor (which is strange given the giant rat). The rat itself is no slouch with two weapons putting out a total of 9 well hitting and wounding attacks. After a massive point drop to 160, this unit is seriously worth considering over a Clawlord. With Verminous Valor a Clawlord on Brood Horror can be a massive pain the arse and likely worth the 60 extra points if you can spare them (do you ''need'' that extra endless spell?). '''[https://www.forgeworld.co.uk/resources/PDF/fw_warscrolls/aos-monstrous-arcanum.pdf#page=28 Skaven Wolf Rats]:''' (Clan Moulder, PACK, Min:5 Max:30 100pts). Giant Rats on steroids. With a Save to boot. Gets +1 to wounds the turn the charge. When normally hitting on 3s and wounding on 3s, have them charge, and keep them all in range of a pack of Packmasters or a Master Moulder, they're hitting and wounding on 2s. Overall, a very solid and relatively cheap cavalry option that'll rip into any soft target you launch them at. The cheapest way to convert them (and still look good) is Chaos Warhounds with Stormvermin heads (add gasmasks and beads and you also have 10 Skryre Acolytes)
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